Lethal Company

Required mods (156)

This package requires the following packages to work.
Scan for the type and amount of each enemy on the map.
Version:1.2.1
fixed magnet rotation, move scrap to the ship automatically, storage light, mute engine/radio audio in orbit, cruiser scrap items, speedometer,
Version:1.4.2
Adds a cooldown to messages that are logged every frame
Version:1.6.0
Used for my FatalCompany modpack.
Version:1.0.3
Reduces stuttering during level loading
Version:0.1.18
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Version:1.4.3
A mod to allow players to join after the game starts.
Version:1.0.18
Change team death to lose a percentage of scrap, scaled by number of players.
Version:1.0.0
Changes the position of the magnet switch, support for the Wider Ship Mod!
Version:1.4.0
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Version:3.8.4
Mod that allows you to check ammo in shotgun
Version:1.1.1
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2100
Cosmetics add-on for morecompany i made for my pals
Version:1.3.0
Utility to block certain log messages from the game
Version:1.0.3
Provides an efficient allocation free async/await integration for Unity.
Version:2.5.0
Adds more info about scrap found outside of the ship
Version:1.1.0
Fixes several issues with Barbers. Now allows restoring spawn behaviors from previous versions of the game.
Version:1.2.2
Fixes a lot of miscellaneous gameplay issues with vanilla. See store description for more details (and recommendations for other great bugfix packages)
Version:1.10.11
Aesthetic changes to make moon environments feel more cohesive.
Version:1.4.1
Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't.
Version:1.5.10
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