Lethal Company

Required mods (72)

This package requires the following packages to work.
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Version:1.4.2
A robust and powerful API for configuration handling and synchronization in real time. Create file-dependant configurations that can be changed while in game by the players. (The developer MUST implement their own configurations)
Version:3.5.0
(Vanilla-compatible) Create your own custom experience or challenge modifying everything from the game (such as moons settings and costs, items, player stats, quota, gameplay, enemies, weather...). All with an in-game menu and for each save file.
Version:2.5.2
A mod to allow players to join after the game starts.
Version:1.0.18
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Version:3.8.0
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2100
Moons with active weather will contain scrap with higher value
Version:1.1.0
Fixes RPC lag. This should fix the several second slowdown that occurs when some mods throw exceptions in the console.
Version:1.0.1
Funny suits collection made for my friends. x753's More Suits is needed.
Version:1.1.0
Improved controls for vehicles.
Version:1.1.2
Makes start up loading time faster
Version:0.6.4
Fixes HarmonyX Transpiler cause patched method to behave incorrectly
Version:1.0.0
Optimizes the game by using Unity Jobs and Burst API
Version:0.3.4
Changes the max amount of items that the game saves from 45 to 999. Requires BepInEx.
Version:1.0.2
Configurable climbing speed, extension ladder time, and climbing with two-handed items
Version:1.4.3
Now with anti-aliasing!
Version:1.3.0
Reduces log spam to boost performance.
Version:1.0.0
Add Cause of Death to the performance report, now with a Mod API!
Version:2.1.0
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Version:1.1.1
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Version:0.0.5
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