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TestAccount666-ForceGrabItem-1.2.1 icon

ForceGrabItem

This mod breaks some laws of physics to allow you to grab items that are stuck behind InteractTriggers.

Date uploaded a month ago
Version 1.2.1
Download link TestAccount666-ForceGrabItem-1.2.1.zip
Downloads 1710
Dependency string TestAccount666-ForceGrabItem-1.2.1

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Rune580-LethalCompany_InputUtils-0.7.1 icon
Rune580-LethalCompany_InputUtils

API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.

Preferred version: 0.7.1

README

Force Grab Item Mod

This mod breaks some laws of physics to allow you to grab items that are stuck behind InteractTriggers.

Ever had a troll put a bee hive inside the charger?
No?
Oh...
But I'm sure you had a friend dying right at the main entrance and couldn't pick up his items!
No again?
Well... Umm, this is embarrassing...

It's not a very common issue, but it bugged me personally since I started playing Lethal Company, so I finally fixed it.
Oh... Have i mentioned that this mod should also allow you to grab items though door triggers?
No? Well, now I have :)

(This means you now won't have issues with accidentally closing doors when grabbing items inside door frames)

**NOTE: ** HydratedDragon's BetterItemHandling is supported! :)
Yes, I have a note addiction
Not funny? Sorry, I'll stop...

CHANGELOG

Force Grab Item Mod

1.2.1

* Fixed being able to grab items through the facility locker
# Code structure changes

1.2.0

+ Added support for Television_Controller mod (I recommend searching for an alternative)
# Code restructure

1.1.4

# Forgot to mention that I also added a new dependency...
+ Added Key to temporarily disable ForceGrab
# ForceGrab is now disabled, if an InteractTrigger is being held

1.1.3

+ Added License
# Project is now Open Source

1.1.2

* Fixed NullReferenceException that, in some cases, occured at startup

1.1.1:

+ Added message to inform that some mods may not work properly
* Fixed lag and thrown errors caused by trying to find BetterItemHandling class

1.1.0:

+ Added API for other mods to hook into
* Fixed issue that caused the mod to not work
- You can no longer grab items through doors. Only through door triggers
# Some mods may now be incompatible. Please report issues

1.0.0:

+ Initial Release
- Removed Hero- Oh wait, wrong game