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Jinn
A new ghostly enemy with unique abilities, custom weapon and custom scrap item
| Last updated | an hour ago |
| Total downloads | 3 |
| Total rating | 0 |
| Categories | Mods BepInEx Client-side Server-side Monsters |
| Dependency string | Reiko88-Jinn-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100TeamXiaolan-DawnLib
A modern API for Lethal Company content and all sizes of mods [V80]
Preferred version: 0.9.3README
THE JINN
This mod adds a new enemy (The Jinn), a new scrap item (cursed gramophone) and a new custom weapon (Rapier Sword). The enemy requires team co-ordination to beat and rewards players for beating it. The mod is highly configurable with most features being editable in some way. This way players can adjust values and settings to suit their needs and playstyles.
TRAILER (Click the image below to watch on YouTube) (SPOILER)
ENEMY BACKGROUND
(SPOILERS)
THE JINN BEHAVIOUR
(HEAVY SPOILERS)
INVISIBLE HUNT
When the Jinn spawns they are completely invisible to players at a certain distance. The only way the Jinn can be located in this phase are through the directional music that it omits, or by being within a closer distance of it. If The Jinn spots a player, they will target that player by moving towards them.
CHASE ABILITIES
Once the Jinn is targeting a player, it will periodically attempt to teleport to a random position near the player to cut them off and confuse them. There is a visual and auditory cue that notifies the player where the Jinn could teleport and an audio cue that omits from the Jinn when he charges his ability. The Jinn then decides whether they should teleport based on how close they to the player compared to the teleport position. Additionally, when the Jinn loses sight of a player, he will attempt a last ditch teleport to maintain chase. Therefore, the key to survival is awareness of audio and visual cues.
THE CURSED GRAMOPHONE
The Jinn's lifeforce is attached to a cursed gramophone that spawns at a random position within the facility. The Gramophone can be located through a directional audio cue that hints the player of its location. Upon finding the gramophone, the player can wind it down over a period of time. Be warned, the Jinn is alerted of this and will move to the Gramophone's position with a speed boost to defend itself. When the wind down time expires, the Jinn is defeated and drops it's rewards.
REWARDS
Upon defeat, the Jinn drops it's Rapier sword at it's location that has value. In addition, the gramophone turns into a valuable scrap item that can be picked up and sold.
COUNTERPLAY
The Jinn has the standard line of sight counterplay most enemies in the game has. However, due to it's power there are some additional ways to slow down the Jinn and reduce it's lethality.
The first and most effective counterplay involves the flashlight item. The Jinn can be rendered defenceless by the flashlight and suffers extreme pain. During the period the beam is aimed at it, the Jinn will be slowed and unable to attack. However, the trade off is that the flashlight battery is consumed much faster when the flashlight is aimed at the Jinn ensuring the Jinn cannot be completely disabled.
The second counterplay involves teamwork co-ordination and is more effective with the flashlight counterplay. It involves distracting the Jinn when winding it's gramophone down by drawing a chase or by burning it with a flashlight, or by winding the gramophone down to move the Jinn away from a valuable area. The Jinn cannot be damaged through items, stunned and killed using normal methods.
RAPIER SWORD WEAPON
This mod also adds a custom weapon with custom animations and sounds that players can use as defense. The Rapier acts similar to how it would in real life, with lower damage but a far reach range.
PLANNED FUTURE UPDATES
- To add a blocking feature to The Rapier weapon
- Improve the Rapier animations
CREDITS
The people below are amazing, and this mod wouldn't be the way it is now without them.
TESTERS / FEEDBACK
- Medical
- Hoid
- JJ08UK
- SuperBritish
- giaganticevan
- Quanez
- Mickmick108
- MrSaltedBeef
- JacuJ
- King Potato
- Moroxide
- poul435
- Bigik
ADVICE AND HELP
- Moroxide for their suggestions, support and idea/concept feedback
- JacuJ and MrSaltedBeef for their suggestions, support, idea/concept feedback and design feedback + help
- Xu Xiaolan for help with learning DawnLib and helping me fix issues
- fumo aka mborsh for help with setting up config support and helping with DawnLib
- Entity378 for providing script to help implement custom weapon
MISC CREDITS (go download and support these creators!)
- DawnLib API by TeamXiaolan used to make mod: https://thunderstore.io/c/lethal-company/p/TeamXiaolan/DawnLib/
- fumo aka mborsh's habitat interior scripts to help with content handler: https://thunderstore.io/c/lethal-company/p/mborsh/Habitat_Interior/
- PiggyVarietyModFixed scripts to help implement custom weapon animations https://thunderstore.io/c/lethal-company/p/DevEisia/PiggyVarietyModFixed/
ASSET CREDITS
- MUSIC: John Dowland: Lachrimae Antiquae Pavan performed by the Finnish Rso https://www.youtube.com/watch?v=fLFs9axI2WY
- SFX: Yodguard on pixabay https://pixabay.com/users/yodguard-12455005/
- Rapier Model by Jasa P: https://skfb.ly/6C7ZO
- Gramophone model by akselmot: https://skfb.ly/ouPHo
Contact / Feedback
Would love to receive any feedback, clips, suggestions, or bug reports! Feel free to reach out to me on Discord (reikomegalul) or create an issue on the GitHub repository.
