Reduced package size by removing unused Hushdoll animations and Simon Says roughness, compressing Passenger, Warden and Snipjack audio, and lowering fourteen 2K creature maps to 1K (#175).
Creature configs are no longer reset and backed up on every launch; legacy migration keeps MoonWeightOverrides and never rewrites a numbered-section config (#220).
Disabled creatures still register for multiplayer so host and client prefab lists match, and low moon/interior weights no longer round a creature out of the spawn pool (#220).
Added stun, hit and death sounds on the base enemy hooks and a hearing baseline; Snipjack audio follows the game mixer, walls and walkie-talkies (#220).
Snipjack: Stuns freeze it, snips use normal damage instead of an instant kill, and its alarm, footsteps, snip sound, wheel prompt and damage setting behave the same on every machine (#223).
Dreadweaver: A strike hits exactly one player, late joiners see its death, spotlight and pose, stuns no longer strand its search, and room lights are restored with two Dreadweavers (#222).
Warden: Multiplayer, wall-hit, video and stun fixes; VisibleOnlyToTarget now works and DetectionConeDegrees is the full cone width (default cone narrows from 240° to 120°) (#221).
Eye Monster: Ignores held or walled-off players, finishes investigating within seconds, chases when hit, and flees the light along reachable routes, including the mineshaft elevator (#224).
Simon Says: Teleported or departing players are no longer dragged back, he gives up after 25 s, and SpotlightIntensity works below 24 (a config holding 12 gets a dimmer spotlight) (#225).
Harmonic: Every kill now pops it on every screen, other players see it bob and drift, hits and stuns no longer freeze it, and its alarm no longer yanks busy creatures (#226).
Passenger: Possession ends on teleport, exit, ship or another enemy's grab, stuns freeze it, NavMesh loss no longer freezes it, and diagnostics logging defaults off for new configs (#227).
Hushdoll: The basic claw now deals 50 damage instead of killing (only the hypnosis neck slash kills), and she faces you and no longer misses at point blank (#112).
Hushdoll: Reworked the moving claw with a shoulder/torso wind-up, diagonal downward rake and small waist turn, without changing damage or hit timing (#112).
Hushdoll: Hypnosis needs 2 seconds of unbroken eye contact; HypnosisEyeContactSeconds replaces HypnosisOnsetDelay, and the unused GazeRange setting is removed (#112).
Hushdoll: A trance ends when a wall, door or another player blocks her view of the victim; she walks to the victim to execute, and other monsters cannot take them (#112).
Hushdoll: Players can no longer walk through her upper body, and an interrupted attack can no longer freeze her for the rest of the round (#112).
Hushdoll: Other players see smoother movement. Players who join mid-round now get the chase siren, the hypnosis state and the host's settings (#112).
Hushdoll: Her head turns all the way round and snaps onto a detected player with a mechanical whip before her body turns to chase, the same for every player (#112).
Hushdoll: Uses an authored doorway stoop until her head is clear; the 3.2 m cap is unchanged and her head still clips standard doors (#112).
Hushdoll: When hunting a hidden player she can lean into tall openings or around wall edges, stare, then sprint through; standard-height doors stay excluded (#112).
Dreadweaver: New pale mannequin visuals and matte materials, with corrected animation facing and root drift (#178).
Eye Monster: Fixed death animations returning to living states; dead creatures remain inactive (#180).
Hushdoll: Added robotic idle, walk, sprint, start/stop, and turn animations, plus smoother claw attacks that continue while moving. Hypnosis keeps its neck-slash execution (#112).
Hushdoll: Faster, raised-head sprinting and longer-range, more persistent pursuit without changing walking speed (#112).
Simon Says: Shorter command transitions, a consistent command cue, matched voice loudness, and correct handling of genuine and trap actions during speech (#72).
Simon Says: Added a visible stationary spotlight enclosure; Simon stays put through goodbye and disappears with the smoke burst (#72).
Passenger: Reworked wall traversal, floor rises, feints, and emergence scares; fixed blocked approaches, doorway stalls, and unsafe returns. Claw pressure now breaks off after one or two swings (#46).
Passenger: Stabilized possessed movement and target selection, preserved clearer speech under the horror voice effect, and separated emergence vocals from body actions (#46).
Passenger: Added floating movement and target-facing poses, painted bone and matte cloth materials, restrained yellow eyes, and a controlled jaw animation that closes cleanly when interrupted (#203).
Warden: Reduced its music video to 360p with original audio and timing, and removed unused loose media files (#175).
Reduced package size by removing unused Eye Monster texture copies and lowering Snipjack's body and wheel maps to 1K (#175).
Simplified the creature guide and corrected Passenger's default possession threshold to 60 HP (#175).
1.1.1
Refreshed creature descriptions and encounter previews, including the Passenger possession view.
Retained per-moon spawn configuration, config persistence, and compatibility instructions from 1.1.0.
Reduced Hushdoll bundle size by excluding unused source models and original animation clips while preserving its runtime mesh and animations.
Reduced Dreadweaver textures and Hushdoll albedo to 2K while retaining their compressed formats and mipmaps.
Compressed eight long Hushdoll audio clips, retaining all siren variants and fallback sounds.
Reduced the bundled Warden video to 480p with its original audio, frame rate, and full duration.
Rebuilt the package from current merged creature sources; creature behavior and configuration are unchanged.
1.1.0
Added per-moon spawn-weight settings for every creature.
Fixed generated creature configs not persisting when LethalPerformance is installed.
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