LethalBrutality
Complete remake of a modpack I made back in 2025 for a group of friends.Changelog
1.0.0
- Initial release
1.0.1
- Removed some mods
1.0.2
- Improved fps
1.0.3
- Fixed entity culling
1.0.4
- Cleaned configs
1.0.5
- Removed 5 mods
1.0.6
- Removed high res scanning, which caused high console logging and improved fps by approximately 23fps
1.0.7
- Changed dynamic scrap scaling to finally cap when quota hits $62,500
1.0.8
- Re-release
1.0.9
- Fixed import code
1.0.10
- Re-published
1.0.11
-Made quota rackup 10x faster
-Scaled down dynamic scraps amount for extreme-lategame runs
1.0.13
-Balanced enemy power level in extreme-late-game
1.0.14
-the playzone has returned back from 2025
-punching was slightly buffed
-interiors are 30% smaller, 30% less items spawn, but scrap value is 45% more valuable
-compete revamp and overhaul of vanilla moons especially Titan, making it potentially one of the meta moons
Terrain has a new shader with less stretching
More consistent and optimized reverb triggers
Default volumetric fog distance increased for improved visuals
Lights on the outside are now tied to building power
Vain Shroud growth has been tweaked and no longer grows in inappropriate areas
Vow has a rope ladder that you can drop down from the dam
Offense now has an alternate, but long route that you can take to get to fire exit. There's a new silo on the map that marks where you need to go
Offense has a rope ladder (from vow) on the pipe that you can drop down from the top
March now has a water tower hinting at the back fire exit's location.
Don't cross the rickety bridge on March.. You'll get lost!
March can now spawn other vanilla interiors by default.
March has constant rain, as advertised!
Titan now has 3 fire exits, one being over a deadly jump on a catwalk, and the other being in the abyss of the fog.
Dine now has two fire exits, one requiring an extension ladder or a jetpack
Dine's terrain was slightly edited to allow for an alternate route from the right fire exit.
Dine now has guide light poles that go towards main, and the fence in the middle of the map was moved back so the moon is more cruiser friendly.
Embrion now has equal spawn rates for every single one handed scrap item in the game. Let's go gambling.
Embrion generates giant boulders across the map for more stealthy routes around Old Birds.
Adamance's layout has been edited to be more Cruiser friendly. Embrion and Artifice have entirely new unique main buildings.
Artifice has an extra fire exit on top of the main building that requires flight to access.
1.0.16
-Lethalconfig was hidden to not promote people rigging the game's values
1.0.17
-added 6 upgrades for company cruiser
-9 new interiors
-reduced sizes of interiors by another 20% to account for extreme-late-game
-kidnapper fox exists again
1.0.18
-reduced polygon/tetrahedral collisions
1.0.19
-bugfixes
1.1.0
-removed sectorzero
-removed vehicle hangar
1.1.1
-fixed known bug when landing, where doors would not open
