TheGiantSpecimens
Forest Keeper family tree Mod
CHANGELOG
v3.0.0
- Deprecated in favour of coderebirth, please give the readme a look to see why.
 
v2.3.0
- Next update is probably gonna deprecate this mod and make it depend on Coderebirth as that mod's next update adds cactus giant and the other giants.
 
v 2.2.1
- Forgot to apply my sliding bug fix from last changelog lol.
 
v 2.2.0
- Probably fixed sliding bug.
 - Recompiled for v62, should work now, enjoy.
 
Older Versions
v 2.1.7
- Fixed rare bug with mods that change spawned enemies list.
 
v 2.1.6
- Fixed a problem with rehosting.
 
v 2.1.5
- Fixed the weird buginess with the redwood (completely this time).
 - Moved some enemy speeds around.
 - Made enemies their appropriate size for the navmesh agent.
 
v 2.1.4
- Attempts to fix some redwood bug with movement.
 
v 2.1.3
- Fixed bug with driftwood throwing people off the map.
 - Fixed some animation desyncs/bugs with driftwood and redwood.
 - Almost done working on Stellar Sovereign and CactusWoodGiant, just gonna start transferring stuff over to CodeRebirth and upload there instead of this mod from now on.
 
v 2.1.2 bug fixes
- Fixed config option with whistle price not working.
 - Downgraded mod back to LL for important bug fixes, please let me know if anything doesn't work.
 - Fixed a few bugs with Driftwood Lag
 
v 2.1.1 bug fixes
- Fixed animation bug with Redwood giant
 - Fixed debug menu not showing my enemy as outside enemy for the people who like testing it.
 - Also stuns work on driftwood now if they didn't before.
 
v 2.1.0 NEW BEHAVIOUR
- Gave the driftwood new behaviour to run away when detecting a redwood or when being attacked by old bird
 
v 2.0.10 LGU COMPAT
- Added compatibility with LGU's Hunter plugin, and now if you have LGU you'll need to be a certain hunter level to spawn the items from the giants!
 - Fixed Problem with immersive scrap deleting this mod's configs.
 
v 2.0.9 bug fixes
- Fixed some config options not working
 - Spawn weights should be proper and set now, please regen your configs!
 - Fixed scrap not spawning on driftwood and redwood death.
 - Fixed driftwood sample particles not disappearing
 - Spawn Weights are current BUGGED because of an issue with LLL, it'll be fixed in LLL 1.2.3
 
v 2.0.8 bug fixes
- Fixed mod not loading with LLL.
 
v 2.0.7 bug fixes
- Added particle system for driftwood and old bird being eaten.
 - Added particle system for redwood dying and falling properly.
 - Fixed dependencies.
 
v 2.0.6 configs
- Added some config options
 - Potentially fixed clients not being thrown up in the air.
 - Potentially fixed client desync for scrap spawning after driftwood and redwood death.
 - Fixed driftwood sample particles not stopping.
 - New icon, fixed wrong sound for scream.
 - Dislike how the lightning looks right now, will mess with it later.
 - Missed with range and eyesight, let me know how the new values are like.
 - Ported to LLL.
 
v 2.0.5 bug fixes
- Prettying up the lightning
 - Fixing config not working.
 
v 2.0.4 bug fixes
- Potentially fixing problem with insta death with driftwood and player interactions.
 - SHOULD fix driftwood targetting unkillable enemies because of course it did.
 - Added more variant sounds for already existing sounds.
 - Redwood fights old birds back again.
 - Upped how easy it is for the driftwood to see you.
 - Hitting the driftwood causes it to be much more aware of the player.
 - Fixed a bug with being stunned.
 - Fixed animation with slashes being stutter-y when animation is running away.
 
v 2.0.2 bug fixes
- Reduced Zeus mode to spawn and death only.
 - Will add a config for Zeus mode later and mess with it to look nice and sound smol.
 
v 2.0.0 NEW ENEMY UPDATE
- Added Zeus, kinda, just keep an eye out for what the redwood does lmao.
 - Fixed a few bugs that I can't fully remember.
 - Added compatibility with hunter from LateGameUpgrades. (for their next big update, not this one).
 - The Redwood Giant and Driftwood Giant spawn their heart on death.
 - oh and added the driftwood giant lol.
 - Fixed a few sound bugs.
 - Added a new icon for the redwood plushie (someone come make a driftwood plushie thanks).
 
v 1.9.0 V50 UPDATE
- Hopefully added a shader to improve particle system by now
 - Fixed Whistle and plushie sounds being picked up/dropped being global.
 - Allowed Redwood Giant to target old birds and Driftwood Giants.
 - Fixed bug with Redwood Giant being stuck after eating a corpse of a ForestGiant.
 - Added death animation for Redwood Giant.
 - Compatible with Lethal Haptics
 - You can get crushed by the Redwood Giant while they're falling during the death animation.
 
v 1.8.0 QoL + v50 compat
- Added BMX-Lobby Compatibility for public lobbies.
 - Added dependency -> EnumUtils, allows me to setup custom causes of death for when you scan dead players :3.
 - Fixed plushie sounds being client-sided.
 - Made mod compatible for v50.
 - Improved footstep range colliders for shockwaves.
 - Reworked all Redwood Giant animations and added a new one with a roar with its own custom sound.
 - Added a ship hitbox that prevents giants from approaching it/dealing damage there.
 
v 1.7.2 QoL update
- Updated dependency to latest LethalLib, meaning you can now specify to have the items and enemy spawn in.
 - Cleaned up my code majorly
 - Cleaned up config slightly.
 - Finished making the model of the Driftwood, expect updates soon.
 - Fixed terminal for whistle, no one told me it was broken smh, I just saw I used wrong code.
 - Plushie sound added when squished.
 - Fixed bug with dying inside ship with redwood giant hitting through wall.
 - Wrote some basic AI for driftwood giant and some basic configs, ITS NOT OUT YET SO CONFIGS WONT DO ANYTHING.
 
v 1.7.1 bug fixes
- Fixed Pathing being shown on player screen for Redwood Giant.
 - Gave Whistle a scrap value when spawned as scrap.
 
v 1.7.0 WHISTLE UPDATE
- Adds a shop item whistle that attracts the RedWood Giant to your location.
 - Added a cause of death for when you get squished to death by the RedWood Giant.
 - Custom sounds and custom models made for the whistle.
 - Credited Sintego for the plushie design.
 - Fixed RedWood Giant from sliding around when grabbing Forest Giant sometimes
 - Made Enable/Disable config for having whistle as a spawnable scrap.
 - Made rarity config for whistle scrap.
 - Good chance there's bugs, so report em.
 
v 1.6.8 bug fixes
- Fixed scrap config rarity.
 - Attached better model on the scrap.
 
v 1.6.6 SCRAP UPDATE
- Fixed Stomping being global to everyone after one person comes to range (please test and tell me how it goes).
 - Added a RedWood Giant plushie scrap, worth a decent bit.
 - Added config options for the scrap, including spawn levels.
 
v 1.6.5 QoL update
- Working on navmesh stuff, should feel better walking around and not approach the ship really~.
 - Made it glow less and gave it a darker shade of red.
 - Added a config option for footstep dust colour (normal colours or white).
 
v 1.6.4 bug fixes
- Fixed config not working properly, modded moons work again.
 
v 1.6.3 ENEMY DAMAGE UPDATE
- Footsteps can damage baboon hawks and dogs now.
 - Colours feel smoother and the giant is easier to look at.
 - Mostly QoL changes.
 
v 1.6.2 CHAIN IK UPDATE
- Honestly I dont know what it means really nor if it actually works, but now the giant kinda prefers stepping on you if you're close by.
 - Footstep particles are MUCH cleaner, same with Particles after eating the forest giant.
 - Slightly increased RedWood Giant speed of a default 1.5 to 2.0, it is also now a config option
 - Added Blood splatter particles for when you get stepped on.
 - Made it so that the RedWood Giant doesn't go too close to the ship and doesn't target forest keepers close to the ship.
 - Other changes I forgot about because I'm silly but trust me there's a few more lol.
 
v 1.5.3 bug fixes
- Fixed particle colours not working for any moon other than experimentation.
 - Added Wesley's moons to configs (feel free to suggest next moons to add, has to be LE moons).
 - Give feedback on the colours you see from the particles pls and ty.
 
v 1.5.2 bug fixes
- Fixed left leg dust not showing up.
 
v 1.5.0 PARTICLES UPDATE
- Made the teeth glow a bit of a dark red.
 - Updated the NavMesh Agent to make it behave like the Forest Keepers obstacle path.
 - Updated the NavMesh Agent so it cant go near the player ship/inside, not sure which tbh.
 - Added a bunch of configs for modded moon support and different vanilla moons support.
 - Added Forest Keeper's death particles, Squishy blood particles from the player, Footstep dust particles with different colours for whatever material the RedWood Giant is stepping on.
 - Removed animation desyncs when the Forest Keeper and the RedWood Giant spawned on top of eachother (??? yes I know).
 
v 1.4.5 BESTIARY UPDATE
- Gave the bestiary a high-quality rotating model (made by meatballdemon).
 - Removed glowing eyes, feedback showed they sucked.
 - Fixed insta-kill stepping collisions when the player was inside the ship.
 - Generally refining stuff about the model moving around the terrain.
 - Trying to make a particle system for after eating the forest keeper, probably next update.
 
v 1.4.4 GLOWING EYE UPDATE
- Gave it glowing red eyes.
 
v 1.4.3 BIG PACKAGE UPDATE
- Added the config option for spawnrate of the Pink giant, its recommended to keep it high ^^.
 - Added the config option for the multiplier of forest keeper spawnrate increase after a RedWood Giant spawns.
 - Added new amazing textures for the RedWood Giant (made by meatballdemon).
 - Added spawning sound for the RedWood Giant.
 - Re-enabled spawning because I somehow turned it off by accident (IM SORRY!).
 - 1.4.3 because I messed up adding proper credits THREE TIMES to the texture creator :sob:.
 
v 1.3.3 Spawnrate hotfix
- Changing some values around with spawnrate and audio.
 - tell me how audio feels inside the facility.
 
v 1.3.2 Collision hotfix
- Pink Giant no longer damages you if you're inside the ship.
 - Might not go through narrow spaces anymore?
 
v 1.3.1 Minor update
- Messing with spawn stuff, tell me if anything goes wrong.
 
v 1.3.0 QUALITY UPDATE
- Shockwaves are actually shockwaves now, so if a foot goes onto the ground it will damage you appropriately and feet in the air cant hurt you (unless you go directly under it and get stepped on).
 - Visual to Audio footstep sync is 100% now, changed the audio system i was using and everything should be perfectly sync'd.
 - Custom Forest Keeper screaming sound when being eaten!
 
v 1.2.2 SPAWN ANIMATION UPDATE
- The pink giant now has a spawn animation! woo! (its nothing impressive).
 - Also the eating animation has been significantly improved, it looks like hes actually eating him now, getting closer inch by inch by the second.
 
v 1.2.1 SQUISH UPDATE
- Added Squishing sound for when you get stepped on.
 - Changed bestiary name for when you look up "redwood giant".
 - Updated the thunderstore changelog version titles.
 - Removed Herobr- Wait no wrong mod.
 
v 1.2.0 SCREAMING UPDATE
- Added screen shaking, tell me how it feels, too intense, not intense enough, too short, too long, not enough distance, and so on.
 - The forest giant now screams when picked up, yes.
 - Don't forget to like and subscr- (share the mod please and ty).
 
v 1.1.1 FAR AUDIO UPDATE
- Fixed audio not working from far away, now be scared! terrified! hehe.
 
v 1.1.0 SOUND UPDATE
- Sounds are here! They're also in sync! (probably, please report if they're not).
 - Sounds dont go too far, not sure how to make a similar effect to forest giant's steps.
 - Made the giant go into idle animation for a bit after it eats a forest keeper.
 
v 1.0.2 Collision fix update
- Made my own Collision script, fixed collision bugs with dealing damage on the entire body.
 - Gave his steps "shockwaves" that deal lesser damage but extend from his feet.
 
v 1.0.1 Mod fix update
- Added asset bundle, whoops.
 
v 1.0.0 RELEAAASE
- Release!