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Magic_Wesley-WesleysInteriors-1.2.10 icon

WesleysInteriors

A few new interiors.

Date uploaded 2 months ago
Version 1.2.10
Download link Magic_Wesley-WesleysInteriors-1.2.10.zip
Downloads 2035
Dependency string Magic_Wesley-WesleysInteriors-1.2.10

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5
Evaisa-LethalLib-0.15.1 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.15.1
IAmBatby-LethalToolbox-1.0.2 icon
IAmBatby-LethalToolbox

A Lethal Company Mod & Editor Tool to provide custom content creators with easily accessible ways to implement features and mechanics without then need for custom code.

Preferred version: 1.0.2
IAmBatby-LethalLevelLoader-1.2.2 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.2.2

README

Wesley's Interiors

This is my attempt at making a few interiors. There is only one interior for now but I plan on doing a few more.

The Toy Store

Watch where you walk.

Interior Room
Interior Hallway
Interior Entrance

The Grand Armory

Be very alert.

Interior Hallway
Interior Hallway
Interior Hallway

There might be a syncing issue with the elevator. If so it'll be fixed soon.

If you want some extra chaos you can use this addon made by Zehs!

Addon

Credits

  • MrCompost | Sound design

  • Shooshies | Writing and Voice acting

  • Magoroku | Multiplayer testing

  • IAmBatby | Being amazing and making this all possible

  • GenericGMD | Enduring my insanity inducing nonsense and testing

Known Issues

- Elevator works a bit weird atm

My stuff:

Interiors
Infernis
Acidir
Etern
Asteroid13
Gratar
Polarus
Atlantica
Cosmocos
Junic
Gloom
Desolation
Fission
Oldred
Moonpack

Some people suggested I should make a Ko-fi so here it is.

CHANGELOG

1.2.10

- Explosion sound is no longer global

1.2.9

- Ceiling = pain again
- Toy store interior visual details

1.2.8

- Imagine forgetting to update your changelog.. couldn't be me

1.2.7

- Made the toy store smaller so loot is easier to find

1.2.6

- Temp fix for the acid pools in Grand Armory
- You will no longer vanish when standing on the Elevator

1.2.5

- Artifrice

1.2.4

- Small GA material fix

1.2.3

Toys Store
- Added extra doors inside the store part of the interior
- Added the disconnect sound to the apparatus
- The actual project has been updated from v49 to v56 meaning:
- The apparatus will now wake up old birds
- The explosion effect has improved
Grand Armory
- Made the apparatus pull event slightly more dangerous :)
- Probably some other visual things I forgot about

1.2.2

- There can now only be 2 to 8 shotgun traps in the Toy Store

1.2.1

- Solved some navmesh issues in toy store

1.2.0

Toys Store
- The floors should no longer clip through each other
- Added some new tiles for some variety
- Updated some old tiles for some variety
- Added a small tile to the storage section which should add a lot more connectivity and variety in paths
- Red carpets are no longer shiny
- Improved performance a bit
- Slightly increased the default dungeon size to account for the new small tile
Grand Armory
- Added some extra props
- Added CullFactory support
- Added some extra variation to square catwalk tiles
- Idk just have fun

1.1.19

- Changed Toy Store apparatus color

1.1.18

- Changed GA apparatus color
- Increased GA apparatus value to 280
- Updated the GA generation to be more diverse at the entrance (hopefully)

1.1.17

- Enemies should no longer walk through containers or walls

1.1.16

- Now GA entrance turrets are gone too :(
- Turrets in TS should no longer spawn in walls or objects

1.1.15

- I love Grand Armory container turrets! but I had to remove them :(

1.1.14

- It was desynced.. Whoopsies.. Hopefully fixed now

1.1.13

- Added a lovely new tile to the Toy Store which I haven't properly tested so do yell at me if it's broken in any way (it's probably fine though)

1.1.12

- Added a few more chests
- You can now hide in chests (enemies will lose you if you close the lid)
- Loot rooms now have more logical loot spawns
- (:<

1.1.11

- Wa

1.1.10

- Added some extra decoration to the GA

1.1.9

- Loot should now properly spawn on cabinets

1.1.8

- Minor fixes

1.1.7

- Added the recharge station tile

1.1.6

- Alright, just throwing this new size at the wall for the GA, please let me know if it's too big

1.1.5

- Grand Armory got slightly bigger again
- Added some variation to loot room server racks
- The apparatus tile and elevator tile are less likely to be at the very start
- Added another loot room
- Loot rooms will no longer always have 4 storage shelves
- Some balancing things

1.1.4

- Now using extendedmod, teh game should no longer get stuck on randomseed
- Grand Armory got slightly bigger
- Old configs are no longer used

1.1.3

- Turrets should no longer fire through objects
- Enemies should no longer walk through objects
- Fire exits will lock down once the apparatus has been taken
- More loot rooms have been added
- Scrap no longer spawns randomly around the place
- More fire exit spots were added
- Elevators now have buttons at the bottom
- Turrets should no longer spawn inside containers

1.1.2

- Nukes should now have normal collision
- That one shipping container now has collision
- Elevator fix?
- Made the interior slightly smaller
- fixed acid trigger going through walls
- Added more possible fire exit locations
- Fixed some other things as well

1.1.0

- Added the Grand Armory Interior
- Toy Store Can now have spike traps
- Toy Store loot spots have been Updated/Changed
- Toy Store is now much smaller by default

1.0.5

- Bullets fired from a turret will now realise that bookshelves are bookshelves and decide not to phase through it (hopefully)

1.0.4

- Lowered the shotgun spawn rate

1.0.3

- Chest fix

1.0.2

- Fixed a few small details

1.0.1

- Chest interact is now on the lid
- Fixed the weird wall chest in the big loot room
- Added another possible chest spot
- More connectivity
- Cull Factory Support
- Fixed items/turrets spawning at a weird spot in the table loot room
- Decreased trap scanning range
- Initial release

1.0.0

- Initial release