Lethal Company

Required mods (110)

This package requires the following packages to work.
Combines the original company speech with the Phone Guy speech from the first FNAF 1st night.
Version:1.0.1
Displays the ingame push-to-talk icon, when detecting voice activity
Version:1.0.4
Reduces stuttering during level loading
Version:0.1.22
Makes eyeless mouthdogs killable with shotguns. Client-side, works in public lobbies. Vanilla damage unchanged.
Version:1.0.1
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Version:1.4.6
Allows you to spectate enemies when dead.
Version:2.7.0
Adds 8 different colours for the Hygrodere including a rainbow one.
Version:0.1.18
Toolkit for making enemy skins in the unity editor
Version:1.3.4
Compatibility mod for custom enemy skins.
Version:1.4.6
Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Version:3.9.0
Adds the SCP foundation as a potential dungeon to explore.
Version:4.3.4
Unlocks all of the base game suits immediately for free.
Version:1.0.7
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2100
Plays music from Pizza Tower when the early ship leave alert appears
Version:2.4.0
flashlights get dimmer as the battery gets low
Version:1.0.1
API to simplify model replacement
Version:2.4.16
Fixes several issues with Barbers. Now allows restoring spawn behaviors from previous versions of the game.
Version:1.3.0
A collection of rebalances for several aspects of the game. Fully configurable, and fully networked - the host controls everything!
Version:0.2.2
Fixes a lot of miscellaneous gameplay issues with vanilla. See store description for more details (and recommendations for other great bugfix packages)
Version:1.13.3
Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't.
Version:1.7.0
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