Restored the full Thunderstore page: the Late Game Upgrades section, every per-upgrade entry under the four trees, and Troubleshooting, which the shared-template rewrite had dropped (#511).
New animated package logo scrolls through eight upgrade icons in the player menu's amber style (#516).
1.2.0
Field Tablet: SCRAP CHECK counts only scrap inside the facility; Mainframe cooldowns and trap shutdowns reset each round; one failing trap no longer stops DISABLE TRAPS (#500).
Courier Drone: only seven monsters (spider, Thumper, hoarding bug, baboon hawk, Nutcracker, Bracken, eyeless dog) hurt it, each with its own vanilla attack animation; flame 3 -> 2 ticks per burst, cooldown 5 -> 6.5 s, grenade damage 6 -> 3, all now host-configurable; fixes a spider error when flamed or shelled (#500).
Field Tablet, Command Net and Worklight prompts show on the HUD without Y4NGZUI, with per-screen, rebind-aware keys; tablet text no longer overlaps and long names end in an ellipsis; CCTV rows and camera targets hide without LethalCCTV; splice results report the real outcome; holding the tablet costs less per frame (#500).
Tablet casing material cleaned up (#500).
Courier Drone: the host takes the commanding player and Courier tier from the connection, never from the message, and accepts drone updates only from the host; a client's pointer attack/fetch no longer needs the host to own Courier (#500).
LGU upgrades default to the separate Augments catalog (existing profiles migrate once); new Integrate LGU Into Player Menu switch keeps LGU stock when off (#493).
Without Contracted, the Performance Report keeps its named XP lines (scrap found, delivered, survival) instead of collapsing them into Other work (#493).
With Late Game Upgrades installed, 38 of its personal upgrades join the four class trees, with icons and safe save migration (#435).
New LGU Upgrade Mode setting: native-preferred, LGU-preferred or LGU-only, with no extra token income; Walkie GPS hides while Command Net is on (#435).
LGU settings move to their own LGU config group with values kept; LGU-only always uses the flat Augments menu and hides Upgrades (#435, #442, #488).
LGU rows describe every level with LGU's own numbers and call its four gun upgrades "firearm" upgrades; Charging Booster stays in LGU's store (#442).
LGU tier moves: Rubber Boots, Oxygen Canisters, Clay Glasses and Fedora Suit to Ghost 2, Beekeeper to Enforcer 1, Effective Bandaids to Enforcer 2, both jetpacks to Technician 3 (#435, #442).
Sprinter splits into three-rank Sprinter and Surefooted at Ghost tier 3, Resilience loses rank 4 and Countershock, and Deathbound moves to Technician tier 4 (#435).
Without Ship Systems or LethalCCTV, Field Mechanic sells door and turret hacks at the level 2 and 3 prices instead of its camera and pump level; an owned level 1 stays saved (#441).
Every upgrade has a General - Enabled switch; disabled upgrades leave the menu and wait in your save until re-enabled (local setting) (#417).
Player menu cleanup: aligned rows, check and lock icons, and remaining levels shown only on the next locked tier (#430).
Tree connection lines are gone, unaffordable cosmetics and suits lose their red tint, and locked and menu text is easier to read (#444).
The inspector leads with the description, drops the invented "Unlocks the next level" and "Final level" lines, and names prerequisites on a REQUIRES line (#435, #444).
Descriptions are clearer, and Bullet Resistance lists Better Armory firearms when Better Armory supports it (#430, #435).
Extra upgrade HUD cards are gone; bonus health shows on the game's health graphic, and fist, ping and cloak displays are corrected (#430).
The performance report gives each XP source one plain line, such as Found $412 of scrap, with Other work for the rest (#456).
Report rows skip contract XP the whole crew shared (it still counts in the total); with Contracted, each crewmate's row shows their top two XP lines (#454, #458).
With Ship Systems, restoring ship power pays XP (battery 20, apparatus 25, two per round), never to whoever broke it; see XP Sources -> Ship Battery (#459).
Contract XP goes to whoever did the work: headline acts, beacons and breach waves scale with rank, wires pay 8 instead of 4, and the halved completion bonus goes only to participants (#457).
Configurable XP for all ten LGU contract steps, with explicit completion multipliers (#392).
Existing configs move once to the new contract values, and a Blackout Audit multiplier of 1 moves to 0, ending its double payout; your own values are kept (#455, #457).
Default keybinds: Shadow Step G -> X, Drone Pilot Exit Escape -> Backspace; existing rebinds are kept and keybinds for retired features are removed (#419).
Mouse-wheel and touchpad scrolling in the player menu moves about one row per notch instead of jumping to the end (#444).
Joining a host without this mod no longer leaves every upgrade at level 0, and the menu header names the live save (Crew save of host … or your solo save) (#419).
Client upgrades now work (Chameleon, Scavenger, Veteran, Field Mechanic, Field Operations, Lethal Hands), and one failing patch no longer disables the whole mod (#419).
Resilience's health cap and HUD readout work again, regeneration matches the game's 1 HP/s, and selling it drops you under the cap (#419).
Lethal Hands punches deal their stated damage, level 3 stuns on every machine, and fists survive a missing animation pack or a paused host (#419).
Field Operations door splices really unlock doors, camera disables replicate and wall splicing is blocked; Field Mechanic prompts show without Y4NGZUI (#419).
Courier Drone's flamethrower and grenades work for its owner, contact damage drops to 5 with a retreat below 10 health, and it no longer gets wedged (#419).
Escape Artist's air jump no longer disables fall damage for good; Shadow Step's cloak plays a quiet positional cue instead of a lobby-wide sound and light (#419).
Deathbound's protected slot survives death for everyone, and a failed Inspire revive roll now starts the 75-second cooldown (#419).
Buddy System's speed buff no longer stacks every round, level 1's 3% damage reduction applies, and the owner sees an AURA xN readout (#419).
Ping marks more targets and a miss costs no cooldown; Worklight Beacons land where everyone sees them, burn 180 s from landing and refund the thrower (#419).
Command Net shows level 2 outlines only to owners and minimap enemies within 80 m; Overachiever and Veteran no longer swap config keys (#419).
Also fixed Sprinter, Light Feet (turret hold-fire now 2.5 s), Sixth Sense, Transporter, Nine Lives, Field Optics, Lone Wolf, Pumping Iron and Deeper Pockets (#419).
Veteran's removed third level refunds 6 tokens instead of 14, and the Quick Hands and Scavenger descriptions are corrected (#419).
A lobby mixing this version with an older one silently loses Buddy System auras, Command Net outlines, Deathbound protection, fist stuns and beacon placement (#419).
1.1.0
Added the Purchases Cost Tokens setting. Turning it off makes upgrades, suits, cosmetics, and emotes free for the local player without changing their configured prices.
Shadow Step, Adrenaline, Resilience, Lone Wolf, Pumping Iron, and Veteran are now host-authoritative, so every player, including late joiners, gets the same effect.
Shadow Step gained a camo-shell cloak effect. Resilience now reflects 50% of damage and its hidden 5 HP save is gone. Pumping Iron is now 2 tiers and refunds 4 tokens for the removed third tier. Veteran tier 1 halves the dead-crew credit penalty.
Employee File tier labels now sit under their row, and every upgrade description states its actual numbers.
The end-of-round performance report no longer overflows or overlaps its notes.
Package metadata uses the correct Y4NGZ313 namespace casing and no longer starts with a byte-order mark.
Package decreased to 37.54 MB.
Fixed delays when opening and navigating the player menu.
Added Y4NGZUI and split Company integration support.
Fixed Native Fists remaining active while using the Field Tablet.
Fixed Escape Artist slide positioning and restored its player skeleton.
Improved compatibility with First Person View, Camera Overhaul, and HotbarPlus.
Fixed skill-tree states, XP report notes, Scavenger availability, and token saves on new hosts.
Updated the Y4NGZInteractions requirement to 1.0.2.
1.0.0
Initial release.
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