Lethal Company
Install

Details

Last Updated
First Uploaded
Downloads
38K
Likes
7
Size
30MB
Dependency string
Reiko88-Observer-2.0.1
Dependants

1.0.0

  • Initial release

1.0.1

  • README formatting

1.0.2

FEATURES

  • Made scrap anger threshold customisable in config
  • Made the global siren volume customisable in config

BUG FIXES

  • Fixed an issue where enemy could be killed in dormant state before first chase
  • Fixed a bug that disabled the chasers ability to call up the elevator on mineshaft interior
  • Updated the descriptions in the config
  • Scrap listener now updates out of chase so target player can be switched
  • Fixed a bug where the chaser couldn't be killed with high damage weapons such as the shotgun
  • Fixed an issue where changing spawn weights on moons wouldn't work

ADJUSTMENTS

  • Decreased intensity of Spectre light
  • Lowered volume of siren slightly
  • Increased detection trigger for chase sequence
  • Increased chaser turn rate to make chase animation smoother
  • Reduced some logging clutter

Bug report and feature suggestion credits! from modding discord: @giganticevan @medical @Quanez @Auto cone @Mr.SaltedBeef @Dedicate.

2.0.0

FEATURES/IMROVEMENTS:

  • Multiple chasers can now spawn during a day with one Observer acting as their 'puppet master'
  • Moved from LethalLib to DawnLib to support future updates
  • Now VR compatible

Observer spectre:

  • Revamped appearance - detailed base texture, normal maps and emissions

  • Observer Speakers - The spectre now has speakers attached to it's front

    • The air raid SFX are played from these speakers instead of an invisible one
    • The spectre will randomly play haunting sound effects. These are supposed to represent the recordings the observer has witnessed/heard throughout it's existence
    • The random SFX sometimes contain the Observer's voice that has been corrupted and instead is used to lure/taunt players
  • New VFX (thanks to jon4reZ)

    • New smoke cloud VFX that doesn't clip through the cloak of the observer spectre.
    • New air raid sound VFX that cause nearby players screens to shake a little.
  • New air raid animations

  • New powering up and down animations

  • Lowered pitch of air raid to avoid people being falsely copyright flagged

  • Now doesn't disappear during air raid, instead 'powers down'

Chasers:

  • Added new chaser models/appearances

    • Bracken Chaser - Employee who had neck snapped by bracken, with bullet wounds
    • Cadaver Chaser - Employee who died to a cadaver infestation
  • Chasers have unique 'dead' poses depending on appearance

    • Fallen onto knees
    • Twisted limbs
    • Led on back
  • Reduced height of chasers

  • Improved current animations

    • improved running animation
    • improved stab/hit animation to support two handed weapons
  • Chasers can now use different weapons with new animations to match

    • Shovel
    • Yield sign
    • Stop sign
  • Chasers can now drop different items depending on what they are using (e.g. drops shovel when attacking with one)

  • New SFX for the chasers voice and death

  • New reanimation VFX (thanks to jon4rez)

  • Chasers can now break into the ship when the door is closed similar to the giant sapsucker

BUG FIXES:

  • fixed a bug where the chaser would run through the ship door
  • fixed an issue where the chaser was avoidable by walking in circles
  • fixed a bug where there was a lag stutter as the air raid started
  • fixed a bug where players could kill the chaser when not in chasing state
  • fixed a bug where chaser movement could be de-synced for non-host
  • fixed a visual bug where chaser weapon would clip into floor when dormant
  • fixed a bug where the stun length for the chaser was very long

2.0.1

BUFFS:

These buffs aim to make the Chasers more of a threat.

  • Chaser now runs at a speed of 8
  • The chase timer ticks down slower when the Chaser is in a different area to the player (inside/outside)
  • Chaser now attacks much faster, with smaller cooldowns (rapid swinging of weapon)
  • Chaser health increased from 3 to 8
  • Maximum chasers that can spawn increased to 6 (adjusted spawn curve so they are more likely to spawn later in day)
  • Increased detection range to 45 units

IMROVEMENTS AND BUG FIXES:

  • Changed the colour of the reanimation VFX to better suit the Observer
  • Improved Chaser hit detection by making victims take ownership of enemy meaning attacks will be smoother. This bug also fixes chasers 'slowing down' for players who don't own the enemy
  • Nerfed the spawn weights on custom moons of the Observer and it's chasers
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.