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RenderCaves

Fixes bodycam 'No Signal' in Mineshaft caves by forcing interior geometry to render for spectators and terminal monitors

CHANGELOG

Changelog

v1.0.0

  • Initial release
  • Patches ManualCameraRenderer.LateUpdate to re-enable bodycam rendering when playerIsInCaves is true
  • Patches ManualCameraRenderer.MeetsCameraEnabledConditions to suppress "Lost Signal" UI overlay in caves
  • Patches StartOfRound.UpdateOcclusionCuller to force cave tile geometry loading for spectators
  • Full BepInEx config support for toggling each fix independently