Lethal Company
Install with App

Details

Latest version
1.0.1
Last Updated
First Uploaded
Downloads
3
Likes
0
Size
1.4MB
Dependants

Industrial Gold Safe

Find industrial safes inside facilities, open them with a pixel-style timing challenge, and collect gold scrap from GoldScrapLite. A rare, single-use decoder can open a safe automatically, including one that has permanently jammed.

Safe spawning

Each explorable facility round reserves one guaranteed safe, plus independently rolled extra slots based on the moon's native Risk Level. Placement requires suitable reachable indoor floor.

Risk Level Maximum extra safes Chance per extra slot Total ceiling
D 1 10% 2
C / B 2 30% 3
A / S / S+ / S++ 10 50% 11

The guaranteed safe prefers reachable deep interior rooms. Extra safes use random positions across the whole facility, including shallower and deeper rooms. The default minimum distance between any two safes is 12 metres. All safes remain indoors; the Company destination is excluded. Quantity is reserved once per round and does not reroll on placement retries. Unrecognized risk labels receive only the guaranteed safe.

Placement always checks reachable floor, body and open-door clearance. If the preferred area has no room, the first safe searches wider areas and relaxes distance preferences. Optional extras may be fewer than the rolled count when safe spacing or floor space is insufficient. An interior with no physically valid safe-sized floor cannot be forced to contain a safe; this is logged.

Opening a safe

  • Use the native right-click scan to find Industrial safe and loose Safe decoder objects. Their green markers do not add to the scanner's scrap count or value.
  • Press E at a safe, then press Space when the rotating indicator reaches the highlighted arc. You cannot move or turn during the challenge; Esc cancels.
  • By default, each safe contains 1–5 gold items and requires 3–7 consecutive successes. The reward and required successes are fixed when it spawns. The dial shows only completed successes, leaving the total a surprise.
  • Rotation speeds up and the target narrows through the fifth success. Later steps stay at that difficulty. A miss, timeout, cancellation, death or operator disconnect resets progress and independently has a 25% chance to jam the safe.
  • Opening spawns the gold in front of the door. Default reward probabilities are 70% / 20% / 6% / 3% / 1% for 1 / 2 / 3 / 4 / 5 items. Original gold item effects remain active; duplicate items are possible.

Safe decoder

Every successfully opened safe has a separate 5% chance to drop one decoder, in addition to its gold reward. Decoder-opened safes also make this roll.

Carry a decoder, aim at a closed or jammed safe, and press E to attach it. After 15 seconds, the safe opens automatically. Installation is irreversible: the decoder stays on the door and cannot be recovered. You may walk away while it works. Unused decoders can be taken aboard the ship and saved. They are utility equipment, not sellable scrap, and are not sold in the terminal shop.

Installation and multiplayer

Install IndustrialGoldSafe in your r2modman or Thunderstore profile. The mod manager installs its required dependencies:

Every player must install the same IndustrialGoldSafe and GoldScrapLite versions. The host controls spawning, timing, decoder installation and rewards. This is a content mod with networked objects, so installing it only on the host is insufficient.

Developed and locally tested with Lethal Company v81. Compatibility with other game versions, custom interiors and large multiplayer modpacks is not guaranteed. Automated host-logic and Unity placement checks do not establish real multiplayer acceptance; all players should test their chosen modpack together.

Configuration

Launch once to generate BepInEx/config/IndustrialGoldSafe.cfg, then close the game before editing. Gameplay settings are controlled by the host; AudioVolume is local to each player. The generated setting descriptions are in Chinese.

Configurable options include per-risk extra-slot counts and probabilities, minimum spacing, preferred first-safe depth, timing and target size, failure jam chance, gold counts and weights, excluded gold types, reward value multiplier, decoder drop chance and decoding time. MaxSafes is the global total ceiling, including the guaranteed safe, and defaults to 11. The legacy SpawnChancePercent is no longer used to remove the guaranteed safe.

For testing, TestSpawnNearEntrance places a safe near the indoor main entrance, and TestSpawnDecoderBesideSafe adds a decoder beside each safe. Both default to false. Disable them for normal play. See CONFIG_EXAMPLE.cfg for all settings.

GoldScrapLite's natural-spawn enable switches do not exclude safe rewards; use ExcludedGoldIDs for that. This mod does not change starting credits or shop prices.

Natural gold IDs accepted by ExcludedGoldIDs:

ArtOfGold, ComedyGold, CookieGoldPan, CuddlyGold, DuckOfGold, EarlGold,
ExtremelyGoldenCup, GoldAxle, GoldBeacon, GoldBird, GoldBolt, GoldenAirhorn,
GoldenBell, GoldenBoots, GoldenClock, GoldenEggbeater, GoldenFlask, GoldenGirl,
GoldenGlass, GoldenGrenade, GoldenGrunt, GoldenGuardian, GoldenHorn,
GoldenRetriever, GoldenVision, GolderBar, Goldfish, GoldFishProp, GoldJug,
Goldkeeper, Goldmine, GoldMug, GoldPan, GoldPerfume, GoldPuzzle, GoldRegister,
GoldRemote, GoldRing, GoldSign, GoldSpring, GoldToyRobot, GoldTypeEngine,
JackInTheGold, JacobsLadder, JarOfGoldPickles, Marigold, PurifiedMask,
TalkativeGoldBar, TatteredGoldSheet, TiltControls

Credits and AI disclosure

Safe and decoder models and textures were supplied by Serenta, commissioned through Dot. These in-game models and textures are unchanged; the decoder's inventory icon remains a Unity render of its model. See ART_CREDITS.md and DECODER_CREDITS.md. Code and documentation use the MIT license; the commissioned artwork retains its provider's rights.

The package cover is AI-generated artwork made with OpenAI image generation, using a Unity render of the commissioned safe as a visual reference. Its creatures and setting are independent fan art inspired by Lethal Company, not official game artwork.

Implementation, asset preparation, testing and documentation were assisted by OpenAI Codex. This is an independent community mod and is not affiliated with Zeekerss or an official Lethal Company release.

Recorded sound effects are CC0: rubberduck's metal and wood sounds, Breviceps' Squeaky Metal Door, and Pixeliota's Bank Vault Combination Lock Sound - V6. These are recordings, not AI-generated audio. See AUDIO_CREDITS.txt for details.

Gold rewards come from the separately installed GoldScrapLite, derived from SimonTendo's LCGoldScrapMod. Network prefab registration uses LethalLib. Their code and assets are not embedded in this package.

Thunderstore development is made possible with ads. Please consider making an exception to your adblock.