Lethal Company
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Details

Latest version
0.8.0
Last Updated
First Uploaded
Downloads
592
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0
Size
86KB
Dependants

Changelog

0.8.0

  • Monster voices use XTTS (host companion app); the companion frees the GPU while the ship is landed.
  • Voice recording for voice clones, opt-in only: every player is asked once in game whether the host may record their voice. Only players who allowed it are recorded; recordings stay on the host's PC; revoking consent (config VoiceConsent) makes the host delete them.

0.7.0

  • Monsters can speak with a real voice: the ChaosBrain companion voices lines with Silero TTS (Russian, runs on CPU); audio is sent to all players. Without it they mumble as before.
  • Phrases never repeat: used lines are removed and replaced with new ones; generation happens while the ship is in orbit.
  • Players can be given real names (several variants); monsters use them instead of Steam nicknames.

0.6.0

  • Anatoly is now an ambient creature: roams within ~20 m, randomly crawls along the floor, walls and ceiling, greets each player by name on first meeting, doesn't follow players.
  • Optional AI lines: the host can run the ChaosBrain companion app (local neural network via Ollama). Monsters then get generated phrase banks and context-aware lines for important moments. Without it, phrase files are used.

0.5.0

  • New monster: Anatoly the worm. Crawls on the ceiling, whines about his life and compares it with yours. Harmless.
  • Monster speech system: subtitles above the head + mumbling voice. Phrases are editable text files in BepInEx/config/ChaosCompany.
  • Portal gun now shows up on the scanner.

0.4.0

  • New item: Portal gun (5 shots, can't be recharged). Hit a monster or a player to send them deep into the facility.
  • New scrap: Strange relic. Shake it (or sometimes just pick it up): speed buff or heal, a scream that attracts monsters, slamming doors, or a random debuff.
  • Enemy hits no longer roll buffs.

0.3.0

  • New status effects: blindness, no stamina, slowness, "balloon" (broken gravity: you float up, a teammate next to you pulls you down).
  • Drunk now also makes your screen swim and other players' voices sound blurry to you.
  • Duck effect now interrupts speech: the voice is silenced while the quack plays. Quack volume setting.

0.2.0

  • Networked status effects (host-authoritative, synced to late joiners).
  • Voice effects: high pitch, low pitch, wavy pitch, drunk, muffled, duck quacks.
  • Echo monitor: hear your own voice with your current effects (API, used by the dev menu).
  • Temporary test hook: enemy hits give a random voice effect (config: Test / VoiceEffectOnEnemyHit).

0.1.0

  • Project skeleton: plugin loads, shows a HUD tip when the ship loads.
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