ForceGrabItem
This mod breaks some laws of physics to allow you to grab items that are stuck behind InteractTriggers.
Date uploaded | a month ago |
Version | 1.2.1 |
Download link | TestAccount666-ForceGrabItem-1.2.1.zip |
Downloads | 1710 |
Dependency string | TestAccount666-ForceGrabItem-1.2.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Rune580-LethalCompany_InputUtils
API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.
Preferred version: 0.7.1README
Force Grab Item Mod
This mod breaks some laws of physics to allow you to grab items that are stuck behind InteractTriggers.
Ever had a troll put a bee hive inside the charger?
No?
Oh...
But I'm sure you had a friend dying right at the main entrance and couldn't pick up his items!
No again?
Well... Umm, this is embarrassing...
It's not a very common issue, but it bugged me personally since I started playing Lethal Company, so I finally fixed
it.
Oh... Have i mentioned that this mod should also allow you to grab items though door triggers?
No? Well, now I have :)
(This means you now won't have issues with accidentally closing doors when grabbing items inside door frames)
**NOTE:
** HydratedDragon's BetterItemHandling
is supported! :)
Yes, I have a note addiction
Not funny? Sorry, I'll stop...
CHANGELOG
Force Grab Item Mod
1.2.1
* Fixed being able to grab items through the facility locker
# Code structure changes
1.2.0
+ Added support for Television_Controller
mod (I recommend searching for an alternative)
# Code restructure
1.1.4
# Forgot to mention that I also added a new dependency...
+ Added Key to temporarily disable ForceGrab
# ForceGrab is now disabled, if an InteractTrigger is being held
1.1.3
+ Added License
# Project is now Open Source
1.1.2
* Fixed NullReferenceException that, in some cases, occured at startup
1.1.1:
+ Added message to inform that some mods may not work properly
* Fixed lag and thrown errors caused by trying to find BetterItemHandling class
1.1.0:
+ Added API for other mods to hook into
* Fixed issue that caused the mod to not work
- You can no longer grab items through doors. Only through door triggers
# Some mods may now be incompatible. Please report issues
1.0.0:
+ Initial Release
- Removed Hero- Oh wait, wrong game