Lethal Company
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Latest version
1.2.1
Last Updated
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9.7K
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Size
76MB
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Changelog

1.2.1

  • Reduced package size by removing unused Hushdoll animations and Simon Says roughness, compressing Passenger, Warden and Snipjack audio, and lowering fourteen 2K creature maps to 1K (#175).
  • Creature configs are no longer reset and backed up on every launch; legacy migration keeps MoonWeightOverrides and never rewrites a numbered-section config (#220).
  • Disabled creatures still register for multiplayer so host and client prefab lists match, and low moon/interior weights no longer round a creature out of the spawn pool (#220).
  • Added stun, hit and death sounds on the base enemy hooks and a hearing baseline; Snipjack audio follows the game mixer, walls and walkie-talkies (#220).
  • Snipjack: Stuns freeze it, snips use normal damage instead of an instant kill, and its alarm, footsteps, snip sound, wheel prompt and damage setting behave the same on every machine (#223).
  • Dreadweaver: A strike hits exactly one player, late joiners see its death, spotlight and pose, stuns no longer strand its search, and room lights are restored with two Dreadweavers (#222).
  • Warden: Multiplayer, wall-hit, video and stun fixes; VisibleOnlyToTarget now works and DetectionConeDegrees is the full cone width (default cone narrows from 240° to 120°) (#221).
  • Eye Monster: Ignores held or walled-off players, finishes investigating within seconds, chases when hit, and flees the light along reachable routes, including the mineshaft elevator (#224).
  • Simon Says: Teleported or departing players are no longer dragged back, he gives up after 25 s, and SpotlightIntensity works below 24 (a config holding 12 gets a dimmer spotlight) (#225).
  • Harmonic: Every kill now pops it on every screen, other players see it bob and drift, hits and stuns no longer freeze it, and its alarm no longer yanks busy creatures (#226).
  • Passenger: Possession ends on teleport, exit, ship or another enemy's grab, stuns freeze it, NavMesh loss no longer freezes it, and diagnostics logging defaults off for new configs (#227).
  • Hushdoll: The basic claw now deals 50 damage instead of killing (only the hypnosis neck slash kills), and she faces you and no longer misses at point blank (#112).
  • Hushdoll: Reworked the moving claw with a shoulder/torso wind-up, diagonal downward rake and small waist turn, without changing damage or hit timing (#112).
  • Hushdoll: Hypnosis needs 2 seconds of unbroken eye contact; HypnosisEyeContactSeconds replaces HypnosisOnsetDelay, and the unused GazeRange setting is removed (#112).
  • Hushdoll: A trance ends when a wall, door or another player blocks her view of the victim; she walks to the victim to execute, and other monsters cannot take them (#112).
  • Hushdoll: Players can no longer walk through her upper body, and an interrupted attack can no longer freeze her for the rest of the round (#112).
  • Hushdoll: Other players see smoother movement. Players who join mid-round now get the chase siren, the hypnosis state and the host's settings (#112).
  • Hushdoll: Her head turns all the way round and snaps onto a detected player with a mechanical whip before her body turns to chase, the same for every player (#112).
  • Hushdoll: Uses an authored doorway stoop until her head is clear; the 3.2 m cap is unchanged and her head still clips standard doors (#112).
  • Hushdoll: When hunting a hidden player she can lean into tall openings or around wall edges, stare, then sprint through; standard-height doors stay excluded (#112).
  • Dreadweaver: New pale mannequin visuals and matte materials, with corrected animation facing and root drift (#178).
  • Dreadweaver: Improved pursuit, doorway clearance, unlocked-door handling, attack warnings, interruption, recovery, and reengagement (#178).
  • Eye Monster: Fixed death animations returning to living states; dead creatures remain inactive (#180).
  • Hushdoll: Added robotic idle, walk, sprint, start/stop, and turn animations, plus smoother claw attacks that continue while moving. Hypnosis keeps its neck-slash execution (#112).
  • Hushdoll: Faster, raised-head sprinting and longer-range, more persistent pursuit without changing walking speed (#112).
  • Simon Says: Shorter command transitions, a consistent command cue, matched voice loudness, and correct handling of genuine and trap actions during speech (#72).
  • Simon Says: Added a visible stationary spotlight enclosure; Simon stays put through goodbye and disappears with the smoke burst (#72).
  • Passenger: Reworked wall traversal, floor rises, feints, and emergence scares; fixed blocked approaches, doorway stalls, and unsafe returns. Claw pressure now breaks off after one or two swings (#46).
  • Passenger: Stabilized possessed movement and target selection, preserved clearer speech under the horror voice effect, and separated emergence vocals from body actions (#46).
  • Passenger: Added floating movement and target-facing poses, painted bone and matte cloth materials, restrained yellow eyes, and a controlled jaw animation that closes cleanly when interrupted (#203).
  • Warden: Reduced its music video to 360p with original audio and timing, and removed unused loose media files (#175).
  • Reduced package size by removing unused Eye Monster texture copies and lowering Snipjack's body and wheel maps to 1K (#175).
  • Simplified the creature guide and corrected Passenger's default possession threshold to 60 HP (#175).

1.1.1

  • Refreshed creature descriptions and encounter previews, including the Passenger possession view.
  • Retained per-moon spawn configuration, config persistence, and compatibility instructions from 1.1.0.
  • Reduced Hushdoll bundle size by excluding unused source models and original animation clips while preserving its runtime mesh and animations.
  • Reduced Dreadweaver textures and Hushdoll albedo to 2K while retaining their compressed formats and mipmaps.
  • Compressed eight long Hushdoll audio clips, retaining all siren variants and fallback sounds.
  • Reduced the bundled Warden video to 480p with its original audio, frame rate, and full duration.
  • Rebuilt the package from current merged creature sources; creature behavior and configuration are unchanged.

1.1.0

  • Added per-moon spawn-weight settings for every creature.
  • Fixed generated creature configs not persisting when LethalPerformance is installed.
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