Lethal Company
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Latest version
1.0.4
Last Updated
First Uploaded
Downloads
696
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0
Size
24KB
Dependants

Changelog

1.0.4

  • Added configurable shotgun destruction of spider webs.
  • Webs are detected inside a configurable 15-metre, 70-degree forward blast cone.
  • Uses the vanilla SandSpiderWebTrap.Hit path for normal multiplayer synchronization.
  • Only the local firing player requests the web break, preventing duplicate RPC calls.
  • Enemy-held shotguns remain excluded.

1.0.3

  • Added configurable temporary visual clearing of indoor Cadaver Growth roots after a player fires a shotgun.
  • Added a five-second default clear duration with a safe 0.25–60 second clamp.
  • Added support for newly grown roots during an active clearing window.
  • Preserved Cadaver Growth gameplay, spores, infection, and collision while its root meshes are hidden.
  • Kept enemy-held shotgun behavior unchanged.

1.0.2

  • Fixed enemy-held shotguns being mistaken for friendly fire.
  • Restored shotgun damage from Nutcrackers and Mirage-held Mimic shotguns.
  • Preserved player-versus-player protection and the configured vanilla behavior when outgoing protection is disabled.

1.0.1

  • Fixed dropped shotguns still firing with misfire prevention enabled.
  • Restored the working ShootGun misfire prefix.
  • Corrected misfireTimer from 0 to 30.
  • Restored direct outgoing shotgun friendly-fire prevention.
  • Fixed incoming and outgoing network damage blocking.
  • Removed reliance on CauseOfDeath text such as Gun or Bludgeoning.

1.0.0

  • Initial release.
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