using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using InverseTeleporterReshMod.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("InverseTeleporterReshMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("HP")]
[assembly: AssemblyProduct("InverseTeleporterReshMod")]
[assembly: AssemblyCopyright("Copyright © HP 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("cc3a5e7f-4825-4764-8d99-b9ac398f52ef")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace InverseTeleporterReshMod
{
[BepInPlugin("Resh.InverseTeleporterReshMod", "Inverse Teleporter Resh Mod", "1.0.0.0")]
public class InverseTeleporterReshModBase : BaseUnityPlugin
{
private const string modGUID = "Resh.InverseTeleporterReshMod";
private const string modName = "Inverse Teleporter Resh Mod";
private const string modVersion = "1.0.0.0";
private readonly Harmony harmony = new Harmony("Resh.InverseTeleporterReshMod");
private static InverseTeleporterReshModBase Instance;
internal ManualLogSource mls;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("Resh.InverseTeleporterReshMod");
mls.LogInfo((object)"InverseTeleporter mod has awaken");
harmony.PatchAll(typeof(InverseTeleporterReshModBase));
harmony.PatchAll(typeof(ShipTeleporterPatch));
harmony.PatchAll(typeof(ShipTeleporterPatch2));
}
}
}
namespace InverseTeleporterReshMod.Patches
{
[HarmonyPatch(typeof(ShipTeleporter))]
internal class ShipTeleporterPatch
{
[HarmonyPatch("Awake")]
[HarmonyPostfix]
private static void setCooldownAmount(ref float ___cooldownAmount)
{
___cooldownAmount = 10f;
}
}
[HarmonyPatch(typeof(ShipTeleporter))]
internal class ShipTeleporterPatch2
{
[HarmonyPatch("TeleportPlayerOutWithInverseTeleporter")]
[HarmonyPrefix]
private static bool TeleportPlayerOutWithInverseTeleporter(ShipTeleporter __instance, ref int playerObj, ref Vector3 teleportPos)
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
if (StartOfRound.Instance.allPlayerScripts[playerObj].isPlayerDead)
{
StartCoroutine(teleportBodyOut(playerObj, teleportPos));
return false;
}
PlayerControllerB val = StartOfRound.Instance.allPlayerScripts[playerObj];
SetPlayerTeleporterId(val, -1);
if (Object.op_Implicit((Object)(object)Object.FindObjectOfType<AudioReverbPresets>()))
{
Object.FindObjectOfType<AudioReverbPresets>().audioPresets[2].ChangeAudioReverbForPlayer(val);
}
val.isInElevator = false;
val.isInHangarShipRoom = false;
val.isInsideFactory = true;
val.averageVelocity = 0f;
val.velocityLastFrame = Vector3.zero;
StartOfRound.Instance.allPlayerScripts[playerObj].TeleportPlayer(teleportPos, false, 0f, false, true);
StartOfRound.Instance.allPlayerScripts[playerObj].beamOutParticle.Play();
__instance.shipTeleporterAudio.PlayOneShot(__instance.teleporterBeamUpSFX);
StartOfRound.Instance.allPlayerScripts[playerObj].movementAudio.PlayOneShot(__instance.teleporterBeamUpSFX);
if ((Object)(object)val == (Object)(object)GameNetworkManager.Instance.localPlayerController)
{
Debug.Log((object)"Teleporter shaking camera");
HUDManager.Instance.ShakeCamera((ScreenShakeType)1);
}
return false;
}
private static IEnumerator teleportBodyOut(int playerObj, Vector3 teleportPosition)
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
yield return null;
}
private static Coroutine StartCoroutine(IEnumerator routine)
{
return null;
}
private static void SetPlayerTeleporterId(PlayerControllerB playerScript, int teleporterId)
{
}
}
}