Decompiled source of OpenDoorsInSpace v1.0.2

OpenDoorsInSpacePlugin.dll

Decompiled 4 months ago
using System;
using System.Collections;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("OpenDoorsInSpacePlugin")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+c064656b1718db2ee57bb0377fd8a7dc42d3e0cf")]
[assembly: AssemblyProduct("OpenDoorsInSpacePlugin")]
[assembly: AssemblyTitle("OpenDoorsInSpacePlugin")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace OpenDoorsInSpacePlugin;

internal class EjectPatcher
{
	public static Harmony harmony = new Harmony("EjectPatcher");

	[HarmonyPatch(typeof(MonoBehaviour), "StartCoroutine", new Type[] { typeof(IEnumerator) })]
	[HarmonyPrefix]
	private static bool StartCoroutine(ref MonoBehaviour __instance)
	{
		harmony.UnpatchSelf();
		__instance.StartCoroutine(Eject());
		return false;
	}

	private static IEnumerator Eject()
	{
		StartOfRound s = StartOfRound.Instance;
		bool endGame = OpenDoorsInSpacePlugin.EndGame;
		s.shipDoorsAnimator.SetBool("OpenInOrbit", true);
		s.shipDoorAudioSource.PlayOneShot(s.airPressureSFX);
		s.starSphereObject.SetActive(true);
		s.starSphereObject.transform.position = ((Component)GameNetworkManager.Instance.localPlayerController).transform.position;
		yield return (object)new WaitForSeconds(0.25f);
		s.suckingPlayersOutOfShip = true;
		s.suckingFurnitureOutOfShip = true;
		PlaceableShipObject[] array = Object.FindObjectsOfType<PlaceableShipObject>();
		for (int i = 0; i < array.Length; i++)
		{
			if ((Object)(object)array[i].parentObject == (Object)null)
			{
				Debug.Log((object)("Error! No parentObject for placeable object: " + s.unlockablesList.unlockables[array[i].unlockableID].unlockableName));
			}
			array[i].parentObject.StartSuckingOutOfShip();
			if (s.unlockablesList.unlockables[array[i].unlockableID].spawnPrefab)
			{
				Collider[] componentsInChildren = ((Component)array[i].parentObject).GetComponentsInChildren<Collider>();
				for (int j = 0; j < componentsInChildren.Length; j++)
				{
					componentsInChildren[j].enabled = false;
				}
			}
		}
		GameNetworkManager.Instance.localPlayerController.inSpecialInteractAnimation = true;
		GameNetworkManager.Instance.localPlayerController.DropAllHeldItems(true, false);
		HUDManager.Instance.UIAudio.PlayOneShot(s.suckedIntoSpaceSFX);
		yield return (object)new WaitForSeconds(6f);
		SoundManager.Instance.SetDiageticMixerSnapshot(3, 2f);
		if (endGame)
		{
			HUDManager.Instance.ShowPlayersFiredScreen(true);
		}
		yield return (object)new WaitForSeconds(2f);
		s.starSphereObject.SetActive(false);
		s.shipDoorAudioSource.Stop();
		s.speakerAudioSource.Stop();
		s.suckingFurnitureOutOfShip = false;
		if (((NetworkBehaviour)s).IsServer && endGame)
		{
			GameNetworkManager.Instance.ResetSavedGameValues();
			Debug.Log((object)"Calling reset ship!");
			s.ResetShip();
		}
		if (endGame)
		{
			Object.FindObjectOfType<Terminal>().SetItemSales();
		}
		yield return (object)new WaitForSeconds(6f);
		((Component)s.shipAnimatorObject).gameObject.GetComponent<Animator>().SetBool("AlarmRinging", false);
		GameNetworkManager.Instance.localPlayerController.TeleportPlayer(s.playerSpawnPositions[GameNetworkManager.Instance.localPlayerController.playerClientId].position, false, 0f, false, true);
		s.shipDoorsAnimator.SetBool("OpenInOrbit", false);
		s.currentPlanetPrefab.transform.position = ((Component)s.planetContainer).transform.position;
		s.suckingPlayersOutOfShip = false;
		FieldInfo prop = ((object)s).GetType().GetField("choseRandomFlyDirForPlayer", BindingFlags.Instance | BindingFlags.NonPublic);
		prop.SetValue(s, false);
		s.suckingPower = 0f;
		s.shipRoomLights.SetShipLightsOnLocalClientOnly(true);
		yield return (object)new WaitForSeconds(2f);
		if (((NetworkBehaviour)s).IsServer)
		{
			FieldInfo prop2 = ((object)s).GetType().GetField("playersRevived", BindingFlags.Instance | BindingFlags.NonPublic);
			prop2.SetValue(s, (int)prop2.GetValue(s) + 1);
			yield return (object)new WaitUntil((Func<bool>)(() => (int)prop2.GetValue(s) >= GameNetworkManager.Instance.connectedPlayers));
			prop2.SetValue(s, 0);
			s.EndPlayersFiredSequenceClientRpc();
		}
		else
		{
			s.PlayerHasRevivedServerRpc();
		}
	}
}
internal class FirstDayPatcher
{
	public static Harmony harmony = new Harmony("FistDayPatcher");

	[HarmonyPatch(typeof(StartOfRound), "PlayFirstDayShipAnimation")]
	[HarmonyPrefix]
	private static bool FirstDay()
	{
		harmony.UnpatchSelf();
		return false;
	}
}
[BepInPlugin("TitaniumTurbine.OpenDoorsInSpace", "OpenDoorsInSpace.Plugin", "1.0.0")]
public class OpenDoorsInSpacePlugin : BaseUnityPlugin
{
	public static bool EndGame;

	private void Awake()
	{
		ConfigEntry<bool> val = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "EndGameOnEject", false, "Whether to end the game when you open the doors, the same as when you get fired");
		EndGame = val.Value;
		Harmony.CreateAndPatchAll(typeof(OpenDoorsInSpacePlugin), (string)null);
	}

	[HarmonyPatch(typeof(HangarShipDoor), "PlayDoorAnimation")]
	[HarmonyPrefix]
	private static bool SetDoorsClosed(bool closed)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		Scene activeScene = SceneManager.GetActiveScene();
		HangarShipDoor componentInChildren = ((Scene)(ref activeScene)).GetRootGameObjects().ToList().Find((GameObject x) => ((Object)x).name == "Environment")
			.GetComponentInChildren<HangarShipDoor>();
		activeScene = SceneManager.GetActiveScene();
		StartMatchLever componentInChildren2 = ((Scene)(ref activeScene)).GetRootGameObjects().ToList().Find((GameObject x) => ((Object)x).name == "Environment")
			.GetComponentInChildren<StartMatchLever>();
		StartOfRound instance = StartOfRound.Instance;
		bool flag = TimeOfDay.Instance.quotaFulfilled - TimeOfDay.Instance.profitQuota <= 0 && ((TimeOfDay.Instance.daysUntilDeadline <= 0 && instance.shipIsLeaving) || TimeOfDay.Instance.timeUntilDeadline <= 0f);
		if (!componentInChildren.buttonsEnabled && !closed && !flag && !componentInChildren2.leverHasBeenPulled)
		{
			int daysSpent = instance.gameStats.daysSpent;
			int scrapValueCollected = instance.gameStats.scrapValueCollected;
			int deaths = instance.gameStats.deaths;
			int allStepsTaken = instance.gameStats.allStepsTaken;
			EjectPatcher.harmony.PatchAll(typeof(EjectPatcher));
			if (!EndGame)
			{
				FirstDayPatcher.harmony.PatchAll(typeof(FirstDayPatcher));
			}
			instance.ManuallyEjectPlayersServerRpc();
			if (!EndGame)
			{
				instance.gameStats.daysSpent = daysSpent;
				instance.gameStats.scrapValueCollected = scrapValueCollected;
				instance.gameStats.deaths = deaths;
				instance.gameStats.allStepsTaken = allStepsTaken;
			}
		}
		return true;
	}
}