using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ScanVision.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(/*Could not decode attribute arguments.*/)]
[assembly: TargetFramework(".NETCoreApp,Version=v7.0", FrameworkDisplayName = ".NET 7.0")]
[assembly: AssemblyCompany("ScanVision")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ScanVision")]
[assembly: AssemblyTitle("ScanVision")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : System.Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(/*Could not decode attribute arguments.*/)]
internal sealed class NullableAttribute : System.Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Embedded]
[AttributeUsage(/*Could not decode attribute arguments.*/)]
internal sealed class NullableContextAttribute : System.Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Embedded]
[AttributeUsage(/*Could not decode attribute arguments.*/)]
internal sealed class RefSafetyRulesAttribute : System.Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ScanVision
{
public class PLUGIN_INFO
{
public const string PLUGIN_GUID = "yunussahinio.lethalcompanyscanvision";
public const string PLUGIN_NAME = "Scan Vision";
public const string PLUGIN_VERSION = "0.0.1";
}
[BepInPlugin("yunussahinio.lethalcompanyscanvision", "Scan Vision", "0.0.1")]
public class ScanVision : BaseUnityPlugin
{
private readonly Harmony harmony = new Harmony("yunussahinio.lethalcompanyscanvision");
internal static ManualLogSource Log;
private void Awake()
{
Log = ((BaseUnityPlugin)this).Logger;
Log.LogInfo((object)"__________________Awake");
harmony.PatchAll(typeof(ScanVision));
harmony.PatchAll(typeof(HudManagerPatch));
harmony.PatchAll(typeof(AudioSourcePatch));
}
}
}
namespace ScanVision.Patches
{
[HarmonyPatch(typeof(AudioSource))]
internal class AudioSourcePatch
{
[HarmonyPatch("PlayOneShotHelper", new System.Type[]
{
typeof(AudioSource),
typeof(AudioClip),
typeof(float)
})]
[HarmonyPrefix]
public static void PlayOneShotHelper(AudioSource source, ref AudioClip clip, float volumeScale)
{
if ((Object)(object)clip == (Object)(object)HUDManager.Instance?.scanSFX)
{
HudManagerPatch.EnableScanVision = true;
HudManagerPatch.AnimateScanVision = true;
ScanVision.Log.LogInfo((object)HudManagerPatch.EnableScanVision);
ScanVision.Log.LogInfo((object)HudManagerPatch.AnimateScanVision);
}
}
}
[HarmonyPatch(typeof(HUDManager))]
internal class HudManagerPatch
{
public static bool EnableScanVision;
public static bool AnimateScanVision;
[HarmonyPrefix]
[HarmonyPatch("Update")]
public static void Update()
{
if (!AnimateScanVision)
{
return;
}
PlayerControllerB localPlayerController = StartOfRound.Instance.localPlayerController;
if ((Object)(object)localPlayerController == (Object)null)
{
return;
}
if (EnableScanVision)
{
Light nightVision = localPlayerController.nightVision;
nightVision.intensity += ((localPlayerController.nightVision.intensity >= 6500f) ? 50f : 300f);
Light nightVision2 = localPlayerController.nightVision;
nightVision2.range += 100f;
if (localPlayerController.nightVision.intensity >= 7500f)
{
localPlayerController.nightVision.range = 100000f;
localPlayerController.nightVision.shadowStrength = 0f;
localPlayerController.nightVision.shadows = (LightShadows)0;
localPlayerController.nightVision.shape = (LightShape)2;
EnableScanVision = false;
}
}
if (!EnableScanVision)
{
Light nightVision3 = localPlayerController.nightVision;
nightVision3.intensity -= 200f;
Light nightVision4 = localPlayerController.nightVision;
nightVision4.range -= 100f;
if (localPlayerController.nightVision.intensity <= 366.9317f)
{
localPlayerController.nightVision.intensity = 366.9317f;
localPlayerController.nightVision.range = 12f;
localPlayerController.nightVision.shadowStrength = 1f;
localPlayerController.nightVision.shadows = (LightShadows)0;
localPlayerController.nightVision.shape = (LightShape)0;
AnimateScanVision = false;
ScanVision.Log.LogInfo((object)"ScanVision Disabled");
}
}
}
}
}