Masked Apocalypse
[v73] Ready your shovels, warriors! Remember to stick together, for the horde approaches! Only the host should need this modpack for it to function.
By bashcatz
| Last updated | a week ago |
| Total downloads | 985 |
| Total rating | 0 |
| Categories | Modpacks BepInEx Server-side Monsters |
| Dependency string | bashcatz-Masked_Apocalypse-2.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2304TheFluff-FairAI
Mod To Make Entities Less Racist. Everyone that can die will die by most if not all traps.
Preferred version: 1.5.5Rune580-LethalCompany_InputUtils
API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.
Preferred version: 0.7.12Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5WaffleBurger-MasksDropShells
Makes masked enemies have a customizable chance to drop shotgun shells.
Preferred version: 1.0.1FutureSavior-Boombox_Sync_Fix
This mod fixes a base game bug where an already spawned boombox does not play the same song between the client and host.
Preferred version: 1.1.3Plotection-MoneyForKills
Allows you to gain credits by killing monsters (Configurable)
Preferred version: 1.4.3fumiko-CullFactory
Stops rendering interior rooms that aren't visible - Helps with performance without affecting visuals.
Preferred version: 2.0.3AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Preferred version: 3.11.1DiFFoZ-HarmonyXTranspilerFix
Fixes HarmonyX Transpiler cause patched method to behave incorrectly
Preferred version: 1.1.0SillySquad-TakeThatMaskOff
Masked drop their mask on death, masked who are mimicking a player will drop the mask AND the player's corpse <3
Preferred version: 2.1.6mattymatty-Matty_Fixes
A collection of Fixes for the vanilla game, with focus on vanilla compatibility.
Preferred version: 1.1.35Bobbie-FixRPCLag
Fixes RPC lag. This should fix the several second slowdown that occurs when some mods throw exceptions in the console.
Preferred version: 1.0.1Hamunii-DetourContext_Dispose_Fix
A BepInEx patcher to fix MonoMod.RuntimeDetour's DetourContext.Dispose not working.
Preferred version: 1.0.7Hamunii-AutoHookGenPatcher
Automatically generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.
Preferred version: 1.0.9mattymatty-LobbyControl
A collection of Patches for Lethal Company with Quality of life changes for the Host.
Preferred version: 2.5.11Ozone-Spawnable_Store_Items
Configure which items from the store, spawn at what rates inside the factory.
Preferred version: 0.1.2JacobG5-MultiCruiser
Removes the 1 Cruiser per map limitation allowing for more cruiser chaos. It also adds Cruiser-on-Cruiser Collision.
Preferred version: 1.0.0ButteryStancakes-VentSpawnFix
Allows indoor enemies to spawn in groups larger than 1, like outdoor and daytime enemies can.
Preferred version: 1.2.3LethalCompanyModding-VertexLibrary
Provides extension methods for obtaining the oriented bounding box (OBB) of Unity objects.
Preferred version: 1.1.0MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2Zaggy1024-PathfindingLagFix
Improves overall performance by threading vanilla AI pathfinding and patching slow methods.
Preferred version: 2.2.5Zaggy1024-PathfindingLib
Provides functionality for mod authors to run pathfinding off of the main thread.
Preferred version: 2.4.1MonoDetour-MonoDetour
Easy and convenient .NET detouring library, powered by MonoMod.RuntimeDetour.
Preferred version: 0.7.10MonoDetour-MonoDetour_BepInEx_5
HarmonyX interop & BepInEx 5 logger integration for MonoDetour. Initializes MonoDetour early as a side effect.
Preferred version: 0.7.10JacobG5-LostEnemyFix
Fixes EnemyAI's that fail to locate NavMesh by killing them.
Preferred version: 1.1.0Kittenji-NavMeshInCompany
Enables the use of AI pathfinding and navigation in the Company Building allowing other mods to spawn Enemies.
Preferred version: 1.0.3ButteryStancakes-ButteryFixes
Fixes a lot of miscellaneous gameplay issues with vanilla. See store description for more details (and recommendations for other great bugfix packages)
Preferred version: 1.15.6Scoops-LethalSponge
A performance and diagnosis suite focused on rendering and memory.
Preferred version: 1.3.6Onyx_Inoculum-Longer_Day
This mod increases day length in Lethal company, default value is 0.5 (2x slower than usual), you can change it in the config section of bepinex.
Preferred version: 1.0.0Zehs-OnlyMaskedPlayerEnemies
This mod will make only Masked Player Enemies spawn.
Preferred version: 1.0.1JacobG5-ReverbTriggerFix
Attempts to improve performance with AudioReverbTriggers
Preferred version: 0.3.0BananaPuncher714-LethalQuantities
Customize enemies, items, prices, dungeon flows and traps for all moons. Works with custom content and non-intrusive. Great for modpack balancing! Now with a web UI!!
Preferred version: 1.2.9README
Masked Apocalypse!
This modpack is made to challenge you with a zombie apocalypse-like scenario, but with pretty much Lethal Company's version of zombies; Masked. Only the host should need this modpack in order for it to function correctly. This also means this modpack does NOT add any custom moons, or enemies. This just does wacky things with the already existing Masked enemies.
Some features of the modpack listed here:
Entries listed here are only guaranteed accurate information if the modpack is as intended and not modified.
- Buying shovels is HIGHLY recommended. If you cannot afford shovels, shop tools can spawn inside the interiors now just like scrap.
- For every moon except Experimentation, the rarity for the Masked has been set to take a whopping 50% of spawn chances. On Experimentation it is 40% instead to make it easier.
- Every in-game hour, there is a 1/3 chance that up to 26 Masked will spawn.
- Days are slightly longer so you have time to kill Masked and collect the spoils of battle.
- Masked can drop their masks and sometimes shotgun shells. Clients may see dropped mask value as 0, masks dropped from Masked are always 8 credits.
- Dead bodies of entities may vanish after 1 minute, this is done to increase performance.
- People can join in orbit in-between rounds.
- You can buy multiple cruisers, that way you can run over Masked with multiple trucks, not just one!
Entries that contain spoilers for surprises.
- There may be a veeeery slight case of being ambushed by a gang of Masked as soon as you land. This is why having shovels is almost necessary.
- Unlike the vanilla game, if you wear a mask at the company building (71-Gordion) you become converted to a Masked on death rather than simply only dying.
- Enemies can activate landmines, making things somewhat fairer.
- One more... concerning feature... I'm not gonna tell you though.
Thank you for reading this, hopefully this is a lot of fun!