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Decompiled source of Helmet Cameras v2.1.5
BepInEx/plugins/HelmetCamera.dll
Decompiled 2 years agousing System; using System.Collections; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using UnityEngine; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("HelmetCamera")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("HelmetCamera")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("b99c4d46-5f13-47b3-a5af-5e3f37772e77")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace HelmetCamera { [BepInPlugin("RickArg.lethalcompany.helmetcameras", "Helmet_Cameras", "2.1.5")] public class PluginInit : BaseUnityPlugin { public static Harmony _harmony; public static ConfigEntry<int> config_isHighQuality; public static ConfigEntry<int> config_renderDistance; public static ConfigEntry<int> config_cameraFps; private void Awake() { //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Expected O, but got Unknown config_isHighQuality = ((BaseUnityPlugin)this).Config.Bind<int>("MONITOR QUALITY", "monitorResolution", 0, "Low FPS affection. High Quality mode. 0 - vanilla (48x48), 1 - vanilla+ (128x128), 2 - mid quality (256x256), 3 - high quality (512x512), 4 - Very High Quality (1024x1024)"); config_renderDistance = ((BaseUnityPlugin)this).Config.Bind<int>("MONITOR QUALITY", "renderDistance", 20, "Low FPS affection. Render distance for helmet camera."); config_cameraFps = ((BaseUnityPlugin)this).Config.Bind<int>("MONITOR QUALITY", "cameraFps", 30, "Very high FPS affection. FPS for helmet camera. To increase YOUR fps, you should low cameraFps value."); _harmony = new Harmony("HelmetCamera"); _harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Helmet_Cameras is loaded with version 2.1.5!"); ((BaseUnityPlugin)this).Logger.LogInfo((object)"--------Helmet camera patch done.---------"); } } public static class PluginInfo { public const string PLUGIN_GUID = "RickArg.lethalcompany.helmetcameras"; public const string PLUGIN_NAME = "Helmet_Cameras"; public const string PLUGIN_VERSION = "2.1.5"; } public class Plugin : MonoBehaviour { private RenderTexture renderTexture; private bool isMonitorChanged = false; private GameObject helmetCameraNew; private bool isSceneLoaded = false; private bool isCoroutineStarted = false; private int currentTransformIndex; private int resolution = 0; private int renderDistance = 50; private float cameraFps = 30f; private float elapsed; private void Awake() { //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Expected O, but got Unknown //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Expected O, but got Unknown //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Expected O, but got Unknown //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Expected O, but got Unknown //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Expected O, but got Unknown resolution = PluginInit.config_isHighQuality.Value; renderDistance = PluginInit.config_renderDistance.Value; cameraFps = PluginInit.config_cameraFps.Value; switch (resolution) { case 0: renderTexture = new RenderTexture(48, 48, 24); break; case 1: renderTexture = new RenderTexture(128, 128, 24); break; case 2: renderTexture = new RenderTexture(256, 256, 24); break; case 3: renderTexture = new RenderTexture(512, 512, 24); break; case 4: renderTexture = new RenderTexture(1024, 1024, 24); break; } } public void Start() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) isCoroutineStarted = false; while ((Object)(object)helmetCameraNew == (Object)null) { helmetCameraNew = new GameObject("HelmetCamera"); } Scene activeScene = SceneManager.GetActiveScene(); if (((Scene)(ref activeScene)).name != "MainMenu") { activeScene = SceneManager.GetActiveScene(); if (((Scene)(ref activeScene)).name != "InitScene") { activeScene = SceneManager.GetActiveScene(); if (((Scene)(ref activeScene)).name != "InitSceneLaunchOptions") { isSceneLoaded = true; Debug.Log((object)"[HELMET_CAMERAS] Starting coroutine..."); ((MonoBehaviour)this).StartCoroutine(LoadSceneEnter()); return; } } } isSceneLoaded = false; isMonitorChanged = false; } private IEnumerator LoadSceneEnter() { Debug.Log((object)"[HELMET_CAMERAS] 5 seconds for init mode... Please wait..."); yield return (object)new WaitForSeconds(5f); isCoroutineStarted = true; if ((Object)(object)GameObject.Find("Environment/HangarShip/Cameras/ShipCamera") != (Object)null) { Debug.Log((object)"[HELMET_CAMERAS] Ship camera founded..."); if (!isMonitorChanged) { ((Renderer)GameObject.Find("Environment/HangarShip/ShipModels2b/MonitorWall/Cube").GetComponent<MeshRenderer>()).materials[2].mainTexture = ((Renderer)GameObject.Find("Environment/HangarShip/ShipModels2b/MonitorWall/Cube.001").GetComponent<MeshRenderer>()).materials[2].mainTexture; ((Renderer)GameObject.Find("Environment/HangarShip/ShipModels2b/MonitorWall/Cube.001").GetComponent<MeshRenderer>()).materials[2].mainTexture = (Texture)(object)renderTexture; helmetCameraNew.AddComponent<Camera>(); ((Behaviour)helmetCameraNew.GetComponent<Camera>()).enabled = false; helmetCameraNew.GetComponent<Camera>().targetTexture = renderTexture; helmetCameraNew.GetComponent<Camera>().cullingMask = 20649983; helmetCameraNew.GetComponent<Camera>().farClipPlane = renderDistance; helmetCameraNew.GetComponent<Camera>().nearClipPlane = 0.55f; isMonitorChanged = true; Debug.Log((object)"[HELMET_CAMERAS] Monitors were changed..."); Debug.Log((object)"[HELMET_CAMERAS] Turning off vanilla internal ship camera"); ((Behaviour)GameObject.Find("Environment/HangarShip/Cameras/ShipCamera").GetComponent<Camera>()).enabled = false; } } } public void Update() { //IL_022b: Unknown result type (might be due to invalid IL or missing references) //IL_023f: Unknown result type (might be due to invalid IL or missing references) //IL_0244: Unknown result type (might be due to invalid IL or missing references) //IL_024f: Unknown result type (might be due to invalid IL or missing references) //IL_0263: Unknown result type (might be due to invalid IL or missing references) //IL_0268: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) //IL_012e: Unknown result type (might be due to invalid IL or missing references) //IL_0142: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_01a7: Unknown result type (might be due to invalid IL or missing references) //IL_01c5: Unknown result type (might be due to invalid IL or missing references) //IL_01d9: Unknown result type (might be due to invalid IL or missing references) //IL_01de: Unknown result type (might be due to invalid IL or missing references) bool flag = isSceneLoaded && isCoroutineStarted; if (flag && StartOfRound.Instance.localPlayerController.isInHangarShipRoom) { helmetCameraNew.SetActive(true); elapsed += Time.deltaTime; if (elapsed > 1f / cameraFps) { elapsed = 0f; ((Behaviour)helmetCameraNew.GetComponent<Camera>()).enabled = true; } else { ((Behaviour)helmetCameraNew.GetComponent<Camera>()).enabled = false; } GameObject val = GameObject.Find("Environment/HangarShip/ShipModels2b/MonitorWall/Cube.001/CameraMonitorScript"); currentTransformIndex = val.GetComponent<ManualCameraRenderer>().targetTransformIndex; TransformAndName val2 = val.GetComponent<ManualCameraRenderer>().radarTargets[currentTransformIndex]; if (!val2.isNonPlayer) { try { helmetCameraNew.transform.SetPositionAndRotation(val2.transform.Find("ScavengerModel/metarig/CameraContainer/MainCamera/HelmetLights").position + new Vector3(0f, 0f, 0f), val2.transform.Find("ScavengerModel/metarig/CameraContainer/MainCamera/HelmetLights").rotation * Quaternion.Euler(0f, 0f, 0f)); DeadBodyInfo[] array = Object.FindObjectsOfType<DeadBodyInfo>(); for (int i = 0; i < array.Length; i++) { if (array[i].playerScript.playerUsername == val2.name) { helmetCameraNew.transform.SetPositionAndRotation(((Component)array[i]).gameObject.transform.Find("spine.001/spine.002/spine.003").position, ((Component)array[i]).gameObject.transform.Find("spine.001/spine.002/spine.003").rotation * Quaternion.Euler(0f, 0f, 0f)); } } return; } catch (NullReferenceException) { Debug.Log((object)"[HELMET_CAMERAS] ERROR NULL REFERENCE"); return; } } helmetCameraNew.transform.SetPositionAndRotation(val2.transform.position + new Vector3(0f, 1.6f, 0f), val2.transform.rotation * Quaternion.Euler(0f, -90f, 0f)); } else if (flag && !StartOfRound.Instance.localPlayerController.isInHangarShipRoom) { helmetCameraNew.SetActive(false); } } } } namespace HelmetCamera.Patches { [HarmonyPatch] internal class HelmetCamera { public static void InitCameras() { GameObject val = GameObject.Find("Environment/HangarShip/Cameras/ShipCamera"); val.AddComponent<Plugin>(); } [HarmonyPatch(typeof(StartOfRound), "Start")] [HarmonyPostfix] public static void InitCamera(ref ManualCameraRenderer __instance) { InitCameras(); } } }