Date uploaded | 2 months ago |
Version | 1.2.10 |
Download link | Magic_Wesley-WesleysInteriors-1.2.10.zip |
Downloads | 2035 |
Dependency string | Magic_Wesley-WesleysInteriors-1.2.10 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5IAmBatby-LethalToolbox
A Lethal Company Mod & Editor Tool to provide custom content creators with easily accessible ways to implement features and mechanics without then need for custom code.
Preferred version: 1.0.2IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.2.2README
Wesley's Interiors
This is my attempt at making a few interiors. There is only one interior for now but I plan on doing a few more.
The Toy Store
Watch where you walk.
The Grand Armory
Be very alert.
There might be a syncing issue with the elevator. If so it'll be fixed soon.
If you want some extra chaos you can use this addon made by Zehs!
Credits
-
MrCompost | Sound design
-
Shooshies | Writing and Voice acting
-
Magoroku | Multiplayer testing
-
IAmBatby | Being amazing and making this all possible
-
GenericGMD | Enduring my insanity inducing nonsense and testing
Known Issues
- Elevator works a bit weird atmMy stuff:
Some people suggested I should make a Ko-fi so here it is.
CHANGELOG
1.2.10
- Explosion sound is no longer global1.2.9
- Ceiling = pain again- Toy store interior visual details
1.2.8
- Imagine forgetting to update your changelog.. couldn't be me1.2.7
- Made the toy store smaller so loot is easier to find1.2.6
- Temp fix for the acid pools in Grand Armory- You will no longer vanish when standing on the Elevator
1.2.5
- Artifrice1.2.4
- Small GA material fix1.2.3
Toys Store- Added extra doors inside the store part of the interior
- Added the disconnect sound to the apparatus
- The actual project has been updated from v49 to v56 meaning:
- The apparatus will now wake up old birds
- The explosion effect has improved
Grand Armory
- Made the apparatus pull event slightly more dangerous :)
- Probably some other visual things I forgot about
1.2.2
- There can now only be 2 to 8 shotgun traps in the Toy Store1.2.1
- Solved some navmesh issues in toy store1.2.0
Toys Store- The floors should no longer clip through each other
- Added some new tiles for some variety
- Updated some old tiles for some variety
- Added a small tile to the storage section which should add a lot more connectivity and variety in paths
- Red carpets are no longer shiny
- Improved performance a bit
- Slightly increased the default dungeon size to account for the new small tile
Grand Armory
- Added some extra props
- Added CullFactory support
- Added some extra variation to square catwalk tiles
- Idk just have fun
1.1.19
- Changed Toy Store apparatus color1.1.18
- Changed GA apparatus color- Increased GA apparatus value to 280
- Updated the GA generation to be more diverse at the entrance (hopefully)
1.1.17
- Enemies should no longer walk through containers or walls1.1.16
- Now GA entrance turrets are gone too :(- Turrets in TS should no longer spawn in walls or objects
1.1.15
- I love Grand Armory container turrets! but I had to remove them :(1.1.14
- It was desynced.. Whoopsies.. Hopefully fixed now1.1.13
- Added a lovely new tile to the Toy Store which I haven't properly tested so do yell at me if it's broken in any way (it's probably fine though)1.1.12
- Added a few more chests- You can now hide in chests (enemies will lose you if you close the lid)
- Loot rooms now have more logical loot spawns
- (:<
1.1.11
- Wa1.1.10
- Added some extra decoration to the GA1.1.9
- Loot should now properly spawn on cabinets1.1.8
- Minor fixes1.1.7
- Added the recharge station tile1.1.6
- Alright, just throwing this new size at the wall for the GA, please let me know if it's too big1.1.5
- Grand Armory got slightly bigger again- Added some variation to loot room server racks
- The apparatus tile and elevator tile are less likely to be at the very start
- Added another loot room
- Loot rooms will no longer always have 4 storage shelves
- Some balancing things
1.1.4
- Now using extendedmod, teh game should no longer get stuck on randomseed- Grand Armory got slightly bigger
- Old configs are no longer used
1.1.3
- Turrets should no longer fire through objects- Enemies should no longer walk through objects
- Fire exits will lock down once the apparatus has been taken
- More loot rooms have been added
- Scrap no longer spawns randomly around the place
- More fire exit spots were added
- Elevators now have buttons at the bottom
- Turrets should no longer spawn inside containers
1.1.2
- Nukes should now have normal collision- That one shipping container now has collision
- Elevator fix?
- Made the interior slightly smaller
- fixed acid trigger going through walls
- Added more possible fire exit locations
- Fixed some other things as well
1.1.0
- Added the Grand Armory Interior- Toy Store Can now have spike traps
- Toy Store loot spots have been Updated/Changed
- Toy Store is now much smaller by default
1.0.5
- Bullets fired from a turret will now realise that bookshelves are bookshelves and decide not to phase through it (hopefully)1.0.4
- Lowered the shotgun spawn rate1.0.3
- Chest fix1.0.2
- Fixed a few small details1.0.1
- Chest interact is now on the lid- Fixed the weird wall chest in the big loot room
- Added another possible chest spot
- More connectivity
- Cull Factory Support
- Fixed items/turrets spawning at a weird spot in the table loot room
- Decreased trap scanning range
- Initial release