Decompiled source of RollingGiant v2.6.0

BepInEx/plugins/RollingGiant/RollingGiant.dll

Decompiled 2 months ago
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Serialization.Formatters.Binary;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using RollingGiant;
using RollingGiant.Patches;
using RollingGiant.Settings;
using Unity.Collections;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.Audio;
using UnityEngine.Events;
using UnityEngine.InputSystem;
using UnityEngine.Pool;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("RollingGiant")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+9c97ebf1cb02f050d1774ba039eca4d54fbcb93b")]
[assembly: AssemblyProduct("RollingGiant")]
[assembly: AssemblyTitle("RollingGiant")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
internal class <Module>
{
	static <Module>()
	{
		NetworkVariableSerializationTypes.InitializeSerializer_UnmanagedByMemcpy<RollingGiantAiType>();
		NetworkVariableSerializationTypes.InitializeEqualityChecker_UnmanagedValueEquals<RollingGiantAiType>();
		NetworkVariableSerializationTypes.InitializeSerializer_UnmanagedByMemcpy<float>();
		NetworkVariableSerializationTypes.InitializeEqualityChecker_UnmanagedIEquatable<float>();
	}
}
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace RollingGiant
{
	public class NetworkHandler : NetworkBehaviour
	{
		private static readonly List<RollingGiantAiType> _aiTypes = Enum.GetValues(typeof(RollingGiantAiType)).Cast<RollingGiantAiType>().Take(Enum.GetValues(typeof(RollingGiantAiType)).Length - 1)
			.ToList();

		private NetworkVariable<RollingGiantAiType> _aiType = new NetworkVariable<RollingGiantAiType>(RollingGiantAiType.RandomlyMoveWhileLooking, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0);

		private static InputAction _gotoPreviousAiType;

		private static InputAction _gotoNextAiType;

		private static InputAction _reloadConfig;

		public static NetworkHandler Instance { get; private set; }

		public static RollingGiantAiType AiType => Instance._aiType.Value;

		public override void OnNetworkSpawn()
		{
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Expected O, but got Unknown
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Expected O, but got Unknown
			//IL_0115: Unknown result type (might be due to invalid IL or missing references)
			//IL_011f: Expected O, but got Unknown
			if (NetworkManager.Singleton.IsHost || NetworkManager.Singleton.IsServer)
			{
				if (Object.op_Implicit((Object)(object)Instance))
				{
					((Component)Instance).gameObject.GetComponent<NetworkObject>().Despawn(true);
				}
				_aiType.Value = CustomConfig.AiType.GetFirst();
			}
			Instance = this;
			InputAction gotoPreviousAiType = _gotoPreviousAiType;
			if (gotoPreviousAiType != null)
			{
				gotoPreviousAiType.Disable();
			}
			InputAction gotoPreviousAiType2 = _gotoPreviousAiType;
			if (gotoPreviousAiType2 != null)
			{
				gotoPreviousAiType2.Dispose();
			}
			_gotoPreviousAiType = new InputAction("gotoPreviousAiType", (InputActionType)1, CustomConfig.GotoPreviousAiTypeKey.Value, (string)null, (string)null, (string)null);
			_gotoPreviousAiType.Enable();
			InputAction gotoNextAiType = _gotoNextAiType;
			if (gotoNextAiType != null)
			{
				gotoNextAiType.Disable();
			}
			InputAction gotoNextAiType2 = _gotoNextAiType;
			if (gotoNextAiType2 != null)
			{
				gotoNextAiType2.Dispose();
			}
			_gotoNextAiType = new InputAction("gotoNextAiType", (InputActionType)1, CustomConfig.GotoNextAiTypeKey.Value, (string)null, (string)null, (string)null);
			_gotoNextAiType.Enable();
			InputAction reloadConfig = _reloadConfig;
			if (reloadConfig != null)
			{
				reloadConfig.Disable();
			}
			InputAction reloadConfig2 = _reloadConfig;
			if (reloadConfig2 != null)
			{
				reloadConfig2.Dispose();
			}
			_reloadConfig = new InputAction("reloadConfig", (InputActionType)1, CustomConfig.ReloadConfigKey.Value, (string)null, (string)null, (string)null);
			_reloadConfig.Enable();
			((NetworkBehaviour)this).OnNetworkSpawn();
		}

		public void SetAiType(RollingGiantAiType aiType)
		{
			if (((NetworkBehaviour)this).IsServer || ((NetworkBehaviour)this).IsHost)
			{
				SetNewAiType(aiType, showTip: false);
			}
		}

		private void Update()
		{
			if (!((NetworkBehaviour)this).IsServer && !((NetworkBehaviour)this).IsHost)
			{
				return;
			}
			if (_gotoPreviousAiType.WasPressedThisFrame())
			{
				int num = _aiTypes.IndexOf(_aiType.Value) - 1;
				if (num < 0)
				{
					num = _aiTypes.Count - 1;
				}
				SetNewAiType(_aiTypes[num]);
			}
			else if (_gotoNextAiType.WasPressedThisFrame())
			{
				int num2 = _aiTypes.IndexOf(_aiType.Value) + 1;
				if (num2 >= _aiTypes.Count)
				{
					num2 = 0;
				}
				SetNewAiType(_aiTypes[num2]);
			}
			else if (_reloadConfig.WasPressedThisFrame())
			{
				Plugin.Config.Reload();
				SyncedInstance<CustomConfig>.Instance.Reload();
				_aiType.Value = CustomConfig.AiType.GetFirst();
				SetNewAiType(_aiType.Value);
				HUDManager.Instance.DisplayTip("Config reloaded", $"Ai defaulted to {_aiType.Value}", false, false, "LC_Tip1");
			}
		}

		private void SetNewAiType(RollingGiantAiType aiType, bool showTip = true)
		{
			RollingGiantAiType value = _aiType.Value;
			_aiType.Value = aiType;
			CustomConfig.SetCurrentAi();
			EmitSharedServerSettingsClientRpc();
			if (Object.op_Implicit((Object)(object)HUDManager.Instance) && value != aiType && showTip)
			{
				HUDManager.Instance.DisplayTip("Rolling Giant AI changed", aiType.ToString(), false, false, "LC_Tip1");
			}
			Plugin.Log.LogMessage((object)$"Rolling Giant AI changed: {aiType}");
		}

		[ClientRpc]
		private void EmitSharedServerSettingsClientRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
				{
					ClientRpcParams val = default(ClientRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(4257552972u, val, (RpcDelivery)0);
					((NetworkBehaviour)this).__endSendClientRpc(ref val2, 4257552972u, val, (RpcDelivery)0);
				}
				if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
				{
					CustomConfig.RequestSync();
				}
			}
		}

		protected override void __initializeVariables()
		{
			if (_aiType == null)
			{
				throw new Exception("NetworkHandler._aiType cannot be null. All NetworkVariableBase instances must be initialized.");
			}
			((NetworkVariableBase)_aiType).Initialize((NetworkBehaviour)(object)this);
			((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)_aiType, "_aiType");
			base.NetworkVariableFields.Add((NetworkVariableBase)(object)_aiType);
			((NetworkBehaviour)this).__initializeVariables();
		}

		[RuntimeInitializeOnLoadMethod]
		internal static void InitializeRPCS_NetworkHandler()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			NetworkManager.__rpc_func_table.Add(4257552972u, new RpcReceiveHandler(__rpc_handler_4257552972));
		}

		private static void __rpc_handler_4257552972(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((NetworkHandler)(object)target).EmitSharedServerSettingsClientRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		protected internal override string __getTypeName()
		{
			return "NetworkHandler";
		}
	}
	[BepInPlugin("nomnomab.rollinggiant", "Rolling Giant", "2.6.0")]
	public class Plugin : BaseUnityPlugin
	{
		public const string PluginGuid = "nomnomab.rollinggiant";

		public const string PluginName = "Rolling Giant";

		public const string PluginVersion = "2.6.0";

		private const int SaveFileVersion = 11;

		public static string PluginDirectory;

		public static AssetBundle Bundle;

		public static EnemyType EnemyTypeInside;

		public static EnemyType EnemyTypeOutside;

		public static EnemyType EnemyTypeOutsideDaytime;

		public static TerminalNode EnemyTerminalNode;

		public static TerminalKeyword EnemyTerminalKeyword;

		public static AudioClip WalkSound;

		public static AudioClip[] StopSounds;

		public static GameObject PlayerRagdoll;

		public static Item PosterItem;

		public static Material BlackAndWhiteMaterial;

		internal static ManualLogSource Log;

		public static CustomConfig CustomConfig { get; private set; }

		public static ConfigFile Config { get; private set; }

		private void Awake()
		{
			Config = ((BaseUnityPlugin)this).Config;
			Log = ((BaseUnityPlugin)this).Logger;
			PluginDirectory = ((BaseUnityPlugin)this).Info.Location;
			LoadSettings();
			RemoveOldSettings();
			LoadAssets();
			LoadNetWeaver();
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin RollingGiant is loaded!");
		}

		private void LoadNetWeaver()
		{
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			foreach (Type type in types)
			{
				try
				{
					MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
					foreach (MethodInfo methodInfo in methods)
					{
						if (methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false).Length != 0)
						{
							methodInfo.Invoke(null, null);
						}
					}
				}
				catch
				{
					Log.LogWarning((object)("NetWeaver is skipping " + type.FullName));
				}
			}
		}

		private void LoadSettings()
		{
			CustomConfig = new CustomConfig(((BaseUnityPlugin)this).Config);
		}

		private void RemoveOldSettings()
		{
			int value = ((BaseUnityPlugin)this).Config.Bind<int>("z_Ignore", "__version", 0, "The version of this config file. Do not change this.").Value;
			if (value != 11)
			{
				Log.LogMessage((object)$"Removing old settings... ({value} != {11})");
				string configFilePath = ((BaseUnityPlugin)this).Config.ConfigFilePath;
				string destFileName = configFilePath + ".bak";
				File.Copy(configFilePath, destFileName, overwrite: true);
				File.WriteAllText(configFilePath, "");
				((BaseUnityPlugin)this).Config.Reload();
				CustomConfig.Reload(setValues: false);
				((BaseUnityPlugin)this).Config.Bind<int>("z_Ignore", "__version", 11, (ConfigDescription)null).Value = 11;
				CustomConfig.AssignFromSaved();
				((BaseUnityPlugin)this).Config.Save();
			}
			else
			{
				Log.LogMessage((object)$"Settings version is up to date ({value} == {11})");
			}
		}

		private void LoadAssets()
		{
			//IL_018c: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d3: Unknown result type (might be due to invalid IL or missing references)
			try
			{
				Bundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(PluginDirectory) ?? throw new Exception("Failed to get directory name!"), "rollinggiant"));
				EnemyTypeInside = Bundle.LoadAsset<EnemyType>("Assets/RollingGiant/Data/RollingGiant_EnemyType.asset");
				EnemyTypeOutside = Bundle.LoadAsset<EnemyType>("Assets/RollingGiant/Data/RollingGiant_EnemyType_Outside.asset");
				EnemyTypeOutsideDaytime = Bundle.LoadAsset<EnemyType>("Assets/RollingGiant/Data/RollingGiant_EnemyType_Outside_Daytime.asset");
				EnemyTypeInside.MaxCount = CustomConfig.MaxPerLevel;
				EnemyTypeOutside.MaxCount = CustomConfig.MaxPerLevel;
				EnemyTypeOutsideDaytime.MaxCount = CustomConfig.MaxPerLevel;
				NetworkPatches.RegisterPrefab(EnemyTypeInside.enemyPrefab);
				NetworkPatches.RegisterPrefab(EnemyTypeOutside.enemyPrefab);
				NetworkPatches.RegisterPrefab(EnemyTypeOutsideDaytime.enemyPrefab);
				EnemyTerminalNode = Bundle.LoadAsset<TerminalNode>("Assets/RollingGiant/Data/RollingGiant_TerminalNode.asset");
				EnemyTerminalKeyword = Bundle.LoadAsset<TerminalKeyword>("Assets/RollingGiant/Data/RollingGiant_TerminalKeyword.asset");
			}
			catch (Exception arg)
			{
				Log.LogError((object)$"Failed to load asset bundle! {arg}");
			}
			try
			{
				WalkSound = Bundle.LoadAsset<AudioClip>("Assets/RollingGiant/Audio/MovingLoop.wav");
				StopSounds = (AudioClip[])(object)new AudioClip[5];
				for (int i = 0; i < 5; i++)
				{
					StopSounds[i] = Bundle.LoadAsset<AudioClip>($"Assets/RollingGiant/Audio/Stopped{i + 1}.wav");
				}
				PlayerRagdoll = Bundle.LoadAsset<GameObject>("Assets/RollingGiant/PlayerRagdollRollingGiant Variant.prefab");
				PlayerRagdoll.AddComponent<RollingGiantDeadBody>();
				PosterItem = Bundle.LoadAsset<Item>("Assets/RollingGiant/Data/RollingGiant_PosterItem.asset");
				Item posterItem = PosterItem;
				posterItem.rotationOffset += new Vector3(45f, 0f, 0f);
				Item posterItem2 = PosterItem;
				posterItem2.positionOffset += new Vector3(-0.1f, -0.12f, 0.15f);
				Object.Destroy((Object)(object)PosterItem.spawnPrefab.GetComponent<PhysicsProp>());
				PosterItem.spawnPrefab.AddComponent<Poster>().Init();
				NetworkPatches.RegisterPrefab(PosterItem.spawnPrefab);
				BlackAndWhiteMaterial = Bundle.LoadAsset<Material>("Assets/RollingGiant/Materials/RollingGiant_Gray.mat");
			}
			catch (Exception arg2)
			{
				Log.LogError((object)$"Failed to load assets! {arg2}");
			}
		}
	}
	[Flags]
	public enum RollingGiantAiType
	{
		[Description("Coilhead AI")]
		Coilhead = 1,
		[Description("Move when player is looking at it")]
		InverseCoilhead = 2,
		[Description("Randomly move while the player is looking at it")]
		RandomlyMoveWhileLooking = 4,
		[Description("If the player looks at it for too long it doesn't stop chasing")]
		LookingTooLongKeepsAgro = 8,
		[Description("Once the player is noticed, the Rolling Giant will follow the player constantly")]
		FollowOnceAgro = 0x10,
		[Description("Once the player sees the Rolling Giant, it will chase the player after a timer")]
		OnceSeenAgroAfterTimer = 0x20,
		[Description("Will put all AI types into the selection for you")]
		All = 0x3F
	}
	public static class RollingGiantAiTypeExtensions
	{
		public static RollingGiantAiType GetFirst(this RollingGiantAiType aiType)
		{
			RollingGiantAiType[] array = Enum.GetValues(typeof(RollingGiantAiType)).Cast<RollingGiantAiType>().ToArray();
			for (int i = 0; i < array.Length - 1; i++)
			{
				RollingGiantAiType rollingGiantAiType = array[i];
				if ((aiType & rollingGiantAiType) == rollingGiantAiType)
				{
					return rollingGiantAiType;
				}
			}
			return aiType;
		}

		public static RollingGiantAiType GetRandom(this RollingGiantAiType aiType, int seedOffset)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			List<RollingGiantAiType> list = default(List<RollingGiantAiType>);
			PooledObject<List<RollingGiantAiType>> val = CollectionPool<List<RollingGiantAiType>, RollingGiantAiType>.Get(ref list);
			try
			{
				RollingGiantAiType[] array = Enum.GetValues(typeof(RollingGiantAiType)).Cast<RollingGiantAiType>().ToArray();
				for (int i = 0; i < array.Length - 1; i++)
				{
					RollingGiantAiType rollingGiantAiType = array[i];
					if ((aiType & rollingGiantAiType) == rollingGiantAiType)
					{
						list.Add(rollingGiantAiType);
					}
				}
				if (list.Count == 1)
				{
					return aiType;
				}
				RollingGiantAiType rollingGiantAiType2 = aiType;
				if (Object.op_Implicit((Object)(object)NetworkHandler.Instance))
				{
					rollingGiantAiType2 = NetworkHandler.AiType;
					list.Remove(rollingGiantAiType2);
				}
				Random random = new Random(StartOfRound.Instance.randomMapSeed + seedOffset);
				int index = random.Next(0, list.Count);
				if (list.Count > 1)
				{
					rollingGiantAiType2 = list[index];
					Plugin.Log.LogInfo((object)$"Selected AI type: {rollingGiantAiType2}");
				}
				else if (list.Count == 0)
				{
					rollingGiantAiType2 = array[random.Next(0, array.Length - 1)];
					Plugin.Log.LogInfo((object)$"Selected AI type: {rollingGiantAiType2}");
				}
				else
				{
					rollingGiantAiType2 = list[0];
					Plugin.Log.LogInfo((object)$"Selected initial AI type: {rollingGiantAiType2}");
				}
				return rollingGiantAiType2;
			}
			finally
			{
				((IDisposable)val).Dispose();
			}
		}

		public static int AiTypesCount(this RollingGiantAiType aiType)
		{
			int num = 0;
			RollingGiantAiType[] array = Enum.GetValues(typeof(RollingGiantAiType)).Cast<RollingGiantAiType>().ToArray();
			for (int i = 0; i < array.Length - 1; i++)
			{
				RollingGiantAiType rollingGiantAiType = array[i];
				if ((aiType & rollingGiantAiType) == rollingGiantAiType)
				{
					num++;
				}
			}
			return num;
		}
	}
	public class Poster : PhysicsProp
	{
		public void Init()
		{
			((GrabbableObject)this).grabbable = true;
			((GrabbableObject)this).itemProperties = Plugin.PosterItem;
			((GrabbableObject)this).isInFactory = true;
			((GrabbableObject)this).mainObjectRenderer = ((Component)this).GetComponent<MeshRenderer>();
			((GrabbableObject)this).grabbableToEnemies = true;
		}

		protected override void __initializeVariables()
		{
			((PhysicsProp)this).__initializeVariables();
		}

		protected internal override string __getTypeName()
		{
			return "Poster";
		}
	}
	public class RollingGiantAI : EnemyAI
	{
		private const float ROAMING_AUDIO_PERCENT = 0.4f;

		[SerializeField]
		private AISearchRoutine _searchForPlayers;

		[SerializeField]
		private Collider _mainCollider;

		[SerializeField]
		private AudioClip[] _stopNoises;

		private AudioSource _rollingSFX;

		private NetworkVariable<float> _velocity = new NetworkVariable<float>(0f, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0);

		private NetworkVariable<float> _waitTimer = new NetworkVariable<float>(0f, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0);

		private NetworkVariable<float> _moveTimer = new NetworkVariable<float>(0f, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0);

		private NetworkVariable<float> _lookTimer = new NetworkVariable<float>(0f, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0);

		private NetworkVariable<float> _agroTimer = new NetworkVariable<float>(0f, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0);

		private float _timeSinceHittingPlayer;

		private bool _wantsToChaseThisClient;

		private bool _hasEnteredChaseState;

		private bool _wasStopped;

		private bool _wasFeared;

		private bool _isAgro;

		private float _lastSpeed;

		private bool _tooBig;

		private static RollingGiantAiType _aiType => NetworkHandler.AiType;

		private static SharedAiSettings _sharedAiSettings => CustomConfig.SharedAiSettings;

		private static void LogInfo(object message)
		{
		}

		private static float NextDouble()
		{
			if (!Object.op_Implicit((Object)(object)RoundManager.Instance) || RoundManager.Instance.LevelRandom == null)
			{
				return Random.value;
			}
			return (float)RoundManager.Instance.LevelRandom.NextDouble();
		}

		public override void Start()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).Start();
			Init(((Component)this).transform.localScale.x);
			if (((NetworkBehaviour)this).IsHost || ((NetworkBehaviour)this).IsOwner)
			{
				AssignInitData_LocalClient();
			}
			LogInfo($"Rolling giant spawned with ai type: {NetworkHandler.AiType}, owner? {((NetworkBehaviour)this).IsOwner}");
		}

		private void Init(float scale)
		{
			base.agent = ((Component)this).gameObject.GetComponentInChildren<NavMeshAgent>();
			_rollingSFX = ((Component)((Component)this).transform.Find("RollingSFX")).GetComponent<AudioSource>();
			AudioMixerGroup outputAudioMixerGroup = SoundManager.Instance.diageticMixer.outputAudioMixerGroup;
			_rollingSFX.outputAudioMixerGroup = outputAudioMixerGroup;
			base.creatureVoice.outputAudioMixerGroup = outputAudioMixerGroup;
			base.creatureSFX.outputAudioMixerGroup = outputAudioMixerGroup;
			_rollingSFX.loop = true;
			_rollingSFX.clip = Plugin.WalkSound;
			float time = NextDouble() * Plugin.WalkSound.length;
			_rollingSFX.time = time;
			_rollingSFX.pitch = Mathf.Lerp(1.1f, 0.8f, Mathf.InverseLerp(0.9f, 1.2f, scale));
			_rollingSFX.volume = 0f;
			_rollingSFX.Play();
			base.isOutside = base.enemyType.isOutsideEnemy || base.enemyType.isDaytimeEnemy;
			((EnemyAI)this).SetEnemyOutside(base.isOutside);
		}

		public void ResetValues()
		{
			if (((NetworkBehaviour)this).IsHost || ((NetworkBehaviour)this).IsServer)
			{
				_waitTimer.Value = 0f;
				_moveTimer.Value = 0f;
				_lookTimer.Value = 0f;
				_agroTimer.Value = 0f;
				((EnemyAI)this).SwitchToBehaviourState(0);
				EndChasingPlayer_ClientRpc();
				ResetValues_ClientRpc();
			}
		}

		[ClientRpc]
		private void ResetValues_ClientRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
				{
					ClientRpcParams val = default(ClientRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1389605656u, val, (RpcDelivery)0);
					((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1389605656u, val, (RpcDelivery)0);
				}
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
				{
					_isAgro = false;
					_wasStopped = false;
					_wasFeared = false;
				}
			}
		}

		public override void DaytimeEnemyLeave()
		{
			((EnemyAI)this).DaytimeEnemyLeave();
			Renderer[] componentsInChildren = ((Component)((Component)this).transform).GetComponentsInChildren<Renderer>();
			foreach (Renderer val in componentsInChildren)
			{
				if (!(((Object)val).name == "object_3"))
				{
					val.sharedMaterial = Plugin.BlackAndWhiteMaterial;
				}
			}
			_mainCollider.isTrigger = true;
		}

		public override void DoAIInterval()
		{
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0209: Unknown result type (might be due to invalid IL or missing references)
			//IL_0228: Unknown result type (might be due to invalid IL or missing references)
			//IL_0234: Unknown result type (might be due to invalid IL or missing references)
			//IL_0109: Unknown result type (might be due to invalid IL or missing references)
			//IL_0114: Unknown result type (might be due to invalid IL or missing references)
			//IL_013b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0140: Unknown result type (might be due to invalid IL or missing references)
			//IL_014a: Unknown result type (might be due to invalid IL or missing references)
			//IL_014f: Unknown result type (might be due to invalid IL or missing references)
			//IL_015f: Unknown result type (might be due to invalid IL or missing references)
			if (base.daytimeEnemyLeaving)
			{
				_mainCollider.isTrigger = true;
				return;
			}
			((EnemyAI)this).DoAIInterval();
			if (StartOfRound.Instance.livingPlayers == 0 || base.isEnemyDead)
			{
				return;
			}
			switch (base.currentBehaviourStateIndex)
			{
			case 0:
			{
				if (!((NetworkBehaviour)this).IsServer)
				{
					((EnemyAI)this).ChangeOwnershipOfEnemy(StartOfRound.Instance.allPlayerScripts[0].actualClientId);
					break;
				}
				if (!_searchForPlayers.inProgress)
				{
					((EnemyAI)this).StartSearch(((Component)this).transform.position, _searchForPlayers);
					LogInfo($"[DoAIInterval::{NetworkHandler.AiType}] StartSearch({((Component)this).transform.position}, _searchForPlayers)");
					break;
				}
				PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
				foreach (PlayerControllerB val in allPlayerScripts)
				{
					if (!val.isPlayerDead && ((NetworkBehaviour)val).IsSpawned && base.isOutside != val.isInsideFactory && (base.isOutside || ((EnemyAI)this).PlayerIsTargetable(val, false, false)))
					{
						float num = Vector3.Distance(((Component)this).transform.position, ((Component)val).transform.position);
						bool flag = num < (float)(base.isOutside ? 90 : 30);
						if (!Physics.Linecast(((Component)this).transform.position + Vector3.up * 0.5f, ((Component)val.gameplayCamera).transform.position, StartOfRound.Instance.collidersAndRoomMaskAndDefault) && flag)
						{
							((EnemyAI)this).SwitchToBehaviourState(1);
							LogInfo($"[DoAIInterval::{NetworkHandler.AiType}] SwitchToBehaviourState(1), found {val?.playerUsername} at distance {num}m");
							return;
						}
					}
				}
				if (base.isOutside)
				{
					PlayerControllerB closestPlayer = ((EnemyAI)this).GetClosestPlayer(false, false, false);
					if (Object.op_Implicit((Object)(object)closestPlayer) && !Physics.Linecast(((Component)this).transform.position + Vector3.up * 0.5f, ((Component)closestPlayer.gameplayCamera).transform.position, StartOfRound.Instance.collidersAndRoomMaskAndDefault) && Vector3.Distance(((Component)this).transform.position, ((Component)closestPlayer).transform.position) < (float)(base.isOutside ? 90 : 30))
					{
						base.targetPlayer = closestPlayer;
						((EnemyAI)this).SwitchToBehaviourState(1);
						LogInfo($"[DoAIInterval::{NetworkHandler.AiType}] ClosestPlayer! SwitchToBehaviourState(1), found {base.targetPlayer?.playerUsername}");
					}
				}
				break;
			}
			case 1:
				if (!((EnemyAI)this).TargetClosestPlayer(1.5f, false, 70f))
				{
					base.movingTowardsTargetPlayer = false;
					if (!_searchForPlayers.inProgress)
					{
						((EnemyAI)this).SwitchToBehaviourState(0);
						LogInfo($"[DoAIInterval::{NetworkHandler.AiType}] lost player; StartSearch({((Component)this).transform.position}, _searchForPlayers)");
					}
				}
				else if (_searchForPlayers.inProgress)
				{
					((EnemyAI)this).StopSearch(_searchForPlayers, true);
					base.movingTowardsTargetPlayer = true;
					LogInfo($"[DoAIInterval::{NetworkHandler.AiType}] StopSearch(_searchForPlayers), found {base.targetPlayer?.playerUsername}");
				}
				break;
			}
		}

		public override void Update()
		{
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0148: Unknown result type (might be due to invalid IL or missing references)
			//IL_0170: Unknown result type (might be due to invalid IL or missing references)
			//IL_017b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0488: Unknown result type (might be due to invalid IL or missing references)
			//IL_0493: Unknown result type (might be due to invalid IL or missing references)
			//IL_0498: Unknown result type (might be due to invalid IL or missing references)
			//IL_049a: Unknown result type (might be due to invalid IL or missing references)
			//IL_049c: Unknown result type (might be due to invalid IL or missing references)
			//IL_04a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_04b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_04b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_04bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_04cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_04d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_04e2: Unknown result type (might be due to invalid IL or missing references)
			if (base.daytimeEnemyLeaving)
			{
				_mainCollider.isTrigger = true;
				_rollingSFX.volume = 0f;
				return;
			}
			Vector3 velocity2;
			if (((NetworkBehaviour)this).IsHost || ((NetworkBehaviour)this).IsServer)
			{
				NetworkVariable<float> velocity = _velocity;
				velocity2 = base.agent.velocity;
				velocity.Value = ((Vector3)(ref velocity2)).magnitude;
			}
			((EnemyAI)this).Update();
			if (base.isEnemyDead)
			{
				return;
			}
			velocity2 = base.agent.velocity;
			_lastSpeed = ((Vector3)(ref velocity2)).magnitude;
			CalculateAgentSpeed();
			_timeSinceHittingPlayer += Time.deltaTime;
			_mainCollider.isTrigger = _velocity.Value > 0.01f;
			float value = _velocity.Value;
			if (value > 0.1f)
			{
				_rollingSFX.volume = Mathf.Lerp(0f, Mathf.Clamp01(0.4f * value + 0.05f), value / _sharedAiSettings.moveSpeed);
			}
			else
			{
				_rollingSFX.volume = Mathf.Lerp(_rollingSFX.volume, 0f, Time.deltaTime);
			}
			GameNetworkManager instance = GameNetworkManager.Instance;
			PlayerControllerB localPlayerController = instance.localPlayerController;
			if (_wasStopped && !_wasFeared && localPlayerController.HasLineOfSightToPosition(base.eye.position, 70f, 25, -1f))
			{
				_wasFeared = true;
				float num = Vector3.Distance(((Component)this).transform.position, ((Component)localPlayerController).transform.position);
				if (num < 4f)
				{
					instance.localPlayerController.JumpToFearLevel(0.9f, true);
				}
				else if (num < 9f)
				{
					instance.localPlayerController.JumpToFearLevel(0.4f, true);
				}
				if (_lastSpeed > 1f)
				{
					RoundManager.PlayRandomClip(base.creatureVoice, _stopNoises, false, 1f, 0, 1000);
				}
			}
			switch (base.currentBehaviourStateIndex)
			{
			case 0:
				if (_hasEnteredChaseState)
				{
					_hasEnteredChaseState = false;
					_wantsToChaseThisClient = false;
					_wasStopped = false;
					_wasFeared = false;
					base.agent.speed = 0f;
					if (_aiType != RollingGiantAiType.OnceSeenAgroAfterTimer)
					{
						_isAgro = false;
						if (((NetworkBehaviour)this).IsOwner)
						{
							_agroTimer.Value = 0f;
						}
					}
					if (((NetworkBehaviour)this).IsOwner)
					{
						_waitTimer.Value = 0f;
						_moveTimer.Value = 0f;
						_lookTimer.Value = 0f;
					}
				}
				if (((NetworkBehaviour)this).IsOwner && ((EnemyAI)this).TargetClosestPlayer(1.5f, true, 70f) && !_wantsToChaseThisClient)
				{
					_wantsToChaseThisClient = true;
					BeginChasingPlayer_ServerRpc((int)base.targetPlayer.playerClientId);
					LogInfo($"[Update::{NetworkHandler.AiType}] began chasing local player {base.targetPlayer?.playerUsername}");
				}
				break;
			case 1:
			{
				if (!_hasEnteredChaseState)
				{
					_hasEnteredChaseState = true;
					_wantsToChaseThisClient = false;
					_wasStopped = false;
					_wasFeared = false;
					if (_aiType != RollingGiantAiType.OnceSeenAgroAfterTimer)
					{
						_isAgro = false;
						if (((NetworkBehaviour)this).IsOwner)
						{
							_agroTimer.Value = 0f;
						}
					}
					if (((NetworkBehaviour)this).IsOwner)
					{
						_waitTimer.Value = 0f;
						_moveTimer.Value = 0f;
						_lookTimer.Value = 0f;
					}
				}
				if (base.stunNormalizedTimer > 0f)
				{
					break;
				}
				PlayerControllerB targetPlayer = base.targetPlayer;
				if (((NetworkBehaviour)this).IsOwner)
				{
					if (!base.isOutside && !((EnemyAI)this).TargetClosestPlayer(1.5f, false, 70f))
					{
						((EnemyAI)this).SwitchToBehaviourState(0);
						EndChasingPlayer_ServerRpc();
						LogInfo($"[Update::{NetworkHandler.AiType}] not in range; SwitchToBehaviourState(0)");
						break;
					}
					if (base.isOutside && !((EnemyAI)this).TargetClosestPlayer(1.5f, false, 70f))
					{
						PlayerControllerB closestPlayer = ((EnemyAI)this).GetClosestPlayer(false, false, false);
						if (!Object.op_Implicit((Object)(object)closestPlayer))
						{
							((EnemyAI)this).SwitchToBehaviourState(0);
							EndChasingPlayer_ServerRpc();
							LogInfo($"[Update::{NetworkHandler.AiType}] not in range; SwitchToBehaviourState(0)");
							break;
						}
						base.targetPlayer = closestPlayer;
					}
					if (_wasStopped && _sharedAiSettings.rotateToLookAtPlayer && _lookTimer.Value >= _sharedAiSettings.delayBeforeLookingAtPlayer)
					{
						Vector3 position = ((Component)base.targetPlayer).transform.position;
						Vector3 position2 = ((Component)this).transform.position;
						Vector3 val = position - position2;
						val.y = 0f;
						((Vector3)(ref val)).Normalize();
						Quaternion val2 = Quaternion.LookRotation(val);
						((Component)this).transform.rotation = Quaternion.Lerp(((Component)this).transform.rotation, val2, Time.deltaTime / _sharedAiSettings.lookAtPlayerDuration);
					}
				}
				RollingGiantAiType aiType = NetworkHandler.AiType;
				PlayerControllerB closestPlayer2;
				switch (aiType)
				{
				case RollingGiantAiType.Coilhead:
					if (AmIBeingLookedAt(out closestPlayer2))
					{
						_wasStopped = true;
						return;
					}
					break;
				case RollingGiantAiType.InverseCoilhead:
					if (!AmIBeingLookedAt(out closestPlayer2) && _isAgro && CheckLineOfSightToAnyPlayer())
					{
						_wasStopped = true;
						return;
					}
					break;
				case RollingGiantAiType.RandomlyMoveWhileLooking:
					if (AmIBeingLookedAt(out closestPlayer2) && _moveTimer.Value <= 0f)
					{
						_wasStopped = true;
						return;
					}
					break;
				case RollingGiantAiType.LookingTooLongKeepsAgro:
					if (AmIBeingLookedAt(out closestPlayer2) && _agroTimer.Value < 1f)
					{
						_wasStopped = true;
						return;
					}
					break;
				case RollingGiantAiType.OnceSeenAgroAfterTimer:
					if (_isAgro && _agroTimer.Value > 0f)
					{
						_wasStopped = true;
						return;
					}
					break;
				default:
					Plugin.Log.LogWarning((object)$"Unknown ai type: {aiType}");
					break;
				case RollingGiantAiType.FollowOnceAgro:
					break;
				}
				_wasStopped = false;
				_wasFeared = false;
				if (((NetworkBehaviour)this).IsOwner && (Object)(object)targetPlayer != (Object)(object)base.targetPlayer)
				{
					((EnemyAI)this).SetMovingTowardsTargetPlayer(base.targetPlayer);
					LogInfo($"[Update::{NetworkHandler.AiType}] SetMovingTowardsTargetPlayer, player {base.targetPlayer?.playerUsername}");
				}
				break;
			}
			}
		}

		private static float SmoothLerp(float a, float b, float t)
		{
			return a + t * t * (b - a);
		}

		public override void OnCollideWithPlayer(Collider other)
		{
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			if (base.daytimeEnemyLeaving)
			{
				return;
			}
			((EnemyAI)this).OnCollideWithPlayer(other);
			if (!(_timeSinceHittingPlayer < 0.6f))
			{
				PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false);
				if (Object.op_Implicit((Object)(object)val) && (!_tooBig || !val.isInHangarShipRoom))
				{
					_timeSinceHittingPlayer = 0.2f;
					int num = StartOfRound.Instance.playerRagdolls.IndexOf(Plugin.PlayerRagdoll);
					val.DamagePlayer(90, true, true, (CauseOfDeath)4, num, false, default(Vector3));
					base.agent.speed = 0f;
					GameNetworkManager.Instance.localPlayerController.JumpToFearLevel(1f, true);
				}
			}
		}

		private void CalculateAgentSpeed()
		{
			if (base.stunNormalizedTimer >= 0f)
			{
				base.agent.speed = 0f;
				base.agent.acceleration = 200f;
			}
			else if (base.currentBehaviourStateIndex == 0)
			{
				MoveAccelerate();
			}
			else
			{
				if (base.currentBehaviourStateIndex != 1)
				{
					return;
				}
				if (((NetworkBehaviour)this).IsOwner && !IsAgentOnNavMesh(((Component)base.agent).gameObject))
				{
					MoveAccelerate();
					LogInfo($"[CalculateAgentSpeed::{NetworkHandler.AiType}] not on navmesh");
					return;
				}
				PlayerControllerB closestPlayer;
				bool flag = AmIBeingLookedAt(out closestPlayer);
				if (((NetworkBehaviour)this).IsOwner)
				{
					if (flag)
					{
						NetworkVariable<float> lookTimer = _lookTimer;
						lookTimer.Value += Time.deltaTime;
					}
					else
					{
						_lookTimer.Value = 0f;
					}
				}
				RollingGiantAiType aiType = NetworkHandler.AiType;
				switch (aiType)
				{
				case RollingGiantAiType.Coilhead:
					if (flag)
					{
						MoveDecelerate();
					}
					else
					{
						MoveAccelerate();
					}
					break;
				case RollingGiantAiType.InverseCoilhead:
					if (!flag && _isAgro && CheckLineOfSightToAnyPlayer())
					{
						MoveDecelerate();
						break;
					}
					MoveAccelerate();
					_isAgro = true;
					break;
				case RollingGiantAiType.RandomlyMoveWhileLooking:
					if (flag)
					{
						if (_waitTimer.Value <= 0f && _moveTimer.Value <= 0f)
						{
							GenerateWaitTime();
						}
						if (_waitTimer.Value > 0f && _moveTimer.Value <= 0f)
						{
							MoveDecelerate();
							if (((NetworkBehaviour)this).IsOwner)
							{
								LogInfo($"_waitTimer: {_waitTimer.Value}");
								NetworkVariable<float> waitTimer = _waitTimer;
								waitTimer.Value -= Time.deltaTime;
								if (_waitTimer.Value <= 0f)
								{
									GenerateMoveTime();
								}
							}
							break;
						}
					}
					MoveAccelerate();
					if (_moveTimer.Value > 0f && ((NetworkBehaviour)this).IsOwner)
					{
						LogInfo($"_moveTimer: {_moveTimer.Value}");
						NetworkVariable<float> moveTimer = _moveTimer;
						moveTimer.Value -= Time.deltaTime;
						if (_moveTimer.Value <= 0f)
						{
							GenerateWaitTime();
						}
					}
					break;
				case RollingGiantAiType.LookingTooLongKeepsAgro:
					if (!_isAgro)
					{
						if (flag)
						{
							if (((NetworkBehaviour)this).IsOwner)
							{
								NetworkVariable<float> agroTimer2 = _agroTimer;
								agroTimer2.Value += Time.deltaTime / _sharedAiSettings.lookTimeBeforeAgro;
							}
							LogInfo($"[Update::{NetworkHandler.AiType}] _agroTimer: {_agroTimer.Value}");
							if (_agroTimer.Value >= 1f)
							{
								_isAgro = true;
								LogInfo($"[Update::{NetworkHandler.AiType}] got agro");
							}
							MoveDecelerate();
						}
						else
						{
							if (((NetworkBehaviour)this).IsOwner)
							{
								_agroTimer.Value = Mathf.Lerp(_agroTimer.Value, 0f, Time.deltaTime / (_sharedAiSettings.lookTimeBeforeAgro * 1.5f));
								LogInfo($"[Update::{NetworkHandler.AiType}] _agroTimer: {_agroTimer.Value}");
							}
							MoveAccelerate();
						}
					}
					else
					{
						MoveAccelerate();
					}
					break;
				case RollingGiantAiType.FollowOnceAgro:
					if (!_isAgro && flag)
					{
						_isAgro = true;
						MoveDecelerate();
						LogInfo($"[Update::{NetworkHandler.AiType}] got agro");
					}
					else
					{
						MoveAccelerate();
					}
					break;
				case RollingGiantAiType.OnceSeenAgroAfterTimer:
					if (!_isAgro)
					{
						if (flag)
						{
							_isAgro = true;
							LogInfo($"[Update::{NetworkHandler.AiType}] got agro");
							if (((NetworkBehaviour)this).IsOwner)
							{
								_agroTimer.Value = Mathf.Lerp(_sharedAiSettings.waitTimeMin, _sharedAiSettings.waitTimeMax, NextDouble());
							}
							MoveDecelerate();
							break;
						}
					}
					else if (_agroTimer.Value > 0f)
					{
						LogInfo($"[Update::{NetworkHandler.AiType}] _agroTimer: {_agroTimer.Value}");
						if (((NetworkBehaviour)this).IsOwner)
						{
							NetworkVariable<float> agroTimer = _agroTimer;
							agroTimer.Value -= Time.deltaTime;
						}
						if (_agroTimer.Value <= 0f)
						{
							LogInfo($"[Update::{NetworkHandler.AiType}] chasing time");
						}
						MoveDecelerate();
						break;
					}
					MoveAccelerate();
					break;
				default:
					Plugin.Log.LogWarning((object)$"Unknown ai type: {aiType}");
					break;
				}
			}
		}

		private void MoveAccelerate()
		{
			base.agent.speed = ((_sharedAiSettings.moveAcceleration == 0f) ? _sharedAiSettings.moveSpeed : Mathf.Lerp(base.agent.speed, _sharedAiSettings.moveSpeed, Time.deltaTime / _sharedAiSettings.moveAcceleration));
			base.agent.acceleration = Mathf.Lerp(base.agent.acceleration, 200f, Time.deltaTime);
		}

		private void MoveDecelerate()
		{
			base.agent.speed = ((_sharedAiSettings.moveDeceleration == 0f) ? 0f : Mathf.Lerp(base.agent.speed, 0f, Time.deltaTime / _sharedAiSettings.moveDeceleration));
			base.agent.acceleration = 200f;
		}

		private bool AmIBeingLookedAt(out PlayerControllerB closestPlayer)
		{
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
			float num = float.MaxValue;
			closestPlayer = null;
			PlayerControllerB[] array = allPlayerScripts;
			foreach (PlayerControllerB val in array)
			{
				if ((base.isOutside || ((EnemyAI)this).PlayerIsTargetable(val, false, false)) && !val.isPlayerDead && ((NetworkBehaviour)val).IsSpawned && val.HasLineOfSightToPosition(((Component)this).transform.position + Vector3.up * 1.6f, 68f, 60, -1f))
				{
					float num2 = Vector3.Distance(((Component)this).transform.position, ((Component)val).transform.position);
					if (num2 < num)
					{
						num = num2;
						closestPlayer = val;
					}
				}
			}
			return Object.op_Implicit((Object)(object)closestPlayer);
		}

		private bool CheckLineOfSightTo(PlayerControllerB player)
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			if (Object.op_Implicit((Object)(object)player))
			{
				return ((EnemyAI)this).CheckLineOfSightForPosition(((Component)player.gameplayCamera).transform.position, 68f, 60, -1f, (Transform)null);
			}
			return false;
		}

		private bool CheckLineOfSightToAnyPlayer()
		{
			PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
			foreach (PlayerControllerB val in allPlayerScripts)
			{
				if (((NetworkBehaviour)val).IsSpawned && !val.isPlayerDead && CheckLineOfSightTo(val))
				{
					return true;
				}
			}
			return false;
		}

		private bool IsAgentOnNavMesh(GameObject agentObject)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			Vector3 position = agentObject.transform.position;
			NavMeshHit val = default(NavMeshHit);
			if (NavMesh.SamplePosition(position, ref val, 3f, -1) && Mathf.Approximately(position.x, ((NavMeshHit)(ref val)).position.x) && Mathf.Approximately(position.z, ((NavMeshHit)(ref val)).position.z))
			{
				return position.y >= ((NavMeshHit)(ref val)).position.y;
			}
			return false;
		}

		[ServerRpc(RequireOwnership = false)]
		private void BeginChasingPlayer_ServerRpc(int playerId)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
				{
					ServerRpcParams val = default(ServerRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(913739805u, val, (RpcDelivery)0);
					BytePacker.WriteValueBitPacked(val2, playerId);
					((NetworkBehaviour)this).__endSendServerRpc(ref val2, 913739805u, val, (RpcDelivery)0);
				}
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
				{
					BeginChasingPlayer_ClientRpc(playerId);
				}
			}
		}

		[ClientRpc]
		private void BeginChasingPlayer_ClientRpc(int playerId)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
				{
					ClientRpcParams val = default(ClientRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2111596117u, val, (RpcDelivery)0);
					BytePacker.WriteValueBitPacked(val2, playerId);
					((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2111596117u, val, (RpcDelivery)0);
				}
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
				{
					((EnemyAI)this).SwitchToBehaviourStateOnLocalClient(1);
					PlayerControllerB movingTowardsTargetPlayer = StartOfRound.Instance.allPlayerScripts[playerId];
					((EnemyAI)this).SetMovingTowardsTargetPlayer(movingTowardsTargetPlayer);
				}
			}
		}

		[ServerRpc(RequireOwnership = false)]
		private void EndChasingPlayer_ServerRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
				{
					ServerRpcParams val = default(ServerRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(3771085912u, val, (RpcDelivery)0);
					((NetworkBehaviour)this).__endSendServerRpc(ref val2, 3771085912u, val, (RpcDelivery)0);
				}
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
				{
					EndChasingPlayer_ClientRpc();
				}
			}
		}

		[ClientRpc]
		private void EndChasingPlayer_ClientRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
				{
					ClientRpcParams val = default(ClientRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1947504516u, val, (RpcDelivery)0);
					((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1947504516u, val, (RpcDelivery)0);
				}
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
				{
					base.movingTowardsTargetPlayer = false;
					((EnemyAI)this).SwitchToBehaviourStateOnLocalClient(0);
				}
			}
		}

		private void GenerateWaitTime()
		{
			if (((NetworkBehaviour)this).IsOwner)
			{
				float value = Mathf.Lerp(_sharedAiSettings.waitTimeMin, _sharedAiSettings.waitTimeMax, NextDouble());
				_waitTimer.Value = value;
			}
		}

		private void GenerateAgroTime()
		{
			if (((NetworkBehaviour)this).IsOwner)
			{
				_agroTimer.Value = _sharedAiSettings.lookTimeBeforeAgro;
			}
		}

		private void GenerateMoveTime()
		{
			if (((NetworkBehaviour)this).IsOwner)
			{
				float value = Mathf.Lerp(_sharedAiSettings.randomMoveTimeMin, _sharedAiSettings.randomMoveTimeMax, NextDouble());
				_moveTimer.Value = value;
			}
		}

		[ServerRpc(RequireOwnership = false)]
		private void AssignInitData_ServerRpc(float scale)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
				{
					ServerRpcParams val = default(ServerRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(2584131514u, val, (RpcDelivery)0);
					((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref scale, default(ForPrimitives));
					((NetworkBehaviour)this).__endSendServerRpc(ref val2, 2584131514u, val, (RpcDelivery)0);
				}
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
				{
					AssignAgentData(scale);
					((Component)base.agent).transform.localScale = Vector3.one * scale;
					AssignInitData_ClientRpc(scale);
				}
			}
		}

		private void AssignInitData_LocalClient()
		{
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			CustomConfig instance = SyncedInstance<CustomConfig>.Instance;
			Vector2 val = (base.isOutside ? new Vector2(instance.GiantScaleOutsideMin, instance.GiantScaleOutsideMax) : new Vector2(instance.GiantScaleInsideMin, instance.GiantScaleInsideMax));
			float num = Mathf.Lerp(val.x, val.y, NextDouble());
			AssignAgentData(num);
			((Component)base.agent).transform.localScale = Vector3.one * num;
			AssignInitData_ServerRpc(num);
		}

		[ClientRpc]
		private void AssignInitData_ClientRpc(float scale)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
				{
					ClientRpcParams val = default(ClientRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3644677666u, val, (RpcDelivery)0);
					((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref scale, default(ForPrimitives));
					((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3644677666u, val, (RpcDelivery)0);
				}
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
				{
					base.updatePositionThreshold = float.MaxValue;
					AssignAgentData(scale);
					((Component)base.agent).transform.localScale = Vector3.one * scale;
				}
			}
		}

		private void AssignAgentData(float scale)
		{
			Init(scale);
			if (scale >= 1.2f)
			{
				int areaMask = base.agent.areaMask;
				areaMask &= ~(1 << NavMesh.GetAreaFromName("SmallSpace"));
				areaMask &= ~(1 << NavMesh.GetAreaFromName("MediumSpace"));
				areaMask &= ~(1 << NavMesh.GetAreaFromName("Climb"));
				areaMask &= ~(1 << NavMesh.GetAreaFromName("PlayerShip"));
				base.agent.areaMask = areaMask;
				_tooBig = true;
			}
		}

		protected override void __initializeVariables()
		{
			if (_velocity == null)
			{
				throw new Exception("RollingGiantAI._velocity cannot be null. All NetworkVariableBase instances must be initialized.");
			}
			((NetworkVariableBase)_velocity).Initialize((NetworkBehaviour)(object)this);
			((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)_velocity, "_velocity");
			((NetworkBehaviour)this).NetworkVariableFields.Add((NetworkVariableBase)(object)_velocity);
			if (_waitTimer == null)
			{
				throw new Exception("RollingGiantAI._waitTimer cannot be null. All NetworkVariableBase instances must be initialized.");
			}
			((NetworkVariableBase)_waitTimer).Initialize((NetworkBehaviour)(object)this);
			((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)_waitTimer, "_waitTimer");
			((NetworkBehaviour)this).NetworkVariableFields.Add((NetworkVariableBase)(object)_waitTimer);
			if (_moveTimer == null)
			{
				throw new Exception("RollingGiantAI._moveTimer cannot be null. All NetworkVariableBase instances must be initialized.");
			}
			((NetworkVariableBase)_moveTimer).Initialize((NetworkBehaviour)(object)this);
			((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)_moveTimer, "_moveTimer");
			((NetworkBehaviour)this).NetworkVariableFields.Add((NetworkVariableBase)(object)_moveTimer);
			if (_lookTimer == null)
			{
				throw new Exception("RollingGiantAI._lookTimer cannot be null. All NetworkVariableBase instances must be initialized.");
			}
			((NetworkVariableBase)_lookTimer).Initialize((NetworkBehaviour)(object)this);
			((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)_lookTimer, "_lookTimer");
			((NetworkBehaviour)this).NetworkVariableFields.Add((NetworkVariableBase)(object)_lookTimer);
			if (_agroTimer == null)
			{
				throw new Exception("RollingGiantAI._agroTimer cannot be null. All NetworkVariableBase instances must be initialized.");
			}
			((NetworkVariableBase)_agroTimer).Initialize((NetworkBehaviour)(object)this);
			((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)_agroTimer, "_agroTimer");
			((NetworkBehaviour)this).NetworkVariableFields.Add((NetworkVariableBase)(object)_agroTimer);
			((EnemyAI)this).__initializeVariables();
		}

		[RuntimeInitializeOnLoadMethod]
		internal static void InitializeRPCS_RollingGiantAI()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Expected O, but got Unknown
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Expected O, but got Unknown
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Expected O, but got Unknown
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Expected O, but got Unknown
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Expected O, but got Unknown
			NetworkManager.__rpc_func_table.Add(1389605656u, new RpcReceiveHandler(__rpc_handler_1389605656));
			NetworkManager.__rpc_func_table.Add(913739805u, new RpcReceiveHandler(__rpc_handler_913739805));
			NetworkManager.__rpc_func_table.Add(2111596117u, new RpcReceiveHandler(__rpc_handler_2111596117));
			NetworkManager.__rpc_func_table.Add(3771085912u, new RpcReceiveHandler(__rpc_handler_3771085912));
			NetworkManager.__rpc_func_table.Add(1947504516u, new RpcReceiveHandler(__rpc_handler_1947504516));
			NetworkManager.__rpc_func_table.Add(2584131514u, new RpcReceiveHandler(__rpc_handler_2584131514));
			NetworkManager.__rpc_func_table.Add(3644677666u, new RpcReceiveHandler(__rpc_handler_3644677666));
		}

		private static void __rpc_handler_1389605656(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((RollingGiantAI)(object)target).ResetValues_ClientRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_913739805(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				int playerId = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref playerId);
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((RollingGiantAI)(object)target).BeginChasingPlayer_ServerRpc(playerId);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_2111596117(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				int playerId = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref playerId);
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((RollingGiantAI)(object)target).BeginChasingPlayer_ClientRpc(playerId);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_3771085912(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((RollingGiantAI)(object)target).EndChasingPlayer_ServerRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_1947504516(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((RollingGiantAI)(object)target).EndChasingPlayer_ClientRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_2584131514(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				float scale = default(float);
				((FastBufferReader)(ref reader)).ReadValueSafe<float>(ref scale, default(ForPrimitives));
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((RollingGiantAI)(object)target).AssignInitData_ServerRpc(scale);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_3644677666(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				float scale = default(float);
				((FastBufferReader)(ref reader)).ReadValueSafe<float>(ref scale, default(ForPrimitives));
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((RollingGiantAI)(object)target).AssignInitData_ClientRpc(scale);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		protected internal override string __getTypeName()
		{
			return "RollingGiantAI";
		}
	}
	public class RollingGiantDeadBody : MonoBehaviour
	{
	}
	public static class Utility
	{
		public static object InvokeNotOverride(this MethodInfo methodInfo, object targetObject, params object[] arguments)
		{
			ParameterInfo[] parameters = methodInfo.GetParameters();
			if (parameters.Length == 0)
			{
				if (arguments != null && arguments.Length != 0)
				{
					throw new Exception("Arguments cont doesn't match");
				}
			}
			else if (parameters.Length != arguments.Length)
			{
				throw new Exception("Arguments cont doesn't match");
			}
			Type returnType = null;
			if (methodInfo.ReturnType != typeof(void))
			{
				returnType = methodInfo.ReturnType;
			}
			Type type = targetObject.GetType();
			DynamicMethod dynamicMethod = new DynamicMethod("", returnType, new Type[2]
			{
				type,
				typeof(object)
			}, type);
			ILGenerator iLGenerator = dynamicMethod.GetILGenerator();
			iLGenerator.Emit(OpCodes.Ldarg_0);
			for (int i = 0; i < parameters.Length; i++)
			{
				ParameterInfo obj = parameters[i];
				iLGenerator.Emit(OpCodes.Ldarg_1);
				iLGenerator.Emit(OpCodes.Ldc_I4_S, i);
				iLGenerator.Emit(OpCodes.Ldelem_Ref);
				Type parameterType = obj.ParameterType;
				if (parameterType.IsPrimitive)
				{
					iLGenerator.Emit(OpCodes.Unbox_Any, parameterType);
				}
				else if (!(parameterType == typeof(object)))
				{
					iLGenerator.Emit(OpCodes.Castclass, parameterType);
				}
			}
			iLGenerator.Emit(OpCodes.Call, methodInfo);
			iLGenerator.Emit(OpCodes.Ret);
			return dynamicMethod.Invoke(null, new object[2] { targetObject, arguments });
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "RollingGiant";

		public const string PLUGIN_NAME = "RollingGiant";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace RollingGiant.Settings
{
	public struct SharedAiSettings : INetworkSerializable
	{
		public float moveSpeed;

		public float moveAcceleration;

		public float moveDeceleration;

		public bool rotateToLookAtPlayer;

		public float delayBeforeLookingAtPlayer;

		public float lookAtPlayerDuration;

		public float waitTimeMin;

		public float waitTimeMax;

		public float randomMoveTimeMin;

		public float randomMoveTimeMax;

		public float lookTimeBeforeAgro;

		public unsafe void NetworkSerialize<T>(BufferSerializer<T> serializer) where T : IReaderWriter
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
			((BufferSerializer<float>*)(&serializer))->SerializeValue<float>(ref moveSpeed, default(ForPrimitives));
			((BufferSerializer<float>*)(&serializer))->SerializeValue<float>(ref moveAcceleration, default(ForPrimitives));
			((BufferSerializer<float>*)(&serializer))->SerializeValue<float>(ref moveDeceleration, default(ForPrimitives));
			((BufferSerializer<bool>*)(&serializer))->SerializeValue<bool>(ref rotateToLookAtPlayer, default(ForPrimitives));
			((BufferSerializer<float>*)(&serializer))->SerializeValue<float>(ref delayBeforeLookingAtPlayer, default(ForPrimitives));
			((BufferSerializer<float>*)(&serializer))->SerializeValue<float>(ref lookAtPlayerDuration, default(ForPrimitives));
			((BufferSerializer<float>*)(&serializer))->SerializeValue<float>(ref waitTimeMin, default(ForPrimitives));
			((BufferSerializer<float>*)(&serializer))->SerializeValue<float>(ref waitTimeMax, default(ForPrimitives));
			((BufferSerializer<float>*)(&serializer))->SerializeValue<float>(ref randomMoveTimeMin, default(ForPrimitives));
			((BufferSerializer<float>*)(&serializer))->SerializeValue<float>(ref randomMoveTimeMax, default(ForPrimitives));
			((BufferSerializer<float>*)(&serializer))->SerializeValue<float>(ref lookTimeBeforeAgro, default(ForPrimitives));
		}

		public override string ToString()
		{
			return $"moveSpeed: {moveSpeed}, moveAcceleration: {moveAcceleration}, moveDeceleration: {moveDeceleration}, rotateToLookAtPlayer: {rotateToLookAtPlayer}, delayBeforeLookingAtPlayer: {delayBeforeLookingAtPlayer}, lookAtPlayerDuration: {lookAtPlayerDuration}, waitTimeMin: {waitTimeMin}, waitTimeMax: {waitTimeMax}, randomMoveTimeMin: {randomMoveTimeMin}, randomMoveTimeMax: {randomMoveTimeMax}, lookTimeBeforeAgro: {lookTimeBeforeAgro}";
		}
	}
	[Serializable]
	public class CustomConfig : SyncedInstance<CustomConfig>
	{
		public const string ROLLINGGIANT_ONREQUESTCONFIGSYNC = "RollingGiant_OnRequestConfigSync";

		public const string ROLLINGGIANT_ONRECEIVECONFIGSYNC = "RollingGiant_OnReceiveConfigSync";

		private static ConfigFile _config;

		public const string Name1 = "1. General Settings";

		public const string Name2 = "2. AI Settings";

		public const string AiTypeDescription = "The AI type of the Rolling Giant.\n(Putting multiple will randomly choose between them each time you land on a moon)";

		public const string AiTypeChangeOnHourIntervalDescription = "If the AI type should change every X hours. This will affect already spawned Rolling Giants!\nIf set to 0 it will not change.\nWill pick from the values set in AiType.";

		public const string MoveSpeedDescription = "The speed of the Rolling Giant in m/s².";

		public const string MoveAccelerationDescription = "How long it takes the Rolling Giant to get to its movement speed. in seconds";

		public const string MoveDecelerationDescription = "How long it takes the Rolling Giant to stop moving in seconds.";

		public const string RotateToLookAtPlayerDescription = "If the Rolling Giant should rotate to look at the player.";

		public const string DelayBeforeLookingAtPlayerDescription = "The delay before the Rolling Giant looks at the player in seconds.";

		public const string LookAtPlayerDurationDescription = "The duration the Rolling Giant looks at the player in seconds.";

		public static SharedAiSettings SharedAiSettings { get; private set; }

		public static ConfigEntry<string> GotoPreviousAiTypeKey { get; private set; }

		public static ConfigEntry<string> GotoNextAiTypeKey { get; private set; }

		public static ConfigEntry<string> ReloadConfigKey { get; private set; }

		public static ConfigEntry<string> SpawnInEntry { get; private set; }

		public static ConfigEntry<int> SpawnInOutsideChanceEntry { get; private set; }

		public static ConfigEntry<bool> SpawnInAnyEntry { get; private set; }

		public static ConfigEntry<int> SpawnInAnyChanceEntry { get; private set; }

		public static ConfigEntry<int> SpawnInAnyOutsideChanceEntry { get; private set; }

		public static ConfigEntry<bool> CanSpawnInsideEntry { get; private set; }

		public static ConfigEntry<bool> CanSpawnOutsideEntry { get; private set; }

		public static ConfigEntry<bool> DisableOutsideAtNightEntry { get; private set; }

		public static ConfigEntry<int> MaxPerLevelEntry { get; private set; }

		public static ConfigEntry<string> SpawnPosterInEntry { get; private set; }

		public float GiantScaleInsideMin { get; private set; }

		public float GiantScaleInsideMax { get; private set; }

		public float GiantScaleOutsideMin { get; private set; }

		public float GiantScaleOutsideMax { get; private set; }

		public static string SpawnIn { get; private set; }

		public static int SpawnInOutsideChance { get; private set; }

		public static bool SpawnInAny { get; private set; }

		public static int SpawnInAnyChance { get; private set; }

		public static int SpawnInAnyOutsideChance { get; private set; }

		public static bool CanSpawnInside { get; private set; }

		public static bool CanSpawnOutside { get; private set; }

		public static bool DisableOutsideAtNight { get; private set; }

		public static int MaxPerLevel { get; private set; }

		public static string SpawnPosterIn { get; private set; }

		public static RollingGiantAiType AiType { get; internal set; }

		public static int AiTypeChangeOnHourInterval { get; private set; }

		public float MoveSpeed { get; private set; }

		public float MoveAcceleration { get; private set; }

		public float MoveDeceleration { get; private set; }

		public bool RotateToLookAtPlayer { get; private set; }

		public float DelayBeforeLookingAtPlayer { get; private set; }

		public float LookAtPlayerDuration { get; private set; }

		public float RandomlyMoveWhenLooking_WaitTimeMin { get; private set; }

		public float RandomlyMoveWhenLooking_WaitTimeMax { get; private set; }

		public float RandomlyMoveWhenLooking_RandomMoveTimeMin { get; private set; }

		public float RandomlyMoveWhenLooking_RandomMoveTimeMax { get; private set; }

		public float LookingTooLongKeepsAgro_LookTimeBeforeAgro { get; private set; }

		public float OnceSeenAgroAfterTimer_WaitTimeMin { get; private set; }

		public float OnceSeenAgroAfterTimer_WaitTimeMax { get; private set; }

		public static ConfigEntry<float> GiantScaleInsideMinEntry { get; private set; }

		public static ConfigEntry<float> GiantScaleInsideMaxEntry { get; private set; }

		public static ConfigEntry<float> GiantScaleOutsideMinEntry { get; private set; }

		public static ConfigEntry<float> GiantScaleOutsideMaxEntry { get; private set; }

		public static ConfigEntry<RollingGiantAiType> AiTypeEntry { get; private set; }

		public static ConfigEntry<float> MoveSpeedEntry { get; private set; }

		public static ConfigEntry<float> MoveAccelerationEntry { get; private set; }

		public static ConfigEntry<float> MoveDecelerationEntry { get; private set; }

		public static ConfigEntry<bool> RotateToLookAtPlayerEntry { get; private set; }

		public static ConfigEntry<float> DelayBeforeLookingAtPlayerEntry { get; private set; }

		public static ConfigEntry<float> LookAtPlayerDurationEntry { get; private set; }

		public static ConfigEntry<float> RandomlyMoveWhenLooking_WaitTimeMinEntry { get; private set; }

		public static ConfigEntry<float> RandomlyMoveWhenLooking_WaitTimeMaxEntry { get; private set; }

		public static ConfigEntry<float> RandomlyMoveWhenLooking_RandomMoveTimeMinEntry { get; private set; }

		public static ConfigEntry<float> RandomlyMoveWhenLooking_RandomMoveTimeMaxEntry { get; private set; }

		public static ConfigEntry<float> LookingTooLongKeepsAgro_LookTimeBeforeAgroEntry { get; private set; }

		public static ConfigEntry<float> OnceSeenAgroAfterTimer_WaitTimeMinEntry { get; private set; }

		public static ConfigEntry<float> OnceSeenAgroAfterTimer_WaitTimeMaxEntry { get; private set; }

		public CustomConfig(ConfigFile config)
		{
			_config = config;
			InitInstance(this);
			Reload();
		}

		public void Save()
		{
			if (_config == null)
			{
				throw new NullReferenceException("Config is null.");
			}
			_config.Save();
		}

		public void AssignFromSaved()
		{
			GiantScaleInsideMinEntry.Value = GiantScaleInsideMin;
			GiantScaleInsideMaxEntry.Value = GiantScaleInsideMax;
			GiantScaleOutsideMinEntry.Value = GiantScaleOutsideMin;
			GiantScaleOutsideMaxEntry.Value = GiantScaleOutsideMax;
			SpawnInEntry.Value = SpawnIn;
			SpawnInOutsideChanceEntry.Value = SpawnInAnyOutsideChance;
			SpawnInAnyEntry.Value = SpawnInAny;
			SpawnInAnyChanceEntry.Value = SpawnInAnyChance;
			SpawnInAnyOutsideChanceEntry.Value = SpawnInAnyOutsideChance;
			CanSpawnInsideEntry.Value = CanSpawnInside;
			CanSpawnOutsideEntry.Value = CanSpawnOutside;
			DisableOutsideAtNightEntry.Value = DisableOutsideAtNight;
			MaxPerLevelEntry.Value = MaxPerLevel;
			SpawnPosterInEntry.Value = SpawnPosterIn;
			AiTypeEntry.Value = AiType;
			AiTypeChangeOnHourInterval = AiTypeChangeOnHourInterval;
			MoveSpeedEntry.Value = MoveSpeed;
			MoveAccelerationEntry.Value = MoveAcceleration;
			MoveDecelerationEntry.Value = MoveDeceleration;
			RotateToLookAtPlayerEntry.Value = RotateToLookAtPlayer;
			DelayBeforeLookingAtPlayerEntry.Value = DelayBeforeLookingAtPlayer;
			LookAtPlayerDurationEntry.Value = LookAtPlayerDuration;
			RandomlyMoveWhenLooking_WaitTimeMinEntry.Value = RandomlyMoveWhenLooking_WaitTimeMin;
			RandomlyMoveWhenLooking_WaitTimeMaxEntry.Value = RandomlyMoveWhenLooking_WaitTimeMax;
			RandomlyMoveWhenLooking_RandomMoveTimeMinEntry.Value = RandomlyMoveWhenLooking_RandomMoveTimeMin;
			RandomlyMoveWhenLooking_RandomMoveTimeMaxEntry.Value = RandomlyMoveWhenLooking_RandomMoveTimeMax;
			LookingTooLongKeepsAgro_LookTimeBeforeAgroEntry.Value = LookingTooLongKeepsAgro_LookTimeBeforeAgro;
			OnceSeenAgroAfterTimer_WaitTimeMinEntry.Value = OnceSeenAgroAfterTimer_WaitTimeMin;
			OnceSeenAgroAfterTimer_WaitTimeMaxEntry.Value = OnceSeenAgroAfterTimer_WaitTimeMax;
		}

		public void Reload(bool setValues = true)
		{
			GiantScaleInsideMinEntry = _config.Bind<float>("1. General Settings", "GiantScaleInsideMin", 0.9f, "The min scale of the Rolling Giant inside.\nThis is a multiplier, so 0.5 is half as large.");
			GiantScaleInsideMaxEntry = _config.Bind<float>("1. General Settings", "GiantScaleInsideMax", 1.1f, "The max scale of the Rolling Giant inside.\nThis is a multiplier, so 2 is twice as large.");
			GiantScaleOutsideMinEntry = _config.Bind<float>("1. General Settings", "GiantScaleOutsideMin", 0.9f, "The min scale of the Rolling Giant outside.\nThis is a multiplier, so 0.5 is half as large.");
			GiantScaleOutsideMaxEntry = _config.Bind<float>("1. General Settings", "GiantScaleOutsideMax", 1.1f, "The max scale of the Rolling Giant outside.\nThis is a multiplier, so 2 is twice as large.");
			SpawnInEntry = _config.Bind<string>("1. General Settings", "SpawnIn", "Vow:45,March:45,Rend:54,Dine:65,Offense:45,Titan:65", "Where the Rolling Giant can spawn.\nSeparate each level with a comma, and put a chance (no decimals) separated by a colon.\nVanilla caps at 100, but you can go farther.\nThis chance is also a weight, not a percentage.\nHigher chance = higher chance to get picked\nThe names are what you see in the terminal\nExample: Vow:6,March:10");
			SpawnInOutsideChanceEntry = _config.Bind<int>("1. General Settings", "SpawnInOutsideChance", 45, "The chance for the Rolling Giant to spawn outside.\nIs used alongside SpawnIn.\nThis is a weight, not a percentage.\nHigher chance = higher chance to get picked");
			SpawnInAnyEntry = _config.Bind<bool>("1. General Settings", "SpawnInAny", false, "If the Rolling Giant can spawn in any level.");
			SpawnInAnyChanceEntry = _config.Bind<int>("1. General Settings", "SpawnInAnyChance", 45, "The chance for the Rolling Giant to spawn in any level.\nRequires SpawnInAny to be enabled!\nThis is a weight, not a percentage.\nHigher chance = higher chance to get picked");
			SpawnInAnyOutsideChanceEntry = _config.Bind<int>("1. General Settings", "SpawnInAnyOutsideChance", 45, "The chance for the Rolling Giant to spawn outside when spawning in any level.\nRequires SpawnInAny to be enabled!\nThis is a weight, not a percentage.\nHigher chance = higher chance to get picked");
			CanSpawnInsideEntry = _config.Bind<bool>("1. General Settings", "CanSpawnInside", true, "If the Rolling Giant can spawn inside.");
			CanSpawnOutsideEntry = _config.Bind<bool>("1. General Settings", "CanSpawnOutside", false, "If the Rolling Giant can spawn outside.");
			DisableOutsideAtNightEntry = _config.Bind<bool>("1. General Settings", "DisableOutsideAtNight", false, "If the Rolling Giant will turn off if it is outside at night.");
			MaxPerLevelEntry = _config.Bind<int>("1. General Settings", "MaxPerLevel", 3, "The maximum amount of Rolling Giants that can spawn in a level.");
			SpawnPosterInEntry = _config.Bind<string>("1. General Settings", "SpawnPosterIn", "Vow:12,March:12,Rend:12,Dine:12,Offense:12,Titan:12", "Where the Rolling Giant poster scrap can spawn.\nSeparate each level with a comma, and put a chance separated by a colon.\nVanilla caps at 100, but you can go farther.\nThis chance is also a weight, not a percentage.\nHigher chance = higher chance to get picked\nThe names are what you see in the terminal\nExample: Vow:12,March:12,Rend:12,Dine:12,Offense:12,Titan:12");
			if (GotoPreviousAiTypeKey == null)
			{
				GotoPreviousAiTypeKey = _config.Bind<string>("Host", "GotoPreviousAiTypeKey", "<Keyboard>/numpad7", "The key to go to the previous AI type. This uses Unity's New Input System's key-bind names.\nhttps://docs.unity3d.com/Packages/[email protected]/manual/Controls.html#control-paths");
			}
			if (GotoNextAiTypeKey == null)
			{
				GotoNextAiTypeKey = _config.Bind<string>("Host", "GotoNextAiTypeKey", "<Keyboard>/numpad8", "The key to go to the next AI type. This uses Unity's New Input System's key-bind names.\nhttps://docs.unity3d.com/Packages/[email protected]/manual/Controls.html#control-paths");
			}
			if (ReloadConfigKey == null)
			{
				ReloadConfigKey = _config.Bind<string>("Host", "ReloadConfigKey", "<Keyboard>/numpad9", "The key to reload the config. Does not update spawn conditions. This uses Unity's New Input System's key-bind names.\nhttps://docs.unity3d.com/Packages/[email protected]/manual/Controls.html#control-paths");
			}
			string text = "The AI type of the Rolling Giant.\n(Putting multiple will randomly choose between them each time you land on a moon)";
			foreach (object value in Enum.GetValues(typeof(RollingGiantAiType)))
			{
				string arg = GetAttributeOfType<DescriptionAttribute>((Enum)value)?.Description ?? "No description found.";
				text += $"\n{value}: {arg}";
			}
			AiTypeEntry = _config.Bind<RollingGiantAiType>("2. AI Settings", "AiType", RollingGiantAiType.RandomlyMoveWhileLooking, text);
			AiTypeChangeOnHourInterval = _config.Bind<int>("2. AI Settings", "AiTypeChangeOnHourInterval", 0, "If the AI type should change every X hours. This will affect already spawned Rolling Giants!\nIf set to 0 it will not change.\nWill pick from the values set in AiType.").Value;
			MoveSpeedEntry = _config.Bind<float>("2. AI Settings", "MoveSpeed", 6f, "The speed of the Rolling Giant in m/s².");
			MoveAccelerationEntry = _config.Bind<float>("2. AI Settings", "MoveAcceleration", 2f, "How long it takes the Rolling Giant to get to its movement speed. in seconds");
			MoveDecelerationEntry = _config.Bind<float>("2. AI Settings", "MoveDeceleration", 0.5f, "How long it takes the Rolling Giant to stop moving in seconds.");
			RotateToLookAtPlayerEntry = _config.Bind<bool>("2. AI Settings", "RotateToLookAtPlayer", true, "If the Rolling Giant should rotate to look at the player.");
			DelayBeforeLookingAtPlayerEntry = _config.Bind<float>("2. AI Settings", "DelayBeforeLookingAtPlayer", 2f, "The delay before the Rolling Giant looks at the player in seconds.");
			LookAtPlayerDurationEntry = _config.Bind<float>("2. AI Settings", "LookAtPlayerDuration", 3f, "The duration the Rolling Giant looks at the player in seconds.");
			RandomlyMoveWhenLooking_WaitTimeMinEntry = _config.Bind<float>("AI.RandomlyMoveWhenLooking", "WaitTimeMin", 1f, "The minimum duration in seconds that the Rolling Giant waits before moving again.");
			RandomlyMoveWhenLooking_WaitTimeMaxEntry = _config.Bind<float>("AI.RandomlyMoveWhenLooking", "WaitTimeMax", 3f, "The maximum duration in seconds that the Rolling Giant waits before moving again.");
			RandomlyMoveWhenLooking_RandomMoveTimeMinEntry = _config.Bind<float>("AI.RandomlyMoveWhenLooking", "RandomMoveTimeMin", 1f, "The minimum duration in seconds that the Rolling Giant moves for.");
			RandomlyMoveWhenLooking_RandomMoveTimeMaxEntry = _config.Bind<float>("AI.RandomlyMoveWhenLooking", "RandomMoveTimeMax", 3f, "The maximum duration in seconds that the Rolling Giant moves for.");
			LookingTooLongKeepsAgro_LookTimeBeforeAgroEntry = _config.Bind<float>("AI.LookingTooLongKeepsAgro", "LookTimeBeforeAgro", 12f, "How long the player can look at the Rolling Giant before it starts chasing in seconds.");
			OnceSeenAgroAfterTimer_WaitTimeMinEntry = _config.Bind<float>("AI.OnceSeenAgroAfterTimer", "WaitTimeMin", 15f, "The minimum duration in seconds the Rolling Giant waits before chasing the player.");
			OnceSeenAgroAfterTimer_WaitTimeMaxEntry = _config.Bind<float>("AI.OnceSeenAgroAfterTimer", "WaitTimeMax", 30f, "The minimum duration in seconds the Rolling Giant waits before chasing the player.");
			if (setValues)
			{
				GiantScaleInsideMin = GiantScaleInsideMinEntry.Value;
				GiantScaleInsideMax = GiantScaleInsideMaxEntry.Value;
				GiantScaleOutsideMin = GiantScaleOutsideMinEntry.Value;
				GiantScaleOutsideMax = GiantScaleOutsideMaxEntry.Value;
				SpawnIn = SpawnInEntry.Value;
				SpawnInOutsideChance = SpawnInOutsideChanceEntry.Value;
				SpawnInAny = SpawnInAnyEntry.Value;
				SpawnInAnyChance = SpawnInAnyChanceEntry.Value;
				SpawnInAnyOutsideChance = SpawnInAnyOutsideChanceEntry.Value;
				CanSpawnInside = CanSpawnInsideEntry.Value;
				CanSpawnOutside = CanSpawnOutsideEntry.Value;
				DisableOutsideAtNight = DisableOutsideAtNightEntry.Value;
				MaxPerLevel = MaxPerLevelEntry.Value;
				SpawnPosterIn = SpawnPosterInEntry.Value;
				AiType = AiTypeEntry.Value;
				AiTypeChangeOnHourInterval = AiTypeChangeOnHourInterval;
				MoveSpeed = MoveSpeedEntry.Value;
				MoveAcceleration = MoveAccelerationEntry.Value;
				MoveDeceleration = MoveDecelerationEntry.Value;
				RotateToLookAtPlayer = RotateToLookAtPlayerEntry.Value;
				DelayBeforeLookingAtPlayer = DelayBeforeLookingAtPlayerEntry.Value;
				LookAtPlayerDuration = LookAtPlayerDurationEntry.Value;
				RandomlyMoveWhenLooking_WaitTimeMin = RandomlyMoveWhenLooking_WaitTimeMinEntry.Value;
				RandomlyMoveWhenLooking_WaitTimeMax = RandomlyMoveWhenLooking_WaitTimeMaxEntry.Value;
				RandomlyMoveWhenLooking_RandomMoveTimeMin = RandomlyMoveWhenLooking_RandomMoveTimeMinEntry.Value;
				RandomlyMoveWhenLooking_RandomMoveTimeMax = RandomlyMoveWhenLooking_RandomMoveTimeMaxEntry.Value;
				LookingTooLongKeepsAgro_LookTimeBeforeAgro = LookingTooLongKeepsAgro_LookTimeBeforeAgroEntry.Value;
				OnceSeenAgroAfterTimer_WaitTimeMin = OnceSeenAgroAfterTimer_WaitTimeMinEntry.Value;
				OnceSeenAgroAfterTimer_WaitTimeMax = OnceSeenAgroAfterTimer_WaitTimeMaxEntry.Value;
				SetCurrentAi();
			}
			Plugin.Log.LogInfo((object)"Config reloaded.");
		}

		private static T GetAttributeOfType<T>(Enum enumVal) where T : Attribute
		{
			object[] customAttributes = enumVal.GetType().GetMember(enumVal.ToString())[0].GetCustomAttributes(typeof(T), inherit: false);
			if (customAttributes.Length == 0)
			{
				return null;
			}
			return (T)customAttributes[0];
		}

		public static SharedAiSettings GetSharedAiSettings()
		{
			SharedAiSettings result = default(SharedAiSettings);
			result.moveSpeed = SyncedInstance<CustomConfig>.Instance.MoveSpeed;
			result.moveAcceleration = SyncedInstance<CustomConfig>.Instance.MoveAcceleration;
			result.moveDeceleration = SyncedInstance<CustomConfig>.Instance.MoveDeceleration;
			result.rotateToLookAtPlayer = SyncedInstance<CustomConfig>.Instance.RotateToLookAtPlayer;
			result.delayBeforeLookingAtPlayer = SyncedInstance<CustomConfig>.Instance.DelayBeforeLookingAtPlayer;
			result.lookAtPlayerDuration = SyncedInstance<CustomConfig>.Instance.LookAtPlayerDuration;
			return result;
		}

		public static void RequestSync()
		{
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			if (!SyncedInstance<CustomConfig>.IsClient)
			{
				Plugin.Log.LogError((object)"Config sync error: Not a client.");
				return;
			}
			FastBufferWriter val = default(FastBufferWriter);
			((FastBufferWriter)(ref val))..ctor(SyncedInstance<CustomConfig>.IntSize, (Allocator)2, -1);
			try
			{
				SyncedInstance<CustomConfig>.MessageManager.SendNamedMessage("RollingGiant_OnRequestConfigSync", 0uL, val, (NetworkDelivery)3);
				Plugin.Log.LogInfo((object)"Config sync request sent.");
			}
			finally
			{
				((IDisposable)(FastBufferWriter)(ref val)).Dispose();
			}
		}

		public static void OnRequestSync(ulong clientId, FastBufferReader _)
		{
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			if (!SyncedInstance<CustomConfig>.IsHost)
			{
				Plugin.Log.LogError((object)"Config sync error: Not a host.");
				return;
			}
			Plugin.Log.LogInfo((object)$"Config sync request received from client: {clientId}");
			byte[] array = SyncedInstance<CustomConfig>.SerializeToBytes(SyncedInstance<CustomConfig>.Instance);
			int num = array.Length;
			FastBufferWriter val = default(FastBufferWriter);
			((FastBufferWriter)(ref val))..ctor(num + SyncedInstance<CustomConfig>.IntSize, (Allocator)2, -1);
			try
			{
				((FastBufferWriter)(ref val)).WriteValueSafe<int>(ref num, default(ForPrimitives));
				((FastBufferWriter)(ref val)).WriteBytesSafe(array, -1, 0);
				SyncedInstance<CustomConfig>.MessageManager.SendNamedMessage("RollingGiant_OnReceiveConfigSync", clientId, val, (NetworkDelivery)4);
				Plugin.Log.LogInfo((object)$"Config sync sent to client: {clientId}");
			}
			catch (Exception arg)
			{
				Plugin.Log.LogError((object)$"Error occurred syncing config with client: {clientId}\n{arg}");
			}
			finally
			{
				((IDisposable)(FastBufferWriter)(ref val)).Dispose();
			}
		}

		public static void OnReceiveSync(ulong _, FastBufferReader reader)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			if (!((FastBufferReader)(ref reader)).TryBeginRead(SyncedInstance<CustomConfig>.IntSize))
			{
				Plugin.Log.LogError((object)"Config sync error: Could not begin reading buffer.");
				return;
			}
			int num = default(int);
			((FastBufferReader)(ref reader)).ReadValueSafe<int>(ref num, default(ForPrimitives));
			if (!((FastBufferReader)(ref reader)).TryBeginRead(num))
			{
				Plugin.Log.LogError((object)"Config sync error: Host could not sync.");
				return;
			}
			byte[] data = new byte[num];
			((FastBufferReader)(ref reader)).ReadBytesSafe(ref data, num, 0);
			SyncedInstance<CustomConfig>.SyncInstance(data);
			SetCurrentAi();
			Plugin.Log.LogInfo((object)"Successfully synced config with host.");
		}

		public static void SetCurrentAi()
		{
			if (!Object.op_Implicit((Object)(object)NetworkHandler.Instance))
			{
				return;
			}
			RollingGiantAiType aiType = NetworkHandler.AiType;
			SharedAiSettings sharedAiSettings;
			switch (aiType)
			{
			case RollingGiantAiType.Coilhead:
				sharedAiSettings = GetSharedAiSettings();
				break;
			case RollingGiantAiType.InverseCoilhead:
				sharedAiSettings = GetSharedAiSettings();
				break;
			case RollingGiantAiType.RandomlyMoveWhileLooking:
			{
				SharedAiSettings sharedAiSettings2 = GetSharedAiSettings();
				sharedAiSettings2.waitTimeMin = SyncedInstance<CustomConfig>.Instance.RandomlyMoveWhenLooking_WaitTimeMin;
				sharedAiSettings2.waitTimeMax = SyncedInstance<CustomConfig>.Instance.RandomlyMoveWhenLooking_WaitTimeMax;
				sharedAiSettings2.randomMoveTimeMin = SyncedInstance<CustomConfig>.Instance.RandomlyMoveWhenLooking_RandomMoveTimeMin;
				sharedAiSettings2.randomMoveTimeMax = SyncedInstance<CustomConfig>.Instance.RandomlyMoveWhenLooking_RandomMoveTimeMax;
				sharedAiSettings = sharedAiSettings2;
				break;
			}
			case RollingGiantAiType.LookingTooLongKeepsAgro:
			{
				SharedAiSettings sharedAiSettings2 = GetSharedAiSettings();
				sharedAiSettings2.lookTimeBeforeAgro = SyncedInstance<CustomConfig>.Instance.LookingTooLongKeepsAgro_LookTimeBeforeAgro;
				sharedAiSettings = sharedAiSettings2;
				break;
			}
			case RollingGiantAiType.FollowOnceAgro:
				sharedAiSettings = GetSharedAiSettings();
				break;
			case RollingGiantAiType.OnceSeenAgroAfterTimer:
			{
				SharedAiSettings sharedAiSettings2 = GetSharedAiSettings();
				sharedAiSettings2.waitTimeMin = SyncedInstance<CustomConfig>.Instance.OnceSeenAgroAfterTimer_WaitTimeMin;
				sharedAiSettings2.waitTimeMax = SyncedInstance<CustomConfig>.Instance.OnceSeenAgroAfterTimer_WaitTimeMax;
				sharedAiSettings = sharedAiSettings2;
				break;
			}
			default:
				sharedAiSettings = GetSharedAiSettings();
				break;
			}
			SharedAiSettings = sharedAiSettings;
			Plugin.Log.LogInfo((object)$"[{aiType}]: {SharedAiSettings}");
			if ((!NetworkManager.Singleton.IsHost && !NetworkManager.Singleton.IsServer) || !Object.op_Implicit((Object)(object)RoundManager.Instance))
			{
				return;
			}
			List<EnemyAI> spawnedEnemies = RoundManager.Instance.SpawnedEnemies;
			if (spawnedEnemies == null)
			{
				return;
			}
			Plugin.Log.LogInfo((object)"Resetting all rolling giants!");
			foreach (EnemyAI item in spawnedEnemies)
			{
				if (item is RollingGiantAI rollingGiantAI)
				{
					rollingGiantAI.ResetValues();
				}
			}
		}
	}
	public class GeneralSettings
	{
		public const string Name = "1. General Settings";

		public ConfigEntry<float> ChanceForGiant;

		public ConfigEntry<float> GiantScaleMin;

		public ConfigEntry<float> GiantScaleMax;

		public ConfigEntry<bool> SpawnInAllLevels;

		public ConfigEntry<bool> SpawnInLevelsWithCoilHead;

		public ConfigEntry<bool> SpawnInside;

		public ConfigEntry<bool> SpawnDaytime;

		public ConfigEntry<bool> SpawnOutside;

		public ConfigEntry<int> Version;

		public ConfigEntry<string> GotoPreviousAiTypeKey;

		public ConfigEntry<string> GotoNextAiTypeKey;

		public GeneralSettings(ConfigFile configFile)
		{
			ChanceForGiant = configFile.Bind<float>("1. General Settings", "ChanceForGiant", 0.4f, "0.0-1.0: Chance for a Rolling Giant to spawn. Higher means more chances for a Rolling Giant.");
			GiantScaleMin = configFile.Bind<float>("1. General Settings", "GiantScaleMin", 1f, "The minimum scale of the Rolling Giant.");
			GiantScaleMax = configFile.Bind<float>("1. General Settings", "GiantScaleMax", 1f, "The maximum scale of the Rolling Giant.");
			SpawnInAllLevels = configFile.Bind<bool>("1. General Settings", "SpawnInAllLevels", false, "If the Rolling Giant should spawn in all levels.");
			SpawnInLevelsWithCoilHead = configFile.Bind<bool>("1. General Settings", "SpawnInLevelsWithCoilHead", true, "If the Rolling Giant should spawn in levels with a Coilhead.");
			SpawnInside = configFile.Bind<bool>("1. General Settings", "SpawnInside", true, "If the Rolling Giant should spawn inside.");
			SpawnDaytime = configFile.Bind<bool>("1. General Settings", "SpawnDaytime", false, "If the Rolling Giant should spawn during the day.");
			SpawnOutside = configFile.Bind<bool>("1. General Settings", "SpawnOutside", false, "If the Rolling Giant should spawn outside.");
			Version = configFile.Bind<int>("z_Ignore", "__version", 0, "The version of this config file. Do not change this.");
			GotoPreviousAiTypeKey = configFile.Bind<string>("Dev", "GotoPreviousAiTypeKey", "<Keyboard>/numpad7", "The key to go to the previous AI type. This uses Unity's New Input System's key-bind names.");
			GotoNextAiTypeKey = configFile.Bind<string>("Dev", "GotoNextAiTypeKey", "<Keyboard>/numpad9", "The key to go to the next AI type. This uses Unity's New Input System's key-bind names.");
		}

		public float GetRandomScale(Random rng)
		{
			float num = (float)rng.NextDouble();
			float value = GiantScaleMin.Value;
			float value2 = GiantScaleMax.Value;
			return Mathf.Lerp(value, value2, num);
		}
	}
	[Serializable]
	public class SyncedInstance<T>
	{
		[NonSerialized]
		protected static int IntSize = 4;

		internal static CustomMessagingManager MessageManager => NetworkManager.Singleton.CustomMessagingManager;

		internal static bool IsClient => NetworkManager.Singleton.IsClient;

		internal static bool IsHost => NetworkManager.Singleton.IsHost;

		public static T Default { get; private set; }

		public static T Instance { get; private set; }

		public static bool Synced { get; internal set; }

		protected void InitInstance(T instance)
		{
			Default = instance;
			Instance = instance;
			IntSize = 4;
		}

		internal static void SyncInstance(byte[] data)
		{
			Instance = DeserializeFromBytes(data);
			Synced = true;
		}

		internal static void RevertSync()
		{
			Instance = Default;
			Synced = false;
		}

		public static by