Lethal Company
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Latest version
1.2.1
Last Updated
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2.3K
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Size
45MB
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Changelog

1.2.1

  • Restored the full Thunderstore page: the Late Game Upgrades section, every per-upgrade entry under the four trees, and Troubleshooting, which the shared-template rewrite had dropped (#511).
  • New animated package logo scrolls through eight upgrade icons in the player menu's amber style (#516).

1.2.0

  • Field Tablet: SCRAP CHECK counts only scrap inside the facility; Mainframe cooldowns and trap shutdowns reset each round; one failing trap no longer stops DISABLE TRAPS (#500).
  • Courier Drone: only seven monsters (spider, Thumper, hoarding bug, baboon hawk, Nutcracker, Bracken, eyeless dog) hurt it, each with its own vanilla attack animation; flame 3 -> 2 ticks per burst, cooldown 5 -> 6.5 s, grenade damage 6 -> 3, all now host-configurable; fixes a spider error when flamed or shelled (#500).
  • Field Tablet, Command Net and Worklight prompts show on the HUD without Y4NGZUI, with per-screen, rebind-aware keys; tablet text no longer overlaps and long names end in an ellipsis; CCTV rows and camera targets hide without LethalCCTV; splice results report the real outcome; holding the tablet costs less per frame (#500).
  • Tablet casing material cleaned up (#500).
  • Courier Drone: the host takes the commanding player and Courier tier from the connection, never from the message, and accepts drone updates only from the host; a client's pointer attack/fetch no longer needs the host to own Courier (#500).
  • LGU upgrades default to the separate Augments catalog (existing profiles migrate once); new Integrate LGU Into Player Menu switch keeps LGU stock when off (#493).
  • Without Contracted, the Performance Report keeps its named XP lines (scrap found, delivered, survival) instead of collapsing them into Other work (#493).
  • With Late Game Upgrades installed, 38 of its personal upgrades join the four class trees, with icons and safe save migration (#435).
  • New LGU Upgrade Mode setting: native-preferred, LGU-preferred or LGU-only, with no extra token income; Walkie GPS hides while Command Net is on (#435).
  • LGU settings move to their own LGU config group with values kept; LGU-only always uses the flat Augments menu and hides Upgrades (#435, #442, #488).
  • LGU rows describe every level with LGU's own numbers and call its four gun upgrades "firearm" upgrades; Charging Booster stays in LGU's store (#442).
  • LGU tier moves: Rubber Boots, Oxygen Canisters, Clay Glasses and Fedora Suit to Ghost 2, Beekeeper to Enforcer 1, Effective Bandaids to Enforcer 2, both jetpacks to Technician 3 (#435, #442).
  • Sprinter splits into three-rank Sprinter and Surefooted at Ghost tier 3, Resilience loses rank 4 and Countershock, and Deathbound moves to Technician tier 4 (#435).
  • Without Ship Systems or LethalCCTV, Field Mechanic sells door and turret hacks at the level 2 and 3 prices instead of its camera and pump level; an owned level 1 stays saved (#441).
  • Every upgrade has a General - Enabled switch; disabled upgrades leave the menu and wait in your save until re-enabled (local setting) (#417).
  • Player menu cleanup: aligned rows, check and lock icons, and remaining levels shown only on the next locked tier (#430).
  • Tree connection lines are gone, unaffordable cosmetics and suits lose their red tint, and locked and menu text is easier to read (#444).
  • The inspector leads with the description, drops the invented "Unlocks the next level" and "Final level" lines, and names prerequisites on a REQUIRES line (#435, #444).
  • Descriptions are clearer, and Bullet Resistance lists Better Armory firearms when Better Armory supports it (#430, #435).
  • Extra upgrade HUD cards are gone; bonus health shows on the game's health graphic, and fist, ping and cloak displays are corrected (#430).
  • The performance report gives each XP source one plain line, such as Found $412 of scrap, with Other work for the rest (#456).
  • Report rows skip contract XP the whole crew shared (it still counts in the total); with Contracted, each crewmate's row shows their top two XP lines (#454, #458).
  • With Ship Systems, restoring ship power pays XP (battery 20, apparatus 25, two per round), never to whoever broke it; see XP Sources -> Ship Battery (#459).
  • Contract XP goes to whoever did the work: headline acts, beacons and breach waves scale with rank, wires pay 8 instead of 4, and the halved completion bonus goes only to participants (#457).
  • Configurable XP for all ten LGU contract steps, with explicit completion multipliers (#392).
  • Existing configs move once to the new contract values, and a Blackout Audit multiplier of 1 moves to 0, ending its double payout; your own values are kept (#455, #457).
  • Default keybinds: Shadow Step G -> X, Drone Pilot Exit Escape -> Backspace; existing rebinds are kept and keybinds for retired features are removed (#419).
  • Mouse-wheel and touchpad scrolling in the player menu moves about one row per notch instead of jumping to the end (#444).
  • Joining a host without this mod no longer leaves every upgrade at level 0, and the menu header names the live save (Crew save of host … or your solo save) (#419).
  • Client upgrades now work (Chameleon, Scavenger, Veteran, Field Mechanic, Field Operations, Lethal Hands), and one failing patch no longer disables the whole mod (#419).
  • Resilience's health cap and HUD readout work again, regeneration matches the game's 1 HP/s, and selling it drops you under the cap (#419).
  • Lethal Hands punches deal their stated damage, level 3 stuns on every machine, and fists survive a missing animation pack or a paused host (#419).
  • Field Operations door splices really unlock doors, camera disables replicate and wall splicing is blocked; Field Mechanic prompts show without Y4NGZUI (#419).
  • Courier Drone's flamethrower and grenades work for its owner, contact damage drops to 5 with a retreat below 10 health, and it no longer gets wedged (#419).
  • Escape Artist's air jump no longer disables fall damage for good; Shadow Step's cloak plays a quiet positional cue instead of a lobby-wide sound and light (#419).
  • Deathbound's protected slot survives death for everyone, and a failed Inspire revive roll now starts the 75-second cooldown (#419).
  • Buddy System's speed buff no longer stacks every round, level 1's 3% damage reduction applies, and the owner sees an AURA xN readout (#419).
  • Ping marks more targets and a miss costs no cooldown; Worklight Beacons land where everyone sees them, burn 180 s from landing and refund the thrower (#419).
  • Command Net shows level 2 outlines only to owners and minimap enemies within 80 m; Overachiever and Veteran no longer swap config keys (#419).
  • Also fixed Sprinter, Light Feet (turret hold-fire now 2.5 s), Sixth Sense, Transporter, Nine Lives, Field Optics, Lone Wolf, Pumping Iron and Deeper Pockets (#419).
  • Veteran's removed third level refunds 6 tokens instead of 14, and the Quick Hands and Scavenger descriptions are corrected (#419).
  • A lobby mixing this version with an older one silently loses Buddy System auras, Command Net outlines, Deathbound protection, fist stuns and beacon placement (#419).

1.1.0

  • Added the Purchases Cost Tokens setting. Turning it off makes upgrades, suits, cosmetics, and emotes free for the local player without changing their configured prices.
  • Shadow Step, Adrenaline, Resilience, Lone Wolf, Pumping Iron, and Veteran are now host-authoritative, so every player, including late joiners, gets the same effect.
  • Shadow Step gained a camo-shell cloak effect. Resilience now reflects 50% of damage and its hidden 5 HP save is gone. Pumping Iron is now 2 tiers and refunds 4 tokens for the removed third tier. Veteran tier 1 halves the dead-crew credit penalty.
  • Employee File tier labels now sit under their row, and every upgrade description states its actual numbers.
  • The end-of-round performance report no longer overflows or overlaps its notes.
  • Package metadata uses the correct Y4NGZ313 namespace casing and no longer starts with a byte-order mark.
  • Package decreased to 37.54 MB.
  • Fixed delays when opening and navigating the player menu.
  • Added Y4NGZUI and split Company integration support.
  • Fixed Native Fists remaining active while using the Field Tablet.
  • Fixed Escape Artist slide positioning and restored its player skeleton.
  • Improved compatibility with First Person View, Camera Overhaul, and HotbarPlus.
  • Fixed skill-tree states, XP report notes, Scavenger availability, and token saves on new hosts.
  • Updated the Y4NGZInteractions requirement to 1.0.2.

1.0.0

  • Initial release.
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