Core Competency
Please read the description for more info

Core Competency is a modpack that aims to stay as close to Lethal Company's art style and core gameplay as possible while also incorporating new features and content. It offers a seamless blend of Lethal Company's signature mechanics with fresh elements that enhance the overall experience
- New moons
- New items (all lore friendly)
- AI changes
- New music and ambient sounds
- Quality of life improvements
- Bug fixes
- New in interiors
- New enemies (Lore friendly, art style friendly)
- Graphic improvements

AI changes
Brackens
Diversity By IntegrityChaos
- The Bracken will now stay true to his darkness. He will flicker and turn off all nearby lights and will dim player's flashlights if they're close to the Bracken. -The lights turned off by the Bracken will naturally turn back on after a minute or 2. -Trying to forcibly turn back on the lights with the breaker box could cause the Bracken to be angered for a while and causes fear. The power also becomes shut off permanently.
- The Bracken will turn off all nearby radar boosters.
- The Bracken will turn off the breaker box occasionally.
- Taking the apparatus will now immediately anger the Bracken, chasing the player who angered the Bracken.
- The Bracken now has a personal space.
The Ghost Girl
Diversity By IntegrityChaos
- She will haunt your walkie-talkie.
- She now has the ability to isolate you and to give you hallucinations.
- She has new voice lines.
Snare Fleas
Diversity By IntegrityChaos
- You can now help your friends out whenever a centipede is latched onto their head by spamming the use button if you don't have a shovel.
- Trying to help free a centipede from a player's head could hurt you.
Coil-Heads
by TwinDimensionalProductions
- Coil-Heads will now slowly turn towards you while you look at them
Bunker Spider
by SillySquad
- Spiders will string up cocoons as part of their nest building without needing to kill players first
- More to come in the future
Player changes
- Players will receive conditions such as broken leg, broken arm, bleeding, blindness, and concussions. by IntegrityChaos
- Players will have true darkness when there are no lights inside, it is recommended to bring a flashlight. by IntegrityChaos
- Players no longer have name tags by RonJermyl
- Scan improved, scan will show the ship total, scan can be held down by PopleZoo and FutureSavior
- Players can now check their shotgun ammo by axd1x8a
- Players can now look down further by FlipMods
- Pressing F will toggle your flashlight by Renegades
- Players can now see the clock inside of the ship by ATK
- Flashlights become dimmer when they are close to running out by blink9803
- UI warning when Jetpack is near exploding by Hamunii
General changes and improvements
- Fixes a bug where the red screen overlay / vomit animation is not removed until you die. [V45] Fixes mimic / masked bug where you can't look around after the kill is interrupted. by kuba6000
- The magnifying glass is now a working hand-mirror by Spiderbuttons
- 8 more standard suits by AlexCodesGames
- Higher cap limit on the amount of items that the game saves by Drakorle
- Players can now join anytime while the ship is in orbit by anormaltwig
- Accurate Stamina Display by ButteryStancakes
- significantly decreased lag spikes by linkoid
- eyeless dogs are now killable with shotguns by AgentRev
- better Decor Placement by ViViKo
- your quota is now displayed and calculated on a new screen at the company building. by NutNutty
- you can now hear active walkies even when you're not holding them. by Suskitech
- your last used suit is now saved by Hexnet111
- boombox Sync fixed by FutureSavior
- no sell limit on the deposit desk by ViViKo
- enemy pathfinding fixes by Zaggy1024
- item clipping fixes by ViViKo
- extra set of door controls near the front of the ship by CTNOriginals
- Discord Rich Presence support in-game by mrov
Cozy Improvements
by Spyci
- lights inside of the Storage Container
- light switch now Glows-in-the-dark
- lights inside of the Charging Station
- Config features (All features can be toggled through the config) Bigger Door buttons
Bigger Monitor buttons
Bigger Teleporter buttons
Much larger Launch Lever trigger area
Graphic improvements
- Additional graphics settings such as resolution, anti-aliasing, fog quality etc. by Sligili
- HD vanilla posters by souper194

Monsters
Mimics
by x753
Mimics always disguise themselves as one thing in particular. There are several strategies for distinguishing and surviving mimics, but you'll have to discover them for yourself.

Shrimp!
model by Zeekerss mod by Piggy
Shrimp! He is here!

Moons by AudioKnight
Auralis
DESIGNATION: 42-Auralis
RISK LEVEL: SS
POPULATION: Officially abandoned, but reports claim to have heard the distant creak of springs.
CONDITIONS: Perpetually overcast and soul-numbingly cold. The water here causes immediate hypothermia.
FAUNA: The trees have eyes the dogs are without.
HISTORY: A large facility nestled within the mountains once mass produced general goods. It's true function was to act as a facade for the company's ethically-questionable experiments. Surviving salvage teams have reported that the facility seems to shift each day, as if in constant flux.
POSSIBLE WEATHER: Mild, Stormy, Foggy, Eclipsed
ROUTING COST: 750
Triskelion
DESIGNATION: 27-Triskelion
RISK LEVEL: B+
POPULATION: Abandoned.
CONDITIONS: A deteriorating mining platform situated above a gas giant.
FAUNA: Winged entities stowed away on company vessels and now run rampant.
POSSIBLE WEATHER: Mild, Stormy, Foggy, Eclipsed
ROUTING COST: 350
An intermediate moon that features several fire exits, vertical gameplay, and encourages players to bring a weapon to fight off greedy entities.
Scrap
Immersive Scraps
By Justice69
Adds a lot of new lore-friendly scraps.

interiors
##The Office. by Piggy
Adds new office-themed interior and a elevator restored from Lethal Company Beta

Gameplay/Misc
- Body cams, Replaces the ships internal camera with bodycams that are linked to the radar. by CapyCat
Radar booster
by MrHydralisk
- Radar Booster range on Map Monitor increased x2. Multiplier adjustable in Config.
- Radar Booster can be teleported back to ship by Teleporter.
- Radar Booster can be teleported to random location in facility by Inverse Teleporter.
- When Radar Booster selected on Ship Monitor and Inverse Teleporter activated Player will be teleported to selected Radar Booster.
- Remote scrap can trigger Radar Booster Flash in it range. Range adjustable in Config.
Polaroid camera
by SweetOnion
- Take pictures of the worst moment of your expeditions and try to sell them to the evil company.
- Picture gain values based on the monster type and the number of players in the picture.
- keep your favorite picture in your ship and pin them to any surfaces.
Décor
more to come soon
- working mirror decoration that you can buy for your ship by quackandcheese
