Lethal Company

Required mods (93)

This package requires the following packages to work.
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Version:1.4.6
A mod to allow players to join after the game starts.
Version:1.0.18
Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Version:3.9.0
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2100
Adds new features and mechanics to the insanity mechanic of Lethal Company.
Version:1.1.2
API to simplify model replacement
Version:2.4.16
Fixes several issues with Barbers. Now allows restoring spawn behaviors from previous versions of the game.
Version:1.3.0
Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't.
Version:1.6.6
Allows indoor enemies to spawn in groups larger than 1, like outdoor and daytime enemies can.
Version:1.2.3
Adds a glow in the dark crocodile themed suit.
Version:1.0.1
Adds a label to the icons on the monitor for players, radar boosters, enemies and items
Version:2.1.2
Adds the Clay Surgeon, my personal take on the Barber.
Version:1.3.9
custom gabriel suit model from ULTRAKILL, created by hakita
Version:0.2.0
custom v1/v2 suit models from ULTRAKILL, created by hakita
Version:0.4.0
Add Cause of Death to the performance report, now with a Mod API!
Version:2.2.0
A cosmetics addon for MoreCompany.
Version:2.0.0
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Version:1.1.2
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Version:0.0.5
Personal modding tools for Lethal Company
Version:0.16.4
Adds 11 scrap, 6 store items, 1 enemy, 4 decor, 1 map hazard, and 1 game mechanic.
Version:0.10.7
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