Z Modpack Ultralite
ULTRA HOT, ULTRA LITE.
Last updated | 7 months ago |
Total downloads | 1891 |
Total rating | 0 |
Categories | |
Dependency string | Zikeji-Z_Modpack_Ultralite-1.1.0 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
404_Dom-Doms_Basic_Suit_Colors
Adds 15 different colored suits unlocked by default. Original Mod by akkowo
Preferred version: 1.4.45Bit-VoiceHUD
Displays the ingame push-to-talk icon, when detecting voice activity
Preferred version: 1.0.4BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Blorb-WeatherMultipliers
Moons with active weather will contain scrap with higher value
Preferred version: 1.1.0Bobbie-UniTask
Provides an efficient allocation free async/await integration for Unity.
Preferred version: 2.5.0ButteryStancakes-AccurateStaminaDisplay
Fixes the stamina meter display on the HUD, so it more accurately represents your current stamina percentage.
Preferred version: 2.1.1EliteMasterEric-Coroner
Rework the Performance Report with new info, including cause of death.
Preferred version: 1.6.2Entity378-SellBodiesFixed
Sell the bodies of dead enemies. This is an updated version of the SellBodies mod
Preferred version: 1.8.9Evaisa-FixPluginTypesSerialization
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Preferred version: 1.1.1Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5FlipMods-BetterStamina
Makes stamina consumption/regen a bit better. All values can be tweaked in config, and will sync with the host.
Preferred version: 1.3.2FlipMods-HotbarPlus
Many quality of life and configurable hotbar settings and tweaks, including setting custom hotbar sizes that will sync with the host. Energy bars included.
Preferred version: 1.6.8FlipMods-TooManyEmotes
V49/V50 compatible! Adds over 200 new emotes! Includes emote wheel, allows Masked Enemies to emote, adds emote music (can be muted), implements a system for purchasing emotes on the store (optional), and much more!
Preferred version: 2.1.18FlipMods-TooManyEmotesScrap
Adds grabbable emote props as scrap to moons! All players must have this mod enabled.
Preferred version: 1.0.5HGG-JigglePhysicsPlugin
Dependency for adding jiggle physics to cosmetics. Please read the README for a tutorial and the CHANGELOG for updates!
Preferred version: 1.1.21kidcudilovers-CudisRealisticSuits
Organize your team with realistic suits that fit into the world of Lethal Company. Requires More Suits
Preferred version: 1.0.0LeKAKiD-SignalTranslatorAligner
Signal Translator always display centered text
Preferred version: 1.1.0mattymatty-LobbyControl
A collection of Patches for Lethal Company with Quality of life changes for the Host.
Preferred version: 2.4.2MeatBallDemon-VileVendingMachine
Adds a new Entity The Vile Vending Machine and new Scrap The Company Cola.
Preferred version: 1.0.12mrgrm7-LethalCasino
The Company has invested in a new vertical, gambling! Gamble your scrap at the Casino for a chance to multiply your earnings! Did you know 90% of gamblers quit right before they hit it big? Includes slot machines, roulette, and more.
Preferred version: 0.5.3MrHydralisk-EnhancedLockpicker
Mod for Lethal Company, that enhance Lockpicker
Preferred version: 1.1.4notnotnotswipez-MoreCompany
A stable lobby player count expansion mod. With cosmetics!
Preferred version: 1.9.1PlainBen-BensCosmetics
A few cosmetics for my friends - but you're welcome to use them too :)
Preferred version: 1.2.0Pooble-LCBetterSaves
Have as many saves as you want! (And rename them, too!)
Preferred version: 1.7.3PopleZoo-BetterItemScan
Better Item Scan makes it easier to scan a group of items to see the price of each of them listed as well as their combined total. Now with a built in smart quota calculator and UI adjustment
Preferred version: 3.0.2PupVR-Pups_Cute_Cosmetics
Cosmetics made by pup! Currently has 73 cosmetics.
Preferred version: 1.1.5quackandcheese-ToggleMute
A mod for Lethal Company that adds a customizable toggle mute hotkey
Preferred version: 1.3.1qwbarch-BarchLib
A collection of libraries and utility functions for my mods.
Preferred version: 1.0.0qwbarch-Mirage
Synced voice mimicking for all enemies, and a focus on features for masked enemies. Alternative to Skinwalkers + MaskedEnemyOverhaul, but is not a drop-in replacement. Please look over the FAQ and config options to enable/disable the features you want.
Preferred version: 1.7.0Renegades-WalkieUse
Press R to use a walkie talkie in your inventory. CLIENT SIDE. REBINDABLE IN-GAME
Preferred version: 1.5.0Rune580-LethalCompany_InputUtils
API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.
Preferred version: 0.7.4Scintesto-Monster_Plushies
Adds monsters from the game as Plushies! Check the README to see what plushies are in at the moment
Preferred version: 1.2.9ShaosilGaming-GeneralImprovements
Fixes many bugs and adds many QoL improvements and optional tweaks. Very configurable.
Preferred version: 1.2.8Sligili-HDLethalCompany
Additional graphics settings such as resolution, anti-aliasing, fog quality etc.
Preferred version: 1.5.6sunnobunno-BonkHitSFX
JAIL FOR YOU! Replaces the hitSFX of the shovel and other items to the BONK SFX.
Preferred version: 1.0.5sunnobunno-YippeeMod
Changes the chitter SFX of the Hoarding Bug to the yippee-tbh sound
Preferred version: 1.2.4taffyko-BetterSprayPaint
Significantly more responsive and reliable painting, many bug-fixes, infinite spray paint, longer range, quieter sounds. Adds an erase feature, as well as the ability to control color and brush size. All configurable.
Preferred version: 2.0.4taffyko-NameplateTweaks
Client-side options for player username billboards. Voice activity speaking indicators, options for better visibility or to hide nameplates completely, etc.
Preferred version: 1.0.7veri-ShipWindows
Adds glass windows to the drop ship so you can see outside.
Preferred version: 2.0.6x753-More_Suits
Adds more suits to choose from, and can be used as a library to load your own suits!
Preferred version: 1.4.3Zaggy1024-OpenBodyCams
An open-source implementation of a body/head camera that is displayed on the bottom right monitor in the ship, with the goal of appearing almost identical to the player's actual perspective while providing good performance.
Preferred version: 2.2.0README
Zikeji's Convenience Modpack Lite
Without the cusotm moons and interiors, that's what lite means, right?
Forking
If you'd like to fork this modpack and make your own, feel free to! I have a few utility scripts that help with releases but the GitHub action does alot of the heavy lifting. I would recommend just creating a new repo and copying my files over so you don't get my commit history.
Attribution
I pulled flushedhead.cosmetics from the inacraft cosmetics megapack at my sister's request.
Instructions
- If you don't have one already, go to Thunderstore and create a team.
- Now go to "Service Accounts" for your team and click "Add service account", fill it out, submit, and copy that API token.
- In your GitHub repository, you'll want to go to "Settings" then "Secrets" and create the secret
THUNDERSTORE_TOKEN
with the value being that API token you just made. - Now you'll want to update
.github/workflows/publish.yml
, line 27, change the value ofnamespace
to the name of your team. - Update the manifest.json with the details of your modpack
- change "website_url" to match your GitHub repository's link, or the link to your Discord server, or whatever.
- change "version_number" to 1.0.0 or whatever you want your initial version to be (0.0.69?).
- change "name" to whatever you want the modpack to be named, keep in mind this name is fairly strict, so avoid special characters, spaces, etc.
- add a little description to the "description"
- update the dependencies with your new modpack's dependencies You can go to Settings -> Modpacks -> Show Dependency Strings in r2modman to grab the list, then surround it with quotes and commas to match the JSON format.
- clear out the
config
folder and add any config overrides you want- if you don't want any, delete the config folder and update line 15 in
.github/workflows/publish.yml
to remove the publish.yml file
- if you don't want any, delete the config folder and update line 15 in
- CHANGE THE ICON.PNG
- Clear out the CHANGELOG.md file and add your initial release info, moving forward after your first release you can use my script to make it easier.
- You should be done, make your first commit and push it up - now go to your repo and watch the action. If anything got messed up the error there will clarify. Otherwise, you should expect your modpack published shortly.
Other Notes
In the action publish.yml
we package the modpack into a ZIP, if you need to add a folder to that ZIP be sure to update line 15 with that new folder (such as audio for custom boomboxes). If you want to change other details, such as the category, you can do so in publish.yml
as well.
Script Notes
The scripts checkVersions.js
and generateChanges.js
require NodeJS.
Update Instructions
- Start by running
node ./checkVersions.js
, this file will check all the versions of your current dependencies and update the manifest with changes if necessary. - If you're just updating dependencies, skip steps 3 thru 5.
- Add any dependency strings to the dependencies for mods you want to add.
- Remove any dependency strings from the dependencies for mods you want to remove.
- Copy any updated configs from your r2modman profile to the config folder in the repo.
- Update the version in the manifest. For me if I add/remove a mod I change the minor version (middle number), if I just updated dependencies or changed a config I update the patch version (last number).
- Run
node ./generateChanges.js
, this will generate your CHANGELOG.md template. If I go back to step 3 for some reason I'll just discard my changes to CHANGELOG.md so I can run this script again. - Open CHANGELOG.md and add any additional details as necessary.
- Stage changes and commit (I usually just use the new version number as the message)
- Push and wait for it to go live! Watch your GitHub action though, if something went wrong it'll make note of it there.