You are viewing a potentially older version of this package. View all versions.
Wexop-RandomEnemiesSize-1.1.6 icon

RandomEnemiesSize

[V50] Monsters now spawn with a random size. Configurable with LethalConfig: Outside, Indoor, Custom enemies, turrets and landmines !

Date uploaded 3 weeks ago
Version 1.1.6
Download link Wexop-RandomEnemiesSize-1.1.6.zip
Downloads 6192
Dependency string Wexop-RandomEnemiesSize-1.1.6

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5
Evaisa-LethalLib-0.15.1 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.15.1
AinaVT-LethalConfig-1.4.2 icon
AinaVT-LethalConfig

Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.

Preferred version: 1.4.2
xilophor-StaticNetcodeLib-1.0.3 icon
xilophor-StaticNetcodeLib

A library/patcher for NGO in a static context.

Preferred version: 1.0.3

README

Every human don't have the same height no ? So why monsters do ?

This mod make monsters spawn with a random size !

You can configure the range size for :

  • Outside enemies
  • Indoor enemies
  • Custom enemies
  • Turret and Landmines

You can configure if this mod affect vanilla and / or modded enemies (both activated by default)

You can configure the chance for each monster to have a random size (0% never to 100% always).

Note that:

  • Others mods enemies should be impacted by this mod.
  • Only the player who host the game config will be taken.

FOR CUSTOM ENEMIES

Recommended:

You can use this generator and copy the result in the input 'CustomEnemiesSize' to custom the range size of each monsters!

Manualy:

This is an input, you can for example write -> ForestGiant:1:2;NutCracker:1:2 Make sure to have a separator ';' between monsters, even if you have only one custom enemies !

FOR CUSTOM INTERIORS

To use this feature you need install the mod LethalLevelLoader.

You can multiply the previous configs size for every interiors (and every monster in every interior !)

Recommended:

You can use the generator and copy the result in the input ' CustomInteriorsSize'!

This is an input, you can for example write -> HauntedMansion#any:1,Puffer:2;

The formula is interiorName, an # to tell this is the end of the name, then you can write any (or not) and tell the mulitplier (here its one), or write any enemie (list on the generator).

Make sure to have a separator ';' between interiors, even if you have only one !

INFLUENCES

  • Hp influence is activated by default, the hp of enemies will be multiplied with their size (bigger enemy -> more hp, smaller -> less hp)
  • Sound influence is activated by default, the sound pitch of every audio sources of the monster will be multiplied with their size. You can also set the minimum and maximum pitch value in configs

FUN MODE You can activate the fun mode to randomize the size of every axis (x,y,z). The height range is based on initial configs, but you can config horizontals ranges (x,z)

You can lock the horizontal axis (x and z) to have the same value.

This normaly should work with modded enemies. For any issues, create an issue on the git page :)

Have fun :)

QUESTIONS

  • Why LethalLevelLoader as dependence ?

LLL give an easy way to know the dungeon name (for custom interiors multiplier), and most of the mods use this api to create custom dungeon, so can find the interior name easily !

CHANGELOG

Changelog

v1.1.7

  • Spike traps size are now affected by the mod (configurable, activated by default)

v1.1.6

  • You can configure the chance for each monster to have a random size (0% is never, 100% is always)
  • You can show dev logs or not (disabled by default)

v1.1.5

  • Landmines and turrets can now have a random size (activated by default)
  • Landmines and turrets are affected by FunMode and sound pitch influence if activated

v1.1.4

  • Fix an issue where bees hive don't spawn
  • Bees hive is now affected by the mod (size and weight)
  • Add two configs to enable the mod to affect or not the vanilla enemies and to affect or not the modded enemies (both activated by default)

v1.1.3

  • Size of monsters can now influence the sound pitch of every of their audio sources (configurable, activate by default)
  • Added this changelog file :)

v1.1.2

  • Fix "any" keyword for interiors multiplier

v1.1.1

  • LethalLevelLoader is now a soft dependence, you need it for the customInteriors config only.
  • Remove LethalLevelLoader from hard dependencies

v1.1.0

  • Cleaned the sync between host - client
  • Size of monsters now can influence their HP (configurable, activate by default)
  • Fix the test room issue where size is not affected

new dependencies :

  • StaticNetwork, for sync between every players
  • LethalLevelLoader, to get easily the actual interior name, and to easily have a compatibily with most of the interiors mod

v1.0.5

  • You can now lock the horizontal axis (x and z ), so they will be multplied with the same value Also some woding fixs

v1.0.4

  • Add a FunMode config (disabled by default) that randomize the scale for every axis direction (x,y,z)
  • The height range is still based on initial configs, but you can config horizontals ranges (x,z)

v1.0.3

v1.0.1