CounterClockwiseKey |
If SnapObjectsByDegrees > 0, configures which modifier key spins it CCW. |
LeftShift |
DisableShipCamPostProcessing |
If set to true, the internal and external ship cameras will no longer use post processing. This may improve performance with higher resolution camera settings. |
false |
FreeRotateKey |
If SnapObjectsByDegrees > 0, configures which modifer key activates free rotation. |
LeftAlt |
HideClipboardAndStickyNote |
If set to true, the game will not show the clipboard or sticky note when the game loads. |
false |
HideShipCabinetDoors |
If set to true, the storage shelves in the ship will not have doors. |
false |
LightSwitchScanNode |
If set to true, the light switch will have a scan node attached. |
true |
MoveShipClipboardToWall |
If set to true, the ship's clipboard will not start on the table but instead on the wall in front of the player. |
true |
SaveShipFurniturePlaces |
Determines what ship furniture positions and storage states will not be reset after being fired. |
StartingFurniture |
ShipMapCamRotation |
If specified, makes the ship cam face a specific direction instead of a 45 degree SW angle. |
None |
ShipPlaceablesCollide |
If set to true, placeable ship objects will check for collisions with each other during placement. |
true |
SnapObjectsByDegrees |
Build mode will switch to snap turning (press instead of hold) by this many degrees at a time. Setting it to 0 uses vanilla behavior. |
45 |
SpeakerPlaysIntroVoice |
If set to true, the ship's speaker will play the introductory welcome audio on the first day. |
true |