Fixes an error thrown when grabbing enemy data for the current Level. (Reported by @Glacius on Discord)
1.3.3
V80 Build
This is an early V80 Beta build. Please report issues in the Lethal Company Modding Discord, or to me directly on Github.
NOTE There are possible known issues with this release, as I havent had a good opportunity to debug everything properly. Previously reported issues are still possible, and I'll work out these bugs once and for all at some point soon.
1.3.2
Minor Bug fixes
Fix a regression with the Shy Guy Painting triggering more than once, will now only trigger if it hasn't already triggered.
Fixed an issue with KillSFX looping over and over again
removed Debugging code for Triggering the painting on Interact, this was only ever for testing means.
fixed an issue with Painting Spawn chance.
Maybe fixed targetting when a player dies while being chased by shy guy? Not sure
1.3.1
v73 Fixes 2
Fix Mineshaft code so it actually runs and doesn't soft lock anymore (lol)
Add Belt Bag Trigger for Shy Guy Painting (Requires BagConfig by MattyMatty)
Fix Audio Bug when shy guy sits down
Fix Logging errors when landing on a Planet.
Loot bugs / Baboon Hawks can no longer trigger the painting (again, lol). This might return as a config.
1.3.0
v73 Fixes
Fix RPC calls for Clients
Revert to LethalLib temporarily, Im waiting for updated Unity Project Patcher to make any more major changes. I corrupted my current Unity Install, and since a new version is coming, its easier to wait to update things.
1.2.91
Quick Hotfix
Fix for configs resetting spawn weight to 0 (Thanks Lunxara for letting me know.)
May fix targetting multiple players again. I havent had enough time to test with others yet, but also shouldn't cause an issue even if it doesn't work.
1.2.9
Quick Update for v73 Support.
Switch from LethalLib to DawnLib. (Basic Implement, Guaranteed to change in future) Thanks @Xu for answering my stupid questions.
1.2.8
Here we are with more fixes
Fix Audio RPC issue (Thanks Lunxara)
Fix for shy guy randomly walking to the ship, and having a meet and greet (lmao)
1.2.7
Navigation Fixes
Fix a revert in navigation (Fixes Wesley Moons) (Thanks @SamBammers, @Lunxara)
Fix mistake in Escape mechanic that caused navigation to fail occasionally on certain moons.
Fix Painting interaction triggering more than once per player. (Thanks, @Zeta)
1.2.6
Small fixes
Fix Redacted from happening at Oxyde, Galetry, and Gordion properly (Thanks, Xu).
Config option for Painting Chance (Lunxara Request)
1 2.5
MORE PAINTING FIXES
Fix Error caused by Painting Scrap
Fix Spawn mechanic with Painting
Hopefully stop breaking everything else along with this release
1.2.4
Fixes again
Hopefully fix issues with paintings
1.2.3
Painting Configs
Add Config options for The Shy Guy Painting. Customise the spawn in name, if the name is hidden at start, and upped the spawn rate a little.
Painting now works on random chance, if you happen to be above the threshold, something bad happens. if below, you're safe for the round.
Fixed the Painting so it only triggers once per player
1.2.2
Fix silly mistake
Fix mistake that meant shy guy would spawn on the company building when the painting was interacted with, oops. (I thought i'd already done this)
1.2.1
The Scrap Update
A new painting Item has been added, with two variants. Beware picking these up, previous scrappers have not returned..
More to come!
1.2.0
The Settings Rewrite, and more
Fix Escape method so that Shy Guy can now use Fire Exits (Early, there might be bugs, but he should navigate to whatever door is closer, fire exit or main).
Completely replaced the settings to now use ShyGuySettings by Zehs (Thanks for the MIT, and the awesome mod Crit!)
Fix a few extra bugs in his pathing, and clean up the code a bit.
1.1.9
AI Fixes (Again)
Fix broken AI when indoors (Thanks to both @Arterra & @SamBammers for the report)
1.1.8
Asset Fixes
Fix misdirected Sounds when players are Killed (Thanks Lunx)
Hopefully Fix MapRadar glitch happening to players
1.1.7
V70 Bugfixes, and more bugs!
Add The ability for Shy Guy to Break into the Ship (Complete with Custom animation)
Finally fix sound channel issues
Hopefully fix all missing sounds playing
Recreated the Scopophobia Asset Bundle for easier Future additions (there may be bugs).
This is considered a new major release, please report any issues to the Github, or in the Thread in The Lethal Company Modding Discord.
1.1.6
Code Improvements
Shy Guy will now kill players hiding at the top of the Elevator (Whoops).
Improved the Elevator Script, will only run when Shy guy is inside now.
1.1.5
Fixes
Fix Shy Guy AI. Now he will hunt and Kill, and Ride the Elevator to do it! <3
1.1.4
Updated for v62 & Bug Fixes
updated Assemblies to v62
Fixed Invisible Shy Guy spawns
Fixed Sound Channel Issues (I Hope)
Added Support for New Mineshaft Interior (Shy guy on Elevator)
Added a New Config Option for v62 to disable Spawn Patching, you MUST use another mod like LethalQuantities or LethalLevelLoader to add Shy Guy to monsters. This is disabled by default.