Config Reference/Enemies

Updated 2 months ago

Enemies - Settings specific to enemy or AI changes.

Note that all settings should be fully compatible with other popular mods, such as Mirage.

Setting Description Accepted Values Default
MaskedPlayersAppearAliveOnMonitors If set to true, when a masked entity kills a player, the player's health and alive status will display false (misleading) info on life status monitors. true, false false
MaskedEntitiesCopyPlayerLooks How much masked entities should look like a targeted player. None, Suit, SuitAndCosmetics None
MaskedEntitiesReachTowardsPlayer If set to true, masked entities will reach towards the player they are chasing in a zombie-like way. true, false true
MaskedEntitiesShowPlayerNames If set to true, masked entities will display their targeted player's name above their head, as well as be scannable if ScanPlayers = True. true, false false
MaskedEntitiesShowScrapIconChance The percentage (0-100) a masked entity will spawn with a radar map scrap icon attached. From 0 to 100 0
MaskedEntitiesSpinOnRadar If set to true, masked entities' radar dots will spin randomly, slightly giving away their identity. true, false true
MaskedEntitiesWearMasks If set to true, masked entities will wear their default masks. true, false true