Lethal Company
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Details

Latest version
1.0.4
Last Updated
First Uploaded
Downloads
571
Likes
0
Size
24KB
Dependants

Wee Wee Shotgun Tweaks

A lightweight Lethal Company weapon-tweaks mod.

Features

  • Infinite ammo for player-held shotguns
  • One trigger pull = one shot
  • No reload required
  • Prevents dropped player shotguns from firing by themselves
  • Toggle incoming friendly fire
  • Toggle outgoing friendly fire
  • Configurable shotgun damage
  • Configurable shovel/sign damage
  • Player-fired shotguns temporarily clear the visual roots produced by Cadaver Growth
  • Configurable root-clearing toggle and duration (five seconds by default)
  • Player-fired shotgun blasts permanently break spider webs in their path
  • Configurable spider-web clearing toggle, range, and cone angle
  • Nutcracker/enemy-held shotguns retain normal behavior

Config

After first launch, settings are generated at:

BepInEx/config/LilWeeWee.WeeWeeShotgunTweaks.cfg

For full protection, every player should install the same version and enable both friendly-fire settings.

Compatibility

Built for Lethal Company v81 and the vanilla shotgun/Buyable Shotgun behavior.

Version 1.0.4 changes

  • Added [Spider Webs] ShotgunsClearSpiderWebs (default true).
  • Added [Spider Webs] SpiderWebClearRange (default 15).
  • Added [Spider Webs] SpiderWebClearAngle (default 70).
  • Player-fired shotgun blasts now use the vanilla web Hit path, so affected webs break permanently and synchronize to the lobby.
  • Nutcracker and other enemy-held shotguns do not clear webs.

Version 1.0.3 changes

  • Added [Cadaver Growth] TemporarilyClearRoots (default true).
  • Added [Cadaver Growth] RootClearDuration (default 5).
  • A player-fired shotgun temporarily hides active Cadaver Growth plant batches and root meshes.
  • The effect is visual only: it does not kill the Growth, cure infections, remove spores, or disable collision.
  • Repeated shots extend the current clear window safely.
  • Enemy-held shotguns do not trigger the effect.

Version 1.0.2 fixes

  • AI-fired shotguns are no longer classified as friendly fire
  • Nutcracker shotgun damage restored
  • Mirage-held Mimic shotgun damage restored
  • Player-versus-player protection remains enabled

Version 1.0.1 fixes

  • Restored direct cancellation of dropped-shotgun misfires
  • Corrected the misfire timer reset from 0 to 30 seconds
  • Restored the outgoing shotgun player-hit bypass
  • Fixed incoming and outgoing network friendly-fire blocking
  • Preserved the existing WeeWee config filename and plugin identity
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