Date uploaded | 2 months ago |
Version | 1.1.0 |
Download link | InstanceWorld-Trenches-1.1.0.zip |
Downloads | 1389 |
Dependency string | InstanceWorld-Trenches-1.1.0 |
This mod requires the following mods to function
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.2.4BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Trenches
Trenches Map with networked turrets
This planet costs less then other paid planets but provides a lot of risk.
Overview
The map consists of two trenches guarded by turrets. One trench can only be used to go back or if you bring a jetpack. The entrance is at the end of the trenches, and two exits are located below one of the turret towers and at the end of the second trench respectively.
I recomend getting a mod that gives some extra sprint since the run is a bit longer then many other maps
Difficulty: S+
Cost: 100
Scrap: 16 - 20
Outdoor Enemies: Old-bird & eyeless Dogs
Weather: Eclipsed & Foggy
2 Emergency entrances.
Transmission: "We found a crack in their defenses to land in, but the turrets are still active. Don't get caught ... or do, it makes no difference for the company."
Versions:
-
1.1.0
- Longer days, more way to the entrance
- more time before first turret activates
- a bit safer for hidding from flying robots
- details in changelog
-
1.0.0
- fully networked turrets
- dont die :)
- fully networked turrets
CHANGELOG
1.4.1
- Footstep audio change from tile to metal.
1.4.0
- Terrain textures and object textures have been added. (hope you like the new look)
- Fixed a bug that resulted in players that are entering the facility not getting removed from the turrets target list. This resulted in getting targeted even outside the lightbeam.
- Outside monsters start spawning earlier.
- Turred sound bug fixed.
1.2.0
- The day time is back to normal (To fix an LLL bug that results in skipping a day if the day time is longer then default)
- The First turret can no longer see you in the ship.
- The Second turret moves slower to make it easier to avoid.
- fixed some audio issues
- Reduced the turrets damage from 25 to 15.
- Fixed a bug that resulted in turrets not being able to see players at some angles. (This was due to the ship view adding a component on the players head)
- Players will nonloger be targeted in the ship
- slightly increased the number of monster spawned outside.
- (untested) Attempted to fix a bug where the turret can get stuck when switching targets.
1.1.0
- Initial pause time for the first turrest set for 1 minute 30 seconds so players can get to the entrance faster
- Increased the time in the day by 20%.
- Reduced the chance of Old-Birds dropping on you while you are hidding.
- Reduced the time a turret will stop for at the end of its rotation to 1 second (previously 2)
- added two paths that allow you to bring back small items a bit faster (very useful for gold bars).
- increase max loot spawn to 20
- reduced the facility size slightly
1.0.0
- Added to game
- networked turrets added