Config Reference/Mechanics

Updated 3 months ago

Mechanics - Gameplay tweaks

Setting Description Default
AddHealthRechargeStation [Host Only] If set to true, a medical charging station will be above the ship's battery charger, and can be used to heal to full. false
AllowOvertimeBonus [Host Only] If set to false, will prevent the vanilla overtime bonus from being applied after the end of a quota. true
AllowPickupOfAllItemsPreStart Allows you to pick up all grabbable items before the game is started. true
AllowQuotaRollover [Host Required] If set to true, will keep the surplus money remaining after selling things to the company, and roll it over to the next quota. If clients do not set this, they will see visual desyncs. false
DestroyKeysAfterOrbiting If set to true, all keys in YOUR inventory (and IF HOSTING, the ship) will be destroyed after orbiting. Works well to nerf KeysHaveInfiniteUses. Players who do not have this enabled will keep keys currently in their inventory. false
KeysHaveInfiniteUses If set to true, keys will not despawn when they are used. false
MinimumStartingMoney [Host Only] When paired with StartingMoneyPerPlayer, will ensure a group always starts with at least this much money. Must be at least the value of StartingMoneyPerPlayer. Internally capped at 10k. Leaving this on its default value will ensure no vanilla code is changed. 30
SavePlayerSuits If set to true, the host will keep track of every player's last used suit, and will persist between loads and ship resets for each save file. Only works in Online mode. true
ScanCommandUsesExactAmount If set to true, the terminal's scan command (and ScrapLeft monitor) will use display the exact scrap value remaining instead of approximate. false
ScrapValueWeatherMultipliers [Host Only] You may specify comma separated weather:multiplier (0.1 - 2.0) for all weather types, including modded weather. Default vanilla scrap value multiplier is 0.4, which will default for any unspecified weather type. A recommended value would be 'None:0.4, DustClouds:0.5, Foggy:0.5, Rainy:0.55, Flooded:0.6, Stormy:0.7, Eclipsed:0.8'.
ScrapAmountWeatherMultipliers [Host Only] You may specify comma separated weather:multiplier (1.0 - 5.0) for all weather types, including modded weather. Default vanilla scrap amount multiplier is 1.0, which will default for any unspecified weather type. A recommended value would be 'None:1.0, DustClouds:1.2, Foggy:1.2, Rainy:1.3, Flooded:1.4, Stormy:1.5, Eclipsed:1.6'.
StartingMoneyPerPlayer [Host Only] How much starting money the group gets per player. Set to -1 to disable. Adjusts money as players join and leave, until the game starts. Internally capped at 10k. Leaving this on its default value will ensure no vanilla code is changed. -1
UnlockDoorsFromInventory If set to true, keys in your inventory do not have to be held when unlocking facility doors. false