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Config Reference/Enemies
Updated a month agoEnemies - Settings specific to enemy or AI changes.
Note that all settings should be fully compatible with other popular mods, such as Mirage.
| Setting | Description | Accepted Values | Default |
|---|---|---|---|
| MaskedPlayersAppearAliveOnMonitors | If set to true, when a masked entity kills a player, the player's health and alive status will display false (misleading) info on life status monitors. | true, false | false |
| MaskedEntitiesCopyPlayerLooks | How much masked entities should look like a targeted player. | None, Suit, SuitAndCosmetics | None |
| MaskedEntitiesReachTowardsPlayer | If set to true, masked entities will reach towards the player they are chasing in a zombie-like way. | true, false | true |
| MaskedEntitiesShowPlayerNames | If set to true, masked entities will display their targeted player's name above their head, as well as be scannable if ScanPlayers = True. | true, false | false |
| MaskedEntitiesShowScrapIconChance | The percentage (0-100) a masked entity will spawn with a radar map scrap icon attached. | From 0 to 100 | 0 |
| MaskedEntitiesSpinOnRadar | If set to true, masked entities' radar dots will spin randomly, slightly giving away their identity. | true, false | true |
| MaskedEntitiesWearMasks | If set to true, masked entities will wear their default masks. | true, false | true |
Pages
- Config Reference/Enemies
- Config Reference/Extra Monitors
- Config Reference/Fixes
- Config Reference/Game Launch
- Config Reference/Inventory
- Config Reference/Mechanics
- Config Reference/Misc
- Config Reference/Scanner
- Config Reference/Scrap
- Config Reference/Ship
- Config Reference/Teleporters
- Config Reference/Terminal
- Config Reference/Tools
- Config Reference/UI