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Decompiled source of LateCompany v1.0.18
BepInEx/plugins/LateCompanyV1.0.17.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = ".NET Framework 4.6")] [assembly: AssemblyCompany("LateCompany")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+394f6e913ae93b8bc416d40547f3b1a710f49a92")] [assembly: AssemblyProduct("LateCompany")] [assembly: AssemblyTitle("LateCompany")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace LateCompany { public static class PluginInfo { public const string GUID = "twig.latecompany"; public const string PrintName = "Late Company"; public const string Version = "1.0.17"; } [BepInPlugin("twig.latecompany", "Late Company", "1.0.17")] internal class Plugin : BaseUnityPlugin { public static bool LobbyJoinable = true; public void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown Harmony val = new Harmony("twig.latecompany"); val.PatchAll(typeof(Plugin).Assembly); ((BaseUnityPlugin)this).Logger.Log((LogLevel)16, (object)"Late Company loaded!"); } public static void SetLobbyJoinable(bool joinable) { LobbyJoinable = joinable; GameNetworkManager.Instance.SetLobbyJoinable(joinable); QuickMenuManager val = Object.FindObjectOfType<QuickMenuManager>(); if (Object.op_Implicit((Object)(object)val)) { val.inviteFriendsTextAlpha.alpha = (joinable ? 1f : 0.2f); } } } } namespace LateCompany.Patches { [HarmonyPatch(typeof(GameNetworkManager), "LeaveLobbyAtGameStart")] [HarmonyWrapSafe] internal static class LeaveLobbyAtGameStart_Patch { [HarmonyPrefix] private static bool Prefix() { return false; } } [HarmonyPatch(typeof(GameNetworkManager), "ConnectionApproval")] [HarmonyWrapSafe] internal static class ConnectionApproval_Patch { [HarmonyPostfix] private static void Postfix(ref ConnectionApprovalRequest request, ref ConnectionApprovalResponse response) { if (request.ClientNetworkId != NetworkManager.Singleton.LocalClientId && Plugin.LobbyJoinable && response.Reason == "Game has already started!") { response.Reason = ""; response.Approved = true; } } } [HarmonyPatch(typeof(QuickMenuManager), "DisableInviteFriendsButton")] internal static class DisableInviteFriendsButton_Patch { [HarmonyPrefix] private static bool Prefix() { return false; } } [HarmonyPatch(typeof(QuickMenuManager), "InviteFriendsButton")] internal static class InviteFriendsButton_Patch { [HarmonyPrefix] private static bool Prefix() { if (Plugin.LobbyJoinable && !GameNetworkManager.Instance.disableSteam) { GameNetworkManager.Instance.InviteFriendsUI(); } return false; } } [HarmonyPatch(typeof(StartOfRound), "OnPlayerConnectedClientRpc")] [HarmonyWrapSafe] internal static class OnPlayerConnectedClientRpc_Patch { internal static void UpdateControlledState() { for (int i = 0; i < StartOfRound.Instance.connectedPlayersAmount + 1; i++) { if ((i == 0 || !((NetworkBehaviour)StartOfRound.Instance.allPlayerScripts[i]).IsOwnedByServer) && !StartOfRound.Instance.allPlayerScripts[i].isPlayerDead) { StartOfRound.Instance.allPlayerScripts[i].isPlayerControlled = true; } } } [HarmonyTranspiler] private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) { //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Expected O, but got Unknown List<CodeInstruction> list = new List<CodeInstruction>(); bool flag = false; bool flag2 = false; bool flag3 = false; foreach (CodeInstruction instruction in instructions) { if (!flag3) { if (!flag && instruction.opcode == OpCodes.Call && instruction.operand != null && instruction.operand.ToString() == "System.Collections.IEnumerator setPlayerToSpawnPosition(UnityEngine.Transform, UnityEngine.Vector3)") { flag = true; } else { if (flag && instruction.opcode == OpCodes.Ldc_I4_0) { flag2 = true; continue; } if (flag2 && instruction.opcode == OpCodes.Ldloc_0) { flag2 = false; flag3 = true; list.Add(new CodeInstruction(OpCodes.Call, (object)AccessTools.Method(typeof(OnPlayerConnectedClientRpc_Patch), "UpdateControlledState", new Type[0], (Type[])null))); } } } if (!flag2) { list.Add(instruction); } } if (!flag3) { Debug.LogError((object)"Failed to transpile StartOfRound::OnPlayerConnectedClientRpc"); } return list.AsEnumerable(); } [HarmonyPostfix] private static void Postfix() { if (StartOfRound.Instance.connectedPlayersAmount + 1 >= StartOfRound.Instance.allPlayerScripts.Length) { Plugin.SetLobbyJoinable(joinable: false); } } } [HarmonyPatch(typeof(StartOfRound), "OnPlayerDC")] [HarmonyWrapSafe] internal static class OnPlayerDC_Patch { [HarmonyPostfix] private static void Postfix(int playerObjectNumber) { //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) if (StartOfRound.Instance.inShipPhase) { Plugin.SetLobbyJoinable(joinable: true); } PlayerControllerB val = StartOfRound.Instance.allPlayerScripts[playerObjectNumber]; val.activatingItem = false; val.bleedingHeavily = false; val.clampLooking = false; val.criticallyInjured = false; val.Crouch(false); val.disableInteract = false; val.DisableJetpackControlsLocally(); val.disableLookInput = false; val.disableMoveInput = false; val.DisablePlayerModel(((Component)val).gameObject, true, true); val.disableSyncInAnimation = false; val.externalForceAutoFade = Vector3.zero; val.freeRotationInInteractAnimation = false; val.hasBeenCriticallyInjured = false; val.health = 100; ((Behaviour)val.helmetLight).enabled = false; val.holdingWalkieTalkie = false; val.inAnimationWithEnemy = null; val.inShockingMinigame = false; val.inSpecialInteractAnimation = false; val.inVehicleAnimation = false; val.isClimbingLadder = false; val.isSinking = false; val.isUnderwater = false; Animator mapRadarDotAnimator = val.mapRadarDotAnimator; if (mapRadarDotAnimator != null) { mapRadarDotAnimator.SetBool("dead", false); } Animator playerBodyAnimator = val.playerBodyAnimator; if (playerBodyAnimator != null) { playerBodyAnimator.SetBool("Limp", false); } val.ResetZAndXRotation(); val.sinkingValue = 0f; val.speakingToWalkieTalkie = false; AudioSource statusEffectAudio = val.statusEffectAudio; if (statusEffectAudio != null) { statusEffectAudio.Stop(); } ((Collider)val.thisController).enabled = true; ((Component)val).transform.SetParent(StartOfRound.Instance.playersContainer); val.twoHanded = false; val.voiceMuffledByEnemy = false; } } [HarmonyPatch(typeof(StartOfRound), "SetShipReadyToLand")] internal static class SetShipReadyToLand_Patch { [HarmonyPostfix] private static void Postfix() { if (StartOfRound.Instance.connectedPlayersAmount + 1 < StartOfRound.Instance.allPlayerScripts.Length) { Plugin.SetLobbyJoinable(joinable: true); } } } [HarmonyPatch(typeof(StartOfRound), "StartGame")] internal static class StartGame_Patch { [HarmonyPrefix] private static void Prefix() { Plugin.SetLobbyJoinable(joinable: false); } } }