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Swaggies-ClearanceIndicator-0.9.0 icon

ClearanceIndicator

Show your current progress on collecting the moon's scrap.

Date uploaded 2 months ago
Version 0.9.0
Download link Swaggies-ClearanceIndicator-0.9.0.zip
Downloads 2089
Dependency string Swaggies-ClearanceIndicator-0.9.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
AinaVT-LethalConfig-1.4.2 icon
AinaVT-LethalConfig

Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.

Preferred version: 1.4.2

README

Clearance Indicator

Clearance Indicator is a simple Lethal Company mod that shows you how much scrap you've collected from the moon you're on. It updates in real time as you deliver scrap into the ship. CI is a client-sided mod, only you need it for it to work. Please report bugs to me on Discord: @swaggies.

The Clearance Indicator will appear once the ship has fully landed (roughly between 8:05 AM and 8:10 AM), and will disappear after the Performance Report screen. On the Company Building, Clearance Indicator will instead show your Profit Quota.

Showcase

Things You Should Note

  • This mod WILL spoil gameplay. This provides information you normally wouldn't know, so use for fun!
  • Only items brought to the ship will be counted. If items are taken out of the ship, the counter will not go down. The counter is only updated once the "(item) collected!" graphic appears at the bottom right of the screen.
  • The counter may not be equal to the collected value in the Performance Report in some scenarios, such as gifts being opened or scrap being taken out of the ship and not brought back.
    • If you speculate there could be an error with the mod, feel free to report to me, and I can look into it.
  • The total scrap value amount updates in real-time, so this may indicate new scrap such as Hives or Nutcracker Shotguns.

Early Stage

Hey! This mod is in a very early stage and may not work correctly (yet). As stated above, please report any bugs to me on Discord. If you have suggestions, I'll gladly accept those too!


clearanceindicator version 0.9.0

lethal company version 49

CHANGELOG

1.0.0

Customization

You can now customize a lot of features about Clearance Indicator. A full list of configuration options can be found below:

Clearance Indicator

  • Whether or not to show the indicator while you're dead
  • Whether or not to show the total scrap value alongside current collected value
  • Whether or not to show the current profit quota when landing on the Company Building
  • How much the counter increments by when it counts
  • How quickly the counter catches up to the actual value if it falls behind
  • How often the counter updates
  • Whether or not to play the scanned scrap total SFX when counting

Text Options

  • Whether to make the text all uppercase or normal
  • If the "collected" / "profit quota" text should be on the same line as the value text, or on separate lines
  • If the current value should be prefixed with a dollar sign ($)
  • Text size for the label ("Collected" / "Profit Quota")
  • Text size for the current value ("a /b")
  • Text size for the total value ("a /b")
  • Font size for the entire indicator

Visual Alignment

  • Which corner of the screen the indicator is bound to (top/bottom, left/right)
  • Horizontal offset of the indicator
  • Vertical offset of the indicator

Changes & Fixes

  • Fixed an issue where the count SFX would play when routing to Gordion or when the profit quota was met
  • The indicator will now show when scrap values have been synced, which will make the indicator show up a bit earlier than previously
    • For Gordion, the indicator will show up as soon as the lever is pulled
  • LethalConfig will be labelled as a Thunderstore dependency, despite not being required. This is to allow players to customize Clearance Indicator to their liking without needing to restart their game every time they make a small adjustment.