Lethal Company
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Latest version
1.1.0
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47MB
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Ransom

This mod adds Ransom (A.K.A A-90), a virus-monster from Roblox DOORS by LSPLASH, to Lethal Company.

Ransom jumpscare

Behavior

Ransom is a virus that hacks into your suit's systems and holds your life for ransom. The moment it appears on screen, you must freeze completely - the slightest movement triggers an attack, leaving you infected. To cure yourself, pay the ransom before time runs out: grab any scrap or equipment and sell it with the C key. Fail to pay in time, and you'll explode.

Cured

Configuration

Ransom is highly configurable through LethalConfig.

Setting Description
SpawnFrequency How often Ransom appears during the game
ReactionSpeed How hard it is to react to and avoid the jumpscare
RansomSum How much you need to pay as ransom
Aggressiveness How often Ransom attacks, and its cooldown
PopupDuration How long each screen-blocking popup stays visible
PopupTiming How often popups appear during an active ransom
InfectionTimer How much time you get to pay the ransom
RansomDamage Damage from Ransom's first jumpscare
ControlHack When enabled, you get infinite stamina during an active ransom, but your controls are inverted
Aftershock With a certain chance, after successfully fending off an attack, Ransom attacks again shortly after with no time to react — but selling items to Ransom is worth 33% more while this is enabled
LetsGoGambling Ransom becomes weaker, but you get a small, steadily increasing chance of exploding
InfectionMusicVolume Volume of the infection music
SellSoundVolume Volume of the item-sell sound
PopupSoundVolume Volume of the popup appearance sound
CureSoundVolume Volume of the cure sound

Config menu

How it works

Ransom has no physical body or 3D model — the encounter is entirely screen-based.

Spawning: Once your ship lands, each moon is assigned a difficulty tier (Very Easy --> Hardcore). A single roll decides whether Ransom is even active for that round at all. If active, Ransom starts attempting attacks once a certain point in the day is reached, checking every few seconds while you're inside the facility (less often while on the ship). Any attack attempt, successful or not, puts Ransom on a cooldown before it tries again. All of this (activation odds, timing, attempt frequency, cooldown) is adjustable via the config.

During an Eclipse, Ransom has a higher chance of being active for the round, and starts attacking noticeably earlier than in normal weather.

The ransom amount is calculated once, right when you land, based on the total scrap value on the moon at that moment - so hauling loot to your ship in advance won't shrink the demand later.

Explosion

Credits

  • Original concept, some sounds and sprites taken from DOORS on Roblox, by LSPLASH
  • Code written with Claude (Anthropic AI)
  • Everything else — Ketchup
  • Tester — Ubervoin

Ransom

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