Lethal Company
Install

Details

Last Updated
First Uploaded
Downloads
655
Likes
1
Size
48KB
Dependency string
Solon-MonstersGordion-1.5.3
Dependants

MonstersGordion

MonstersGordion

Bring the monsters to the Company. MonstersGordion spawns vanilla Lethal Company enemies inside the Company building on 71-Gordion — the one moon that is normally completely safe — on the navmesh baked by NavMeshInCompanyRedux. Timers, weights, caps, floor balance and every enemy are fully configurable.

Host-authoritative: only the host spawns; clients receive enemies through the game's own netcode. Built and tested against game v81.

Monsters in the Company building

What it does

  • A timer picks a random interval and, while below the global cap, spawns a weighted-random enemy on a reachability-checked point of the interior navmesh — no monsters stuck on roofs, shelves or in pits.
  • Upper/lower floor balance and an outdoor/indoor pool split so both the cramped basement and the open landing level stay populated.
  • Every spawnable enemy gets its own config block (Enabled, SpawnWeight, MinSpawnCount, MaxSpawnCount). By default only GlobalCap limits the moon's total population — cap individual types yourself if you want.
  • A blacklist / whitelist for the whole moon (optionally applied to enemies other mods spawn too), and a one-switch toggle for harmless ambient creatures.

Monsters

Work great (on by default): every interior enemy — Bracken, Thumper, Hoarding Bug, Snare Flea, Bunker Spider, Coil-Head, Ghost Girl, Spore Lizard, Nutcracker, Jester, Masked, Hygrodere, Butler, Barber, Maneater — plus Stingray, Tulip Snake, the outdoor threats that path fine indoors (Baboon Hawk, Eyeless Dog, Forest Keeper, Old Bird, Giant Kiwi — nest-requiring ones get their nest placed automatically) and the ambient bee swarms.

Made to work here (experimental, opt-in):

  • 🐆 Feiopar (leopard) — the mod grows real dead trees on the navmesh so it can climb, perch and pounce, just like outdoors.
  • 🪱 Earth Leviathan (worm) — breaches up through the Company floor.
  • 🌸 Cadaver Bloom — planted as standalone corpse traps that burst and chase when you walk close (no dungeon needed).

Every landing writes a spawnability report to the log, and any enemy that keeps dying instantly is auto-disabled so nothing gets spammed.

Integrations (all optional, auto-detected)

Mod What it adds
NavMeshInCompanyRedux required — the interior navmesh everything spawns on
ToilHead per-enemy turret chances for Coil-Head, Manticoil and Masked
StarlancerAIFix its EnemyAI.Start fix applies automatically
BrutalCompanyMinus(ExtraReborn) shares one enemy budget via CountForeignEnemies
FoxLover technique vain shrouds grown so the Kidnapper Fox can live here

Installation

Install with a mod manager (r2modman / Thunderstore Mod Manager) and dependencies are pulled in automatically. Manual: drop MonstersGordion.dll into BepInEx/plugins/ and install the dependencies yourself. Configuration lives in BepInEx/config/Timofey.MonstersGordion.cfg and applies on game restart.

Config highlights

Section Key Default Meaning
General GlobalCap 5 max enemies alive at once (raise for chaos)
General MinSpawnInterval / MaxSpawnInterval 15 / 45 random delay range, seconds
Balance UpperFloorSpawnShare 70 % of spawns at the ship-landing level
Balance OutsideEnemyShare 50 % chance to pick an outdoor enemy type
Balance AllowHarmlessCreatures true toggle Manticoil + Roaming Locust swarm
Advanced ExcludedEnemies / ExcludedEnemiesIsWhitelist blacklist, or flip to a whitelist
Advanced ForeignEnemies RemoveExcluded apply the list to other mods' spawns too

Per-enemy sections ([Enemy.Flowerman], …) set Enabled, SpawnWeight, MinSpawnCount, MaxSpawnCount. MaxSpawnCount defaults high, so GlobalCap is the only limit until you cap a type yourself.

Credits

Made by Timofey. Vain-shroud technique inspired by ButteryStancakes' FoxLover. Not affiliated with Zeekerss or Lethal Company.

Thunderstore development is made possible with ads. Please consider making an exception to your adblock.