Lethal Company

Required mods (333)

This package requires the following packages to work.
fixed magnet rotation, move scrap to the ship automatically, storage light, mute engine/radio audio in orbit, cruiser scrap items, speedometer,
Version:1.4.10
A Lethal Company mod that makes it so you don't get killed by botched TPs.
Version:1.1.0
Adds the merge terminal command to reduce lag caused by too many scrap piles.
Version:1.4.1
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Version:1.4.6
API to expand the compatibilities of Lethal Company's dungeon generation
Version:1.5.1
Adds the Scarlet Devil Mansion from Touhou as a possible dungeon to the snow maps.
Version:2.4.0
Allows you to spectate enemies when dead.
Version:2.9.1
Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Version:3.13.2
Allows enemies to travel both into and out of the facility while seamlessly switching AI modes.
Version:3.0.0
Adds the Shy Guy (SCP-096) to Lethal Company. Fully custom animations and behavior. Model from SCP: Containment Breach.
Version:1.3.5
Allows players to abort their teleport by emoting.
Version:1.0.0
Removes the annoying "Some saves files are incompatible" popup
Version:1.0.1
More counterplay for some Lethal Company mobs
Version:1.5.1
Adds a nuke as a scrap that may or may not be extremely dangerous
Version:1.1.4
A 0 cost birch forest moon with a large structure to explore.
Version:1.0.4
A Library for my niche (But maybe useful) scripts
Version:1.0.9
A massive deep mine interior, with 5 floors and many variants!(v80)
Version:1.0.9
A Vanilla friendly modern house interior, similar to manor (v81 Support)
Version:1.1.6
A unique interior that takes place within a forest.
Version:1.1.2
A Vanilla friendly storage interior, with some unique generation (Revamp Update)
Version:1.2.5
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