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Decompiled source of HDLethalCompany v1.5.6
BepInEx/plugins/HDLethalCompany.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using GameNetcodeStuff; using HDLethalCompany.Patch; using HDLethalCompany.Tools; using HarmonyLib; using TMPro; using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Rendering.HighDefinition; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("HDLethalCompanyRemake")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("HDLethalCompanyRemake")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("7f379bc1-1fd4-4c72-9247-a181862eec6b")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace HDLethalCompany { [BepInPlugin("HDLethalCompany", "HDLethalCompany-Sligili", "1.5.6")] public class HDLethalCompanyInitialization : BaseUnityPlugin { private static ConfigEntry<float> config_ResMult; private static ConfigEntry<bool> config_EnablePostProcessing; private static ConfigEntry<bool> config_EnableFog; private static ConfigEntry<bool> config_EnableAntialiasing; private static ConfigEntry<bool> config_EnableResolution; private static ConfigEntry<bool> config_EnableFoliage; private static ConfigEntry<int> config_FogQuality; private static ConfigEntry<int> config_TextureQuality; private static ConfigEntry<int> config_LOD; private static ConfigEntry<int> config_ShadowmapQuality; private Harmony _harmony; private void Awake() { //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Expected O, but got Unknown ((BaseUnityPlugin)this).Logger.LogInfo((object)"HDLethalCompany loaded"); ConfigFile(); GraphicsPatch.assetBundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "HDLethalCompany/hdlethalcompany")); _harmony = new Harmony("HDLethalCompany"); _harmony.PatchAll(typeof(GraphicsPatch)); } private void ConfigFile() { config_ResMult = ((BaseUnityPlugin)this).Config.Bind<float>("RESOLUTION", "Value", 2.233f, "Resolution Scale Multiplier - <EXAMPLES -> | 1.000 = 860x520p | 2.233 =~ 1920x1080p | 2.977 = 2560x1440p | 4.465 = 3840x2060p > - The UI scanned elements have slightly incorrect offsets after 3.000"); config_EnableResolution = ((BaseUnityPlugin)this).Config.Bind<bool>("RESOLUTION", "EnableRes", true, "Resolution Fix - In case you wanna use another resolution mod or apply any widescreen mod while keeping the graphics settings"); config_EnableAntialiasing = ((BaseUnityPlugin)this).Config.Bind<bool>("EFFECTS", "EnableAA", false, "Anti-Aliasing (Unity's SMAA)"); config_EnablePostProcessing = ((BaseUnityPlugin)this).Config.Bind<bool>("EFFECTS", "EnablePP", true, "Post-Processing (Color grading)"); config_TextureQuality = ((BaseUnityPlugin)this).Config.Bind<int>("EFFECTS", "TextureQuality", 3, "Texture Resolution Quality - <PRESETS -> | 0 = VERY LOW (1/8) | 1 = LOW (1/4) | 2 = MEDIUM (1/2) | 3 = HIGH (1/1 VANILLA) >"); config_FogQuality = ((BaseUnityPlugin)this).Config.Bind<int>("EFFECTS", "FogQuality", 1, "Volumetric Fog Quality - <PRESETS -> | 0 = VERY LOW | 1 = VANILLA FOG | 2 = MEDIUM | 3 = HIGH >"); config_EnableFog = ((BaseUnityPlugin)this).Config.Bind<bool>("EFFECTS", "EnableFOG", true, "Volumetric Fog Toggle - Use this as a last resource in case lowering the fog quality is not enough to get decent performance"); config_LOD = ((BaseUnityPlugin)this).Config.Bind<int>("EFFECTS", "LOD", 1, "Level Of Detail - <PRESETS -> | 0 = LOW (HALF DISTANCE) | 1 = VANILLA | 2 = HIGH (TWICE THE DISTANCE) >"); config_ShadowmapQuality = ((BaseUnityPlugin)this).Config.Bind<int>("EFFECTS", "ShadowQuality", 3, "Shadows Resolution - <PRESETS -> 0 = VERY LOW (SHADOWS DISABLED)| 1 = LOW (256) | 2 = MEDIUM (1024) | 3 = VANILLA (2048) > - Shadowmap max resolution"); config_EnableFoliage = ((BaseUnityPlugin)this).Config.Bind<bool>("EFFECTS", "EnableF", true, "Foliage Toggle - If the game camera should or not render bushes/grass (trees won't be affected)"); GraphicsPatch.m_enableFoliage = config_EnableFoliage.Value; GraphicsPatch.m_enableResolutionFix = config_EnableResolution.Value; GraphicsPatch.m_setShadowQuality = config_ShadowmapQuality.Value; GraphicsPatch.m_setLOD = config_LOD.Value; GraphicsPatch.m_setTextureResolution = config_TextureQuality.Value; GraphicsPatch.m_setFogQuality = config_FogQuality.Value; GraphicsPatch.multiplier = config_ResMult.Value; GraphicsPatch.anchorOffsetZ = 0.123f * config_ResMult.Value + 0.877f; GraphicsPatch.m_widthResolution = 860f * config_ResMult.Value; GraphicsPatch.m_heightResolution = 520f * config_ResMult.Value; GraphicsPatch.m_enableAntiAliasing = config_EnableAntialiasing.Value; GraphicsPatch.m_enableFog = config_EnableFog.Value; GraphicsPatch.m_enablePostProcessing = config_EnablePostProcessing.Value; } } public static class PluginInfo { public const string Guid = "HDLethalCompany"; public const string Name = "HDLethalCompany-Sligili"; public const string Ver = "1.5.6"; } } namespace HDLethalCompany.Tools { public class Reflection { public static object GetInstanceField(Type type, object instance, string fieldName) { BindingFlags bindingAttr = BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic; FieldInfo field = type.GetField(fieldName, bindingAttr); return field.GetValue(instance); } public static object CallMethod(object instance, string methodName, params object[] args) { MethodInfo method = instance.GetType().GetMethod(methodName, BindingFlags.Instance | BindingFlags.NonPublic); if (method != null) { return method.Invoke(instance, args); } return null; } } } namespace HDLethalCompany.Patch { internal class GraphicsPatch { public static bool m_enablePostProcessing; public static bool m_enableFog; public static bool m_enableAntiAliasing; public static bool m_enableResolutionFix; public static bool m_enableFoliage = true; public static int m_setFogQuality; public static int m_setTextureResolution; public static int m_setLOD; public static int m_setShadowQuality; private static HDRenderPipelineAsset myAsset; public static AssetBundle assetBundle; public static float anchorOffsetX = 439.48f; public static float anchorOffsetY = 244.8f; public static float anchorOffsetZ; public static float multiplier; public static float m_widthResolution; public static float m_heightResolution; [HarmonyPatch(typeof(PlayerControllerB), "Start")] [HarmonyPrefix] private static void StartPrefix(PlayerControllerB __instance) { //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) Object[] array = Resources.FindObjectsOfTypeAll(typeof(HDAdditionalCameraData)); foreach (Object obj in array) { HDAdditionalCameraData val = (HDAdditionalCameraData)(object)((obj is HDAdditionalCameraData) ? obj : null); if (!(((Object)((Component)val).gameObject).name == "MapCamera")) { val.customRenderingSettings = true; ToggleCustomPass(val, m_enablePostProcessing); SetLevelOfDetail(val); ToggleVolumetricFog(val, m_enableFog); if (!m_enableFoliage) { LayerMask val2 = LayerMask.op_Implicit(((Component)val).GetComponent<Camera>().cullingMask); val2 = LayerMask.op_Implicit(LayerMask.op_Implicit(val2) & -1025); ((Component)val).GetComponent<Camera>().cullingMask = LayerMask.op_Implicit(val2); } SetShadowQuality(assetBundle, val); if (!(((Object)((Component)val).gameObject).name == "SecurityCamera") && !(((Object)((Component)val).gameObject).name == "ShipCamera")) { SetAntiAliasing(val); } } } array = null; SetTextureQuality(); SetFogQuality(); if (m_enableResolutionFix && multiplier != 1f) { int width = (int)Math.Round(m_widthResolution, 0); int height = (int)Math.Round(m_heightResolution, 0); ((Texture)__instance.gameplayCamera.targetTexture).width = width; ((Texture)__instance.gameplayCamera.targetTexture).height = height; } } [HarmonyPatch(typeof(RoundManager), "GenerateNewFloor")] [HarmonyPrefix] private static void RoundPostFix() { SetFogQuality(); if (m_setLOD == 0) { RemoveLodFromGameObject("CatwalkStairs"); } } [HarmonyPatch(typeof(HUDManager), "UpdateScanNodes")] [HarmonyPostfix] private static void UpdateScanNodesPostfix(PlayerControllerB playerScript, HUDManager __instance) { //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0249: Unknown result type (might be due to invalid IL or missing references) //IL_024e: Unknown result type (might be due to invalid IL or missing references) //IL_0253: Unknown result type (might be due to invalid IL or missing references) //IL_0264: Unknown result type (might be due to invalid IL or missing references) //IL_0276: Unknown result type (might be due to invalid IL or missing references) //IL_028b: Unknown result type (might be due to invalid IL or missing references) //IL_029e: Unknown result type (might be due to invalid IL or missing references) //IL_02b0: Unknown result type (might be due to invalid IL or missing references) //IL_02c2: Unknown result type (might be due to invalid IL or missing references) //IL_02c7: Unknown result type (might be due to invalid IL or missing references) //IL_0322: Unknown result type (might be due to invalid IL or missing references) //IL_02fe: Unknown result type (might be due to invalid IL or missing references) if (anchorOffsetZ > 1.238f) { anchorOffsetZ = 1.238f; } if (!m_enableResolutionFix || multiplier == 1f) { return; } Vector3 zero = Vector3.zero; bool flag = false; for (int i = 0; i < __instance.scanElements.Length; i++) { if ((Traverse.Create((object)__instance).Field("scanNodes").GetValue() as Dictionary<RectTransform, ScanNodeProperties>).Count > 0 && (Traverse.Create((object)__instance).Field("scanNodes").GetValue() as Dictionary<RectTransform, ScanNodeProperties>).TryGetValue(__instance.scanElements[i], out var value) && (Object)(object)value != (Object)null) { try { if ((bool)Reflection.CallMethod(__instance, "NodeIsNotVisible", value, i)) { continue; } if (!((Component)__instance.scanElements[i]).gameObject.activeSelf) { ((Component)__instance.scanElements[i]).gameObject.SetActive(true); ((Component)__instance.scanElements[i]).GetComponent<Animator>().SetInteger("colorNumber", value.nodeType); if (value.creatureScanID != -1) { Traverse.Create((object)__instance).Method("AttemptScanNewCreature", new object[1] { value.creatureScanID }); } } goto IL_0186; } catch (Exception arg) { Debug.LogError((object)$"Error in updatescanNodes A: {arg}"); goto IL_0186; } } (Traverse.Create((object)__instance).Field("scanNodes").GetValue() as Dictionary<RectTransform, ScanNodeProperties>).Remove(__instance.scanElements[i]); ((Component)__instance.scanElements[i]).gameObject.SetActive(false); continue; IL_0186: try { Traverse.Create((object)__instance).Field("scanElementText").SetValue((object)((Component)__instance.scanElements[i]).gameObject.GetComponentsInChildren<TextMeshProUGUI>()); if ((Traverse.Create((object)__instance).Field("scanElementText").GetValue() as TextMeshProUGUI[]).Length > 1) { ((TMP_Text)(Traverse.Create((object)__instance).Field("scanElementText").GetValue() as TextMeshProUGUI[])[0]).text = value.headerText; ((TMP_Text)(Traverse.Create((object)__instance).Field("scanElementText").GetValue() as TextMeshProUGUI[])[1]).text = value.subText; } if (value.nodeType == 2) { flag = true; } zero = playerScript.gameplayCamera.WorldToScreenPoint(((Component)value).transform.position); ((Transform)__instance.scanElements[i]).position = new Vector3(((Transform)__instance.scanElements[i]).position.x, ((Transform)__instance.scanElements[i]).position.y, 12.17f * anchorOffsetZ); __instance.scanElements[i].anchoredPosition = Vector2.op_Implicit(new Vector3(zero.x - anchorOffsetX * multiplier, zero.y - anchorOffsetY * multiplier)); if (!(multiplier > 3f)) { ((Transform)__instance.scanElements[i]).localScale = new Vector3(multiplier, multiplier, multiplier); } else { ((Transform)__instance.scanElements[i]).localScale = new Vector3(3f, 3f, 3f); } } catch (Exception arg2) { Debug.LogError((object)$"Error in updatescannodes B: {arg2}"); } } try { if (!flag) { __instance.totalScrapScanned = 0; Traverse.Create((object)__instance).Field("totalScrapScannedDisplayNum").SetValue((object)0); Traverse.Create((object)__instance).Field("addToDisplayTotalInterval").SetValue((object)0.35f); } __instance.scanInfoAnimator.SetBool("display", (int)Reflection.GetInstanceField(typeof(HUDManager), __instance, "scannedScrapNum") >= 2 && flag); } catch (Exception arg3) { Debug.LogError((object)$"Error in updatescannodes C: {arg3}"); } } public static void SetShadowQuality(AssetBundle assetBundle, HDAdditionalCameraData cameraData) { //IL_005c: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)assetBundle == (Object)null) { Debug.LogError((object)"HDLETHALCOMPANY: Something is wrong with the Asset Bundle - Null"); return; } ((BitArray128)(ref cameraData.renderingPathCustomFrameSettingsOverrideMask.mask))[20u] = true; ((FrameSettings)(ref cameraData.renderingPathCustomFrameSettings)).SetEnabled((FrameSettingsField)20, (m_setShadowQuality != 0) ? true : false); myAsset = (HDRenderPipelineAsset)((m_setShadowQuality != 1) ? ((m_setShadowQuality != 2) ? ((object)(HDRenderPipelineAsset)QualitySettings.renderPipeline) : ((object)(myAsset = assetBundle.LoadAsset<HDRenderPipelineAsset>("Assets/HDLethalCompany/MediumShadowsAsset.asset")))) : (myAsset = assetBundle.LoadAsset<HDRenderPipelineAsset>("Assets/HDLethalCompany/VeryLowShadowsAsset.asset"))); QualitySettings.renderPipeline = (RenderPipelineAsset)(object)myAsset; } public static void SetLevelOfDetail(HDAdditionalCameraData cameraData) { //IL_005f: Unknown result type (might be due to invalid IL or missing references) if (m_setLOD != 1) { ((BitArray128)(ref cameraData.renderingPathCustomFrameSettingsOverrideMask.mask))[60u] = true; ((BitArray128)(ref cameraData.renderingPathCustomFrameSettingsOverrideMask.mask))[61u] = true; ((FrameSettings)(ref cameraData.renderingPathCustomFrameSettings)).SetEnabled((FrameSettingsField)60, true); ((FrameSettings)(ref cameraData.renderingPathCustomFrameSettings)).SetEnabled((FrameSettingsField)61, true); cameraData.renderingPathCustomFrameSettings.lodBiasMode = (LODBiasMode)2; cameraData.renderingPathCustomFrameSettings.lodBias = ((m_setLOD == 0) ? 0.6f : 2.3f); if (m_setLOD == 0 && ((Component)cameraData).GetComponent<Camera>().farClipPlane > 180f) { ((Component)cameraData).GetComponent<Camera>().farClipPlane = 170f; } } } public static void SetTextureQuality() { if (m_setTextureResolution < 3) { int globalTextureMipmapLimit = 3 - m_setTextureResolution; QualitySettings.globalTextureMipmapLimit = globalTextureMipmapLimit; } } public static void SetAntiAliasing(HDAdditionalCameraData cameraData) { //IL_0011: Unknown result type (might be due to invalid IL or missing references) if (m_enableAntiAliasing) { cameraData.antialiasing = (AntialiasingMode)3; } } public static void ToggleCustomPass(HDAdditionalCameraData cameraData, bool enable) { ((BitArray128)(ref cameraData.renderingPathCustomFrameSettingsOverrideMask.mask))[6u] = true; ((FrameSettings)(ref cameraData.renderingPathCustomFrameSettings)).SetEnabled((FrameSettingsField)6, enable); } public static void ToggleVolumetricFog(HDAdditionalCameraData cameraData, bool enable) { ((BitArray128)(ref cameraData.renderingPathCustomFrameSettingsOverrideMask.mask))[28u] = true; ((FrameSettings)(ref cameraData.renderingPathCustomFrameSettings)).SetEnabled((FrameSettingsField)28, enable); } public static void SetFogQuality() { Object[] array = Resources.FindObjectsOfTypeAll(typeof(Volume)); if (array.Length == 0) { Debug.LogError((object)"No volumes found"); return; } Fog val2 = default(Fog); foreach (Object obj in array) { Volume val = (Volume)(object)((obj is Volume) ? obj : null); if (val.sharedProfile.TryGet<Fog>(ref val2)) { ((VolumeParameter<int>)(object)((VolumeComponentWithQuality)val2).quality).Override(3); switch (m_setFogQuality) { case -1: val2.volumetricFogBudget = 0.05f; val2.resolutionDepthRatio = 0.5f; break; case 0: val2.volumetricFogBudget = 0.05f; val2.resolutionDepthRatio = 0.5f; break; case 2: val2.volumetricFogBudget = 0.333f; val2.resolutionDepthRatio = 0.666f; break; case 3: val2.volumetricFogBudget = 0.666f; val2.resolutionDepthRatio = 0.5f; break; } } } } public static void RemoveLodFromGameObject(string name) { Object[] array = Resources.FindObjectsOfTypeAll(typeof(LODGroup)); foreach (Object obj in array) { LODGroup val = (LODGroup)(object)((obj is LODGroup) ? obj : null); if (((Object)((Component)val).gameObject).name == name) { val.enabled = false; } } } } }