SharedWaypoints
Shared HUD + ship radar/map waypoints. Indoor/outdoor aware; F8 drop, F7 clear. Host syncs markers.SharedWaypoints
Drop shared waypoints for your crew — fixed top-right HUD and ship radar / map video feeds (including CrewMonitors map feeds). Indoor/outdoor aware; F8 drop, F7 clear. Host syncs markers.
Thunderstore: MrGlim-SharedWaypoints
Source: lc-shared-waypoints
Game: Lethal Company (BepInEx)
Networking: Host should install this mod so gameplay changes sync for the lobby.
Features
- Shared waypoint on HUD and ship radar / map feeds
- Works with CrewMonitors map feeds (no soft dependency — same world markers as door codes)
- Indoor/outdoor aware (1 indoor + 1 outdoor pin per player)
- F8 drop / F7 clear (configurable keys)
- Configurable max distance and HUD scale
Install
- Install BepInEx Pack for Lethal Company.
- Install MrGlim-SharedWaypoints via Thunderstore / r2modman / Gale, or drop
SharedWaypoints.dllintoBepInEx/plugins/.
Host should run this so waypoints sync to the lobby.
Config (BepInEx/config/com.benhough.lethal.SharedWaypoints.cfg)
| Key | Default | Notes |
|---|---|---|
Enabled |
true | Master toggle |
DropKey |
F8 | Drop waypoint (current zone) |
ClearKey |
F7 | Clear your current-zone waypoint |
MaxDistance |
500 | Max HUD/map draw distance |
ShowOwnWaypoint |
true | Show your own marker on HUD and map |
HudScale |
1.0 | HUD scale multiplier |
Changelog
1.0.4
- Waypoint pins on ship radar / map video feeds (vanilla map camera + CrewMonitors map feeds that copy culling).
- HUD and networking unchanged.
1.0.3
- Packaging refresh: professional icon, categories (incl. AI Generated), polished README.
License
MIT
