Decompiled source of TripleJump v1.0.0

TripleJump.dll

Decompiled 3 months ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using TripleJump.Patches;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Controls;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("TripleJump")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("TripleJump")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("3205ec47-f5c0-4d89-a511-4a7fcdf8b208")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace TripleJump
{
	[BepInPlugin("PugRoll.TripleJump", "TripleJump", "1.0")]
	public class TripleJump : BaseUnityPlugin
	{
		public const string modGUID = "PugRoll.TripleJump";

		public const string modName = "TripleJump";

		public const string modVersion = "1.0";

		private readonly Harmony _harmony = new Harmony("PugRoll.TripleJump");

		private void Awake()
		{
			ManualLogSource val = Logger.CreateLogSource("PugRoll.TripleJump");
			val.LogMessage((object)"PugRoll.TripleJump has loaded successfully");
			_harmony.PatchAll(typeof(TripleJumpPatch));
		}
	}
}
namespace TripleJump.Patches
{
	[HarmonyPatch(typeof(PlayerControllerB))]
	[HarmonyPatch("Update")]
	internal class TripleJumpPatch
	{
		public static int limitJumps = 2;

		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		public static void TripleJump(ref bool ___isJumping, ref bool ___isFallingFromJump, ref bool ___isExhausted, ref float ___playerSlidingTimer, ref PlayerControllerB __instance, ref float ___sprintMeter, ref float ___jumpForce, ref bool ___isFallingNoJump)
		{
			if (limitJumps > 0 && !___isExhausted && (___isFallingFromJump | ___isFallingNoJump) && ((ButtonControl)Keyboard.current.spaceKey).wasPressedThisFrame)
			{
				limitJumps--;
				((MonoBehaviour)__instance).StartCoroutine("PlayerJump");
				___sprintMeter = Mathf.Clamp(___sprintMeter - 0.08f, 0f, 1f);
				___isJumping = true;
			}
			if (__instance.thisController.isGrounded)
			{
				limitJumps = 2;
			}
		}
	}
}