Lethal Company
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Details

Last Updated
First Uploaded
Downloads
12K
Likes
4
Size
38MB
Dependency string
Reiko88-Jinn-1.1.0
Dependants

1.0.0

  • Initial release

1.0.1

Features

  • Added VR support

Bug fixes

  • Fixed a bug where the config settings for disabling the gramophone and rapier being dropped didn't work
  • Fixed a bug where configuring the hint distance for gramophone did nothing
  • Fixed a bug where the gramophone interactable didn't despawn on ship leave
  • Fixed a bug where the agent wouldn't be slowed down when being burned

(thank you to TKronix and autumnis for making me aware of these issues)

Improvements

  • Improved the mist trail and gramophone smoke particle systems (thanks J0n4rez)
  • Updated bestiary entry (thanks medical for writing)

Misc

  • updated credits

1.0.2

Features

  • Gramophone scrap value is now configurable when dropped by Jinn

Improvements

  • Updated bestiary page to fix Sigurd writing style
  • Added sound when Rapier is dropped
  • Increased reach range of Rapier
  • Re-balanced the moon + interior spawn rates
  • Improved the position that the gramophone is held for players in first person and third person

Bug Fixes

  • Ensured all network objects were destroyed when ship leaves or Jinn is destroyed (mainly addresses smoke cloud following players into space)
  • Flashlights interference now stops when Jinn is de-spawned
  • Gramophone no longer inspectable
  • Fixed a bug where the gramophone would fall through the map when changing from interactable to scrap item.

1.1.0

JINN ENEMY

New mechanics and Improvements

  • The Jinn now has the ability to traverse the map when the gramophone is being wound up. The Jinn also targets the player who touched the Gramophone, rather than going to the location of the gramophone
  • The Jinn can now slam open nearby doors without needing to wait for them to open
  • Improved the enemy logic to follow the same principles of base game, switching enemy ownership when a target is found to ensure maximum performance, fairness and synchronisation in multiplayer
  • You can now configure the search music maximum distance of the Jinn. Set this value higher to hear the music at a further distance.
  • Lowered the spawn weights of the Jinn on custom moons a little, as I felt he was spawning too often.

New animations

  • The Jinn has new floating, stunned and attacking animations.
  • When the Jinn is flying to the gramophone, there is a new animation to go with this

New SFX

  • Added new SFX to communicate globally whether the Jinn is traversing to gramophone. Prevented spam on this.
  • Added a new SFX for when the Jinn is mid-flight

Buffs

  • The Jinn now moves at 6 units instead of 5
  • The Jinn's speed when approaching Gramophone is now multiplied by 2.5. This is now configurable.

RAPIER SWORD

Improvements

  • Reworked the swing animation first person and third person to better reflect the timing of the attack
  • Changed the hit SFX so it doesn't sound like it has hit flesh when hitting non-organic material
  • Added config options to customise the value of the dropped Rapier
  • ADDED THE RAPIER TO THE TERMINAL SHOP FOR 75 CREDITS

CURSED GRAMOPHONE

Improvements

  • Fixed the buggy config settings. To configure the gramophone, you must configure the hint distance of it. It is based on max distance that the hint noise can reach. Therefore there is no need for volume config setting.
  • Fixed/Improved the pick up prompt on the Gramophone to be more consistent with base game.

Thank you to Mickmick108, retrotsunami, thewolfman00001 and profoundlypurple for suggested improvements and bug reports.

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