


This mod aims to make every enemy in the game killable with configurable hp. It aims to work with any modded weapon and any modded enemy.
Differences from Original Mod
- No separate shotgun/melee weapon settings
- No Explosion Effects: Enemies simply despawn or play their death animation if allowed to by the despawn config
- An alternative version of the EverythingCanDie mod from TheFluff as it did not work for me with a few modded enemies.
Start the game and host a lobby, then close the game and check out the configuration files in Thunderstore.
For each enemy, you can configure:
nwnt.EverythingCanDieAlternative.cfg
.Unimmortal - Toggle if the enemy can be damaged (true/false) - Default is every enemy is killable.Health - Set the enemy's health value, default values are like the original game, or how the modder configured their enemy - e.g. Forest Giant has 38 health!
nwnt.EverythingCanDieAlternative_Despawn_Rules.cfg
.Despawn - Toggle if the model of the enemy should get forced to despawn after its deathEnableDespawnFeature - Master Switch to enable or disable the despawn functionality as a whole
Everyone needs to have this mod installed for it to work
| LC Modding Discord | My Mod Page |
Iam working on compatibilities for a few requested mods. Let me know if you have any issues with said mods, as testing all of them is not possible for me alone.
| List of implemented compatibility patches | Mods that seem to work out of the box | Mods with known issues |
|---|---|---|
| SellBodiesFixed | Enhanced Monsters | Hitmarker - death hitmarker doesnt work |
| LethalHands | MoreCounterplay | |
| BrutalCompanyMinusExtraReborn |
Based on the original EverythingCanDie mod from here: Thunderstore page and GitHub.
Thank you nyakowint.
ClaudeAI did the coding.
Thank you Henni for testing with me.