Config Reference/Mechanics

Updated 2 months ago

Mechanics - Gameplay tweaks

Setting Description Default
StartingMoneyPerPlayer [Host Only] How much starting money the group gets per player. Set to -1 to disable. Adjusts money as players join and leave, until the game starts. Internally capped at 10k. -1
MinimumStartingMoney [Host Only] When paired with StartingMoneyPerPlayer, will ensure a group always starts with at least this much money. Must be at least the value of StartingMoneyPerPlayer. Internally capped at 10k. 30
AllowQuotaRollover [Host Required] If set to true, will keep the surplus money remaining after selling things to the company, and roll it over to the next quota. If clients do not set this, they will see visual desyncs. false
AllowOvertimeBonus [Host Only] If set to false, will prevent the vanilla overtime bonus from being applied after the end of a quota. true
AddHealthRechargeStation [Host Only] If set to true, a medical charging station will be above the ship's battery charger, and can be used to heal to full. WARNING: THIS WILL PREVENT YOU FROM CONNECTING TO ANY OTHER PLAYERS THAT DO NOT ALSO HAVE IT ENABLED! false
ScanCommandUsesExactAmount If set to true, the terminal's scan command (and ScrapLeft monitor) will use display the exact scrap value remaining instead of approximate. false
UnlockDoorsFromInventory If set to true, keys in your inventory do not have to be held when unlocking facility doors. false
KeysHaveInfiniteUses If set to true, keys will not despawn when they are used. false
DestroyKeysAfterOrbiting If set to true, all keys in YOUR inventory (and IF HOSTING, the ship) will be destroyed after orbiting. Works well to nerf KeysHaveInfiniteUses. Players who do not have this enabled will keep keys currently in their inventory. false
SavePlayerSuits If set to true, the host will keep track of every player's last used suit, and will persist between loads and ship resets for each save file. Only works in Online mode. true