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Changelog
1.0.0
* Mod Release
1.0.2
- Critical bug fix where the mod would break enemy despawning.
- Reduced spawn group size to 1 (spawnrate was just too high)
1.1.0
- Added quicksand as a potential spawn.
- Traps can now spawn indoors (configurable)
1.1.1
1.1.2
- Yet another despawning fix.
1.1.3
1.1.4
- Allows for ANY object to become alive if desired.
- just enter the object's name in the settings.
1.1.5
- Enabled enemies to be infused with living trap ai without issues
1.1.6
- V73 compatibility update.
1.2.6
- Living traps now spawn indoors significantly more often (they were barely spawning at all before this)
- Added a setting to customize the weight of indoor living traps separately
1.2.7
1.4.0
- Update to support v80 of lethal company
- Automatic integration of traps from Code Rebirth
- Automatic integration of traps from Devious Traps
- Gun turrets no longer can spawn as living by default, re-enable via checkbox
- Quicksand no longer can spawn as living by default, re-enable via checkbox
1.4.1
- Nerfed the default spawnrate for living traps.
1.4.2
- Automatic integration of traps from Wesley's weathers
- Added the evil baby from Hallowed Weather as a default spawn option with the mod.