Exhausted Batteries
Battery capacity control for every item: purchases arrive discharged, global & per-item multipliers, charging-station use limit, flashlight dimming, Russian (RTLC) support.Changelog
1.1.0
Added
- Host-authoritative config sync: clients apply the host's config over the network, effects only under host authority (Thunderstore-compliant, no client-side advantage).
- Charging station is now a single shared pool for the whole lobby (was per-player).
- Lightning: a bolt that strikes a battery item fully charges it (
LightningChargesItems). - Lightning: a bolt intercepted by the ship's lightning rod (ship power surge) adds a charge to the station (
LightningChargesStation). - Carry-over of unused charging-station charges to the next day (
CarryOverUnusedCharges). - Explode-when-empty: using an empty charging station makes it explode (
ExplodeWhenEmpty). - Flashlight dimming as the battery drains (
EnableFlashlightDimming,DimStartCharge,MinBrightness). - Russian localization, auto-detected alongside RTLC, with a
Languageoption. InitialChargeMultiplierfor the starting charge of non-discharged (loot) items.
Changed
- Charging-station reset / carry-over now happens on ship take-off (
ShipLeave), not on landing, so the charge carries through the whole expedition and only refreshes when you leave the moon. - Charging-station explosion now uses a mine-like lethal radius and spawns inside the station.
Fixed
- Flashlight dimming had no effect (was patching the wrong Update); now patches
FlashlightItem.Update. - Ship lightning is detected via the ship power surge (lightning rod), not by strike position (vanilla lightning never lands near the ship).
1.0.0
- Initial release.
- Global and per-item battery capacity multipliers, including pre-declared modded items (Mapper, Geigercounter).
- Store-bought battery items arrive fully discharged.
- Ship charging-station use limit with a remaining-count shown in the hover text.
