Lethal Company
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Size
267MB
Dependency string
Linko-CombinedMeltdownPlaylist-1.6.0
Dependants

Changelog

1.6.0

  • Added 63 unique tracks from the new meltdown.zip, skipping 17 exact or acoustically equivalent duplicates for a total of 99 selections.
  • Applied one peak-safe whole-track gain adjustment to every song for more consistent overall loudness; no EQ or frequency-specific processing is used.
  • Added a host-synchronized global music-volume setting, defaulting to 0.5.
  • Added Burst locator mode, enabled by default, with eight configurable battery-backed scans, frozen readings, and a scan ping.
  • Added optional Radar locator mode with a configurable three-second reading interval, alongside the original continuously updating mode.
  • Removed battery text from the locator's built-in display and enlarged its distance and no-apparatus readouts.
  • Added configurable additive 5% and 10% outdoor escape-speed tiers beginning 100 and 150 units from the ship door without replacing other mods' speed.
  • Changed now-playing placement to align its actual visible contents, rather than its invisible container, 24 pixels inside the right edge.
  • Added synchronized locator-mode, scan, music-volume, and escape-speed settings to the host configuration snapshot.

1.5.3

  • Replaced the locator's projected HUD overlay with a private render texture assigned directly to the Mapper model's MapScreen material slot.
  • Suppressed the Mapper's shared map feed at the material level, so the locator screen stays blank while off and cannot show a live or frozen terminal map.
  • Removed all camera-projection sizing and positioning, eliminating the detached and constantly resizing locator box.
  • Anchored the now-playing panel directly to the full-screen canvas's right edge with a small built-in safe margin.

1.5.2

  • Corrected the locator overlay's screen-coordinate calculation and calibrated combined-mesh Mapper bounds to cover the built-in display.
  • Made the locator always report no apparatus while the holder is outside the facility.
  • Disabled the Mapper's Q/E-use mode so only normal held-item activation (left click) toggles the locator.
  • Changed the natural HUD scale to 0.8 with a zero-based HudScaleAdjustment.
  • Baked the tested +40 track position into a zero-based, right-clamped track offset so long titles remain on-screen.

1.5.1

  • Fixed purchased apparatus locators spawning as ordinary Mapper items without the custom readout or working activation.
  • Attached locator behavior to spawned Mapper instances and positioned an opaque locator panel from the live map-screen renderer.
  • Added a host-synchronized departure fade for both streamed music and every meltdown HUD element, defaulting to two seconds.
  • Prevented later FacilityMeltdown and PizzaTowerEscapeMusic cleanup callbacks from bypassing the departure fade.

1.5.0

  • Kept host track-selection broadcasts alive during an active meltdown so late-joining clients receive the current song.
  • Added a configurable apparatus locator to the terminal store using the unused Mapper chassis.
  • Added a toggleable display for docked-apparatus distance and an optional compass arrow.
  • Added configurable price, units, detection-range gating, and host synchronization.
  • Added rechargeable battery use with a configurable full-charge lifetime, defaulting to 120 powered-on seconds.
  • Added LethalLib 1.2.0 as a required dependency for safe terminal-shop registration.

1.4.2

  • Fixed music loading from the flattened file layout produced by Gale, r2modman, and other Thunderstore managers while retaining nested manual-install support.
  • Changed the host selection message to start playback directly on clients and added short reliable rebroadcasts to survive event-order races.
  • Added PlaylistMode, defaulting to independent equal random picks with repeats; the optional shuffled mode plays all tracks once per cycle.
  • Recalculated all 36 musical BPM and beat-phase mappings from the packaged OGGs, with known soundtrack tempos cross-checked against published metadata.
  • Prevented FacilityMeltdown's automatic takeoff coroutine from switching living ship survivors into the game-over spectator camera.
  • Moved the now-playing display farther right and reduced both it and the reactor display.

1.4.1

  • Moved distance back to the bottom left and lowered it beneath the chat area.
  • Split the reactor enclosure into a static dark transparent background and a BPM-reactive border/separator highlight.
  • Reduced and re-centered the entire reactor display.
  • Added smooth configurable reactor movement between top-center, outside-clock, ship, and spectator positions.
  • Moved the outside reactor display farther right of the vanilla time indicator.
  • Moved the now-playing panel to the true screen-right edge and reduced it slightly.
  • Repositioned the record-player tonearm over the disc's upper-right groove.

1.4.0

  • Replaced eager startup decoding of all 36 songs with on-demand streaming of only the selected track.
  • Added host-authoritative synchronization for every stamina and HUD configuration value without changing client config files.
  • Moved the HUD to the full-screen canvas so right-side anchoring works at common resolutions.
  • Moved distance to the bottom right, lowered it away from chat, and tightened the right-center now-playing panel.
  • Redesigned the reactor timer as one compact rounded translucent enclosure with a separator line and locked heading/value alignment.
  • Added a stationary record-player tonearm over the spinning disc.
  • Hardened runtime creation of the embedded VCR OSD Mono font.

1.3.0

  • Added a configurable meltdown HUD using the embedded VCR OSD Mono font.
  • Added a CRITICAL FAILURE reactor countdown with large total seconds and small hundredths.
  • Added inside/outside/spectator timer layouts, ship/entrance distance, and a now-playing panel.
  • Added confirmed title/author metadata and BPM/beat-offset data for all 36 tracks.
  • Added synchronized red-to-yellow HUD pulses with every-beat, every-four-beats, and fixed-interval modes.
  • Added a transparent spinning music-disc indicator and extensive color, scale, opacity, unit, visibility, and position settings.

1.2.0

  • Added configurable percentage-based meltdown stamina capacity and regeneration boosts.
  • Defaulted to 20% extra effective stamina and 50% faster regeneration.
  • Applied stamina changes to the final game/modded drain and regeneration so Lategame Upgrades remains included.
  • Added redundant cleanup when the ship leaves, the round ends, or the meltdown handler is removed.
  • Contained FacilityMeltdown optional-enemy errors that can abort host initialization.
  • Added a host-only forced-takeoff failsafe for stuck automatic departures.

1.1.0

  • Added 9 new tracks for a total of 36 equally weighted songs.
  • Added host-authoritative song selection so all modded players hear the same track.
  • Kept the existing apparatus-removal start and ship-takeoff stop behavior.

1.0.0

  • Initial release.
  • Combined 27 unique meltdown tracks into one equally weighted apparatus playlist.
  • Added support for PizzaTowerEscapeMusic 2.5.0 and FacilityMeltdown 2.7.5.
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