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FishInABarrel
A Lethal Company mod to play hide and seek! Remove enemies, infinite sprint, infinite ammo, clock display, and more.
Date uploaded | 5 months ago |
Version | 1.0.4 |
Download link | JaredIsCoding-FishInABarrel-1.0.4.zip |
Downloads | 932 |
Dependency string | JaredIsCoding-FishInABarrel-1.0.4 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Fish In a Barrel
A Lethal Company mod for hide and seek! Remove enemies, infinite sprint, infinite ammo, clock display, and more.
Gameplay Modifications
- Order yourself a shotgun in the terminal and take on the role of the seeker. It's like shooting fish in a barrel!
- Time of Day clock always visible
- Inverse teleporter is on the ship at the beginning of the game
- Inverse teleporter does not remove player inventory
- Keys are not removed from inventory after use
- Remove inverse teleporter cooldown
- Remove all facility enemies
- Remove beehives
- Infinite quota deadline
- Infinite sprinting
- Infinite shotgun ammo
- Infinite flashlight battery
- Infinite boombox battery
Recommended Additional Mods
Here's an r2modman profile code for your convenience, if you prefer: 018dbfd5-6872-af70-d793-35176a6c32f1
- MoreCompany - Put more fish in the barrel!
- LethalThings - Add teleporters in the facility!
- FasterItemDropship - Get your seeking shotgun faster!
- LateCompany - Allow players to join late!
- LC FastStartup - Quicker game launch!
- HideModList - Hide that pesky mod list popup!
- LCLightsStartOffMod - Hide n Seek is better in the dark!
- AdditionalSuits - Play with teams, or just darker suits!
Suggested Hide N Seek Rules
Hiders
- Hiders are given until 10am to hide within the facility
- Hiders must enter through the main entrance or inverse teleporter
- Hiders must not exit the facility after entering
- Hiders can optionally tinker with the facility by disabling light panels or removing the apparatus
- Hiders can optionally use keys
- Hiders can optionally use flashlights
Seeker(s)
- Seekers must not enter the facility until 10am
- Seekers must not use the ship monitor to find hiders
- Seekers must only enter the facility through the main entrance
- Seekers can optionally carry a flashlight or boombox in their dedicated item slots
Gameplay and Winning
- As a seeker, if you kill all hiders you receive a point.
- When one hider is left, the deceased hiders must vote for the ship to leave. If the remaining hider survives until the ship has left, they receive a point.
- In the event the seeker dies, all remaining hiders receive a point.
- Play as many rounds as you like. The employee with the most points at the end is the winner.
To-Do
- Add built in points tracking
- Add overlay for points display
- Allow configuration of mod adjustments in settings menu
CHANGELOG
Change Logs
Here's what I've been up to...
v1.0.4
- Inverse teleporter does not remove player inventory
- Keys are not removed from inventory after use
- Infinite boombox battery
v1.0.3
- Inverse teleporter is on the ship at the beginning of the game
- Remove beehives
- Infinite flashlight battery
v1.0.2
- Update README
v1.0.1
- Remove inverse teleporter cooldown
v1.0.0
- Release