Added 63 unique tracks from the new meltdown.zip, skipping 17 exact or
acoustically equivalent duplicates for a total of 99 selections.
Applied one peak-safe whole-track gain adjustment to every song for more
consistent overall loudness; no EQ or frequency-specific processing is used.
Added a host-synchronized global music-volume setting, defaulting to 0.5.
Added Burst locator mode, enabled by default, with eight configurable
battery-backed scans, frozen readings, and a scan ping.
Added optional Radar locator mode with a configurable three-second reading
interval, alongside the original continuously updating mode.
Removed battery text from the locator's built-in display and enlarged its
distance and no-apparatus readouts.
Added configurable additive 5% and 10% outdoor escape-speed tiers beginning
100 and 150 units from the ship door without replacing other mods' speed.
Changed now-playing placement to align its actual visible contents, rather
than its invisible container, 24 pixels inside the right edge.
Added synchronized locator-mode, scan, music-volume, and escape-speed
settings to the host configuration snapshot.
1.5.3
Replaced the locator's projected HUD overlay with a private render texture assigned directly to the Mapper model's MapScreen material slot.
Suppressed the Mapper's shared map feed at the material level, so the locator screen stays blank while off and cannot show a live or frozen terminal map.
Removed all camera-projection sizing and positioning, eliminating the detached and constantly resizing locator box.
Anchored the now-playing panel directly to the full-screen canvas's right edge with a small built-in safe margin.
1.5.2
Corrected the locator overlay's screen-coordinate calculation and calibrated combined-mesh Mapper bounds to cover the built-in display.
Made the locator always report no apparatus while the holder is outside the facility.
Disabled the Mapper's Q/E-use mode so only normal held-item activation (left click) toggles the locator.
Changed the natural HUD scale to 0.8 with a zero-based HudScaleAdjustment.
Baked the tested +40 track position into a zero-based, right-clamped track offset so long titles remain on-screen.
1.5.1
Fixed purchased apparatus locators spawning as ordinary Mapper items without the custom readout or working activation.
Attached locator behavior to spawned Mapper instances and positioned an opaque locator panel from the live map-screen renderer.
Added a host-synchronized departure fade for both streamed music and every meltdown HUD element, defaulting to two seconds.
Prevented later FacilityMeltdown and PizzaTowerEscapeMusic cleanup callbacks from bypassing the departure fade.
1.5.0
Kept host track-selection broadcasts alive during an active meltdown so late-joining clients receive the current song.
Added a configurable apparatus locator to the terminal store using the unused Mapper chassis.
Added a toggleable display for docked-apparatus distance and an optional compass arrow.
Added configurable price, units, detection-range gating, and host synchronization.
Added rechargeable battery use with a configurable full-charge lifetime, defaulting to 120 powered-on seconds.
Added LethalLib 1.2.0 as a required dependency for safe terminal-shop registration.
1.4.2
Fixed music loading from the flattened file layout produced by Gale, r2modman, and other Thunderstore managers while retaining nested manual-install support.
Changed the host selection message to start playback directly on clients and added short reliable rebroadcasts to survive event-order races.
Added PlaylistMode, defaulting to independent equal random picks with repeats; the optional shuffled mode plays all tracks once per cycle.
Recalculated all 36 musical BPM and beat-phase mappings from the packaged OGGs, with known soundtrack tempos cross-checked against published metadata.
Prevented FacilityMeltdown's automatic takeoff coroutine from switching living ship survivors into the game-over spectator camera.
Moved the now-playing display farther right and reduced both it and the reactor display.
1.4.1
Moved distance back to the bottom left and lowered it beneath the chat area.
Split the reactor enclosure into a static dark transparent background and a BPM-reactive border/separator highlight.
Reduced and re-centered the entire reactor display.
Added smooth configurable reactor movement between top-center, outside-clock, ship, and spectator positions.
Moved the outside reactor display farther right of the vanilla time indicator.
Moved the now-playing panel to the true screen-right edge and reduced it slightly.
Repositioned the record-player tonearm over the disc's upper-right groove.
1.4.0
Replaced eager startup decoding of all 36 songs with on-demand streaming of only the selected track.
Added host-authoritative synchronization for every stamina and HUD configuration value without changing client config files.
Moved the HUD to the full-screen canvas so right-side anchoring works at common resolutions.
Moved distance to the bottom right, lowered it away from chat, and tightened the right-center now-playing panel.
Redesigned the reactor timer as one compact rounded translucent enclosure with a separator line and locked heading/value alignment.
Added a stationary record-player tonearm over the spinning disc.
Hardened runtime creation of the embedded VCR OSD Mono font.
1.3.0
Added a configurable meltdown HUD using the embedded VCR OSD Mono font.
Added a CRITICAL FAILURE reactor countdown with large total seconds and small hundredths.
Added inside/outside/spectator timer layouts, ship/entrance distance, and a now-playing panel.
Added confirmed title/author metadata and BPM/beat-offset data for all 36 tracks.
Added synchronized red-to-yellow HUD pulses with every-beat, every-four-beats, and fixed-interval modes.
Added a transparent spinning music-disc indicator and extensive color, scale, opacity, unit, visibility, and position settings.
1.2.0
Added configurable percentage-based meltdown stamina capacity and regeneration boosts.
Defaulted to 20% extra effective stamina and 50% faster regeneration.
Applied stamina changes to the final game/modded drain and regeneration so Lategame Upgrades remains included.
Added redundant cleanup when the ship leaves, the round ends, or the meltdown handler is removed.
Contained FacilityMeltdown optional-enemy errors that can abort host initialization.
Added a host-only forced-takeoff failsafe for stuck automatic departures.
1.1.0
Added 9 new tracks for a total of 36 equally weighted songs.
Added host-authoritative song selection so all modded players hear the same track.
Kept the existing apparatus-removal start and ship-takeoff stop behavior.
1.0.0
Initial release.
Combined 27 unique meltdown tracks into one equally weighted apparatus playlist.
Added support for PizzaTowerEscapeMusic 2.5.0 and FacilityMeltdown 2.7.5.
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