CHANGELOG

  • 0.8.5 restart#2

  • 0.8.3 Is the desynchronisation problem fixed?(restart), fog change and ‘DustyCloud’ removed

  • 0.7.7 ScanNode fixed

  • 0.7.6 Fixed LevelTag for compatibility with Celestial Tint(sfDesat) mod

  • 0.6.8 Distance to the main entrance changed

  • 0.6.5 minor optimization, fixed problem with Backrooms

  • 0.6.0 Optimization, Compatibility with the Hypick-BetterShotgun mod added (thanks for Starlancer's help)

  • 0.5.6 Desynchronization issue fixed

  • 0.5.5 Optimization, sun bug fixed,

  • 0.5.0 rebalance, LethalLevelLoader 1.1.6 >>> 1.2.0

  • 0.4.0 DungeonFlow changed - 300/20

  • 0.3.9 Generation reduced for better performance, Dungeon flow types changed

  • 0.3.8 Updated NavMesh for AI, sound issue fixed.

  • 0.3.7 Sun animation fixed, Fog in dungeons fixed

  • 0.3.6 Added LevelTag for compatibility with the Celestial Tint(sfDesat) mod, Updated moon cost lowered from 250 to 200, ScanNode fixed

  • 0.3.4 Fog in dungeons fixed, bloom effect added, minor adjustments to the balance system.

  • 0.3.2 Items from the DropShip now fall to the ground

  • 0.3.1 Fixed map on the terminal, conducted minor optimization

  • 0.3.0 AI NavMesh has been updated, new mob spawn points added, optimizations.

  • 0.2.3 Moon description corrected in terminal, update Dungeon Flow types

  • 0.2.2 Wind is no longer audible in dungeons, °°Test°° and similar names adjusted for better compatibility, balance changes to items and monsters

  • 0.2.0 Added and fixed sounds, AI NavMesh updated, Added wind sounds, fixed console spam bug, improved compatibility

  • 0.1.5 Transfer to LethalLevelLoader, Fixed DropShip bug

  • 0.1.2 Fixed "dropship" bug

  • 0.1.1 Footstep sounds for various surfaces have been added, update LethalExpansion(1.3.41)

  • 0.1.0 AI NavMesh updated, minor difficulty adjustments, and new objects added

  • 0.0.7 Fire exit fixed

  • 0.0.5 Release