MaskedPlayersAppearAliveOnMonitors |
If set to true, when a masked entity kills a player, the player's health and alive status will display false (misleading) info on life status monitors. |
true, false |
false |
MaskedEntitiesCopyPlayerLooks |
How much masked entities should look like a targeted player. |
None, Suit, SuitAndCosmetics |
None |
MaskedEntitiesReachTowardsPlayer |
If set to true, masked entities will reach towards the player they are chasing in a zombie-like way. |
true, false |
true |
MaskedEntitiesShowPlayerNames |
If set to true, masked entities will display their targeted player's name above their head, as well as be scannable if ScanPlayers = True. |
true, false |
false |
MaskedEntitiesShowScrapIconChance |
The percentage (0-100) a masked entity will spawn with a radar map scrap icon attached. |
From 0 to 100 |
0 |
MaskedEntitiesSpinOnRadar |
If set to true, masked entities' radar dots will spin randomly, slightly giving away their identity. |
true, false |
true |
MaskedEntitiesWearMasks |
If set to true, masked entities will wear their default masks. |
true, false |
true |