Decompiled source of PlayerBracken v1.0.1

PlayerBracken.dll

Decompiled 4 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using GameNetcodeStuff;
using HarmonyLib;
using TMPro;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("PlayerBracken")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("PlayerBracken")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("e509da5c-cf1d-4920-88e7-e6e88e8a0faa")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace PlayerBracken
{
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "PlayerBracken";

		public const string PLUGIN_NAME = "PlayerBracken";

		public const string PLUGIN_VERSION = "1.0.1";
	}
	[BepInPlugin("PlayerBracken", "PlayerBracken", "1.0.1")]
	public class Plugin : BaseUnityPlugin
	{
		public static GameObject Visuals;

		public static ConfigEntry<bool> showPlayerNameText;

		private void Awake()
		{
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin PlayerBracken is loaded!");
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
			string text = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "playerbracken.bundle");
			AssetBundle val = AssetBundle.LoadFromFile(text);
			Visuals = val.LoadAsset<GameObject>("assets/raecomission/animcontainer.prefab");
			showPlayerNameText = ((BaseUnityPlugin)this).Config.Bind<bool>("PlayerBracken", "ShowPlayerNameAboveBracken", false, "Enable/Disable whether the player name should appear above the fake Player. This will pick a random player in the server for the name.");
			Renderer[] componentsInChildren = Visuals.GetComponentsInChildren<Renderer>(true);
			foreach (Renderer val2 in componentsInChildren)
			{
				((Component)val2).gameObject.layer = LayerMask.NameToLayer("Enemies");
			}
		}
	}
}
namespace PlayerBracken.Patches
{
	[HarmonyPatch(typeof(FlowermanAI), "Start")]
	internal class FlowermanPatch
	{
		private static void Postfix(FlowermanAI __instance)
		{
			//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0117: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)Plugin.Visuals == (Object)null)
			{
				return;
			}
			Transform val = ((Component)__instance).transform.Find("FlowermanModel");
			object obj;
			if (val == null)
			{
				obj = null;
			}
			else
			{
				Transform obj2 = val.Find("LOD1");
				obj = ((obj2 != null) ? ((Component)obj2).GetComponent<SkinnedMeshRenderer>() : null);
			}
			SkinnedMeshRenderer val2 = (SkinnedMeshRenderer)obj;
			object obj3;
			if (val == null)
			{
				obj3 = null;
			}
			else
			{
				Transform obj4 = val.Find("AnimContainer");
				obj3 = ((obj4 != null) ? obj4.Find("metarig") : null);
			}
			Transform val3 = (Transform)obj3;
			if ((Object)(object)val2 == (Object)null || !((Renderer)val2).enabled)
			{
				return;
			}
			((Renderer)val2).enabled = false;
			Renderer[] componentsInChildren = ((Component)val3).gameObject.GetComponentsInChildren<Renderer>();
			foreach (Renderer val4 in componentsInChildren)
			{
				val4.enabled = false;
			}
			GameObject val5 = Object.Instantiate<GameObject>(Plugin.Visuals, val);
			val5.transform.localPosition = Vector3.zero;
			val5.transform.localRotation = Quaternion.Euler(90f, 0f, 0f);
			val5.transform.localScale = new Vector3(5.85875f, 5.85875f, 5.85875f);
			Transform val6 = val5.transform.Find("metarig");
			((EnemyAI)__instance).creatureAnimator = ((Component)val6).GetComponent<Animator>();
			__instance.rightHandGrip = val6.Find("spine").Find("spine.001").Find("spine.002")
				.Find("spine.003")
				.Find("shoulder.R")
				.Find("arm.R_upper")
				.Find("arm.R_lower")
				.Find("hand.R")
				.Find("HandGripPosition");
			TextMeshProUGUI component = ((Component)val5.transform.Find("PlayerUsernameCanvas").Find("Text (TMP)")).GetComponent<TextMeshProUGUI>();
			if (Plugin.showPlayerNameText.Value)
			{
				string[] source = StartOfRound.Instance.allPlayerScripts.Select((PlayerControllerB x) => x.playerUsername).ToArray();
				Random random = new Random();
				source = source.OrderBy((string x) => random.Next()).ToArray();
				string[] array = source;
				foreach (string text in array)
				{
					if (!text.ToLower().Contains("player"))
					{
						((Component)component).gameObject.SetActive(true);
						((TMP_Text)component).text = text;
						break;
					}
				}
			}
			else
			{
				((Component)component).gameObject.SetActive(false);
			}
		}
	}
}