InverseTeleporterCooldown |
How many seconds to wait in between button presses for the INVERSE teleporter. Vanilla = 210. If using the vanilla value, the teleporter code will not be modified. |
From 1 to 300 |
210 |
KeepItemsDuringInverse |
Whether to keep Held, Non Scrap, or All items in inventory when using the inverse teleporter. WARNING: THIS WILL CAUSE INVENTORY DESYNCS IF OTHER PLAYERS DO NOT SHARE YOUR SETTING! |
None, Held, NonScrap, All |
None |
KeepItemsDuringTeleport |
Whether to keep Held, Non Scrap, or All items in inventory when using the regular teleporter. WARNING: THIS WILL CAUSE INVENTORY DESYNCS IF OTHER PLAYERS DO NOT SHARE YOUR SETTING! |
None, Held, NonScrap, All |
None |
RadarBoostersCanBeTeleported |
[Host Only] If enabled, radar boosters can be affected by the specified type of teleporters. If the host has this setting enabled, unmodded clients may experience desyncs with radar boosters and teleporters. |
Disabled, OnlyRegular, OnlyInverse, RegularAndInverse |
Disabled |
RegularTeleporterCooldown |
How many seconds to wait in between button presses for the REGULAR teleporter. Vanilla = 10. If using the vanilla value, the teleporter code will not be modified. |
From 1 to 300 |
10 |