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LethalExplorationPack

A diverse, handcrafted modpack with a focus on new moons, interiors, entities and random events to expand on and improve many facets of Lethal Company without taking away from the core vanilla feel.

CHANGELOG

Changelog

1.2.81

  • Oops I forgot to update one config; updated sanity related visual hallucinations

1.2.8 - Major Update (fresh profile installation recommended)

  • Replaced LobbyControl with LateCompany and MoreItems due to desync glitch on restarting after getting fired (updated known bugs list)
  • Added entire LateGameUpgrades suite (thanks Festive Paws!) and reconfigured for balancing purposes
  • Updated Motion_Tracker_V2 to Motion_Tracker_V3 as an updated version was released as a new mod (thanks Lodac77 & dopadream!)
  • Updated InsanityRemastered to InsanityRemasteredFix as an updated version was released as a new mod. This fixes a previous disappearing HUD bug
  • New terminal design, now highlighting key mod-specific commands that are sometimes difficult to find and displaying them on the homepage. Also highlights mod-specific keybinds and a section for recommended keybind overrides for compatibility and immersion
  • Fixed mask prices not being balanced due to new mask possession mechanics; masks are now worth significantly more when found as scrap (thanks Purple!), and slightly more when found on dead masked
  • Decreased overall intensity of visual effects caused by insanity
  • Hopefully insanity levels decrease at an acceptable rate with the latest update (more testing required!)

Added

Updated

Removed

1.2.7

  • Updated Lethal Elements config

Updated

1.2.6

  • Updated some configs

Added

Updated

1.2.5

Added

1.2.4

  • Fixed GenericInteriors double configs
  • Changed CentralConfig dungeon safeguarding behaviour to make LoadStone work how it's meant to (thanks Lunxara!)
  • Updated dynamic system controls for Brutality for interior compatibility
  • Made ImmersiveScrap bricks deal damage when thrown
  • Returned Fog to Corrosion
  • Removed Shishas temporarily :(

Updated

1.2.3

  • Updated Locker weights
  • Increased time for masks to possess dead bodies (unsure if MaskTheDead is working properly; more testing required)
  • Removed Peeper weights from CentralConfig and reverted them to their own spawning behaviour
  • Updated Collateral
  • Interior weights, enemy spawn rates
  • Added Landslide
  • Interior weights, enemy spawn rates
  • Added Brutality
  • Interior weights, enemy spawn rates
  • Updated GenericInteriors configs

Updated

1.2.2

Updated

1.2.1 - Minor Update (fresh profile installation recommended)

  • Removed unnecessary/outdated fix mods

Removed

Updated

1.2.0 - Major Update (fresh profile installation recommended)

  • Changed CentralConfig clock accuracy to be more in-line with vanilla
  • Increased MoreScreams 2 --> 3
  • Reduced Walker contact amount 3 --> 2
  • Changed Emblem loading flavour text
  • Replaced LateCompany/MoreItems with LobbyControl (more stable, better networking, old saves won't be compatible)
  • Moons are bugged on saves where the host exits when not in orbit, or closes the client without saving. Be wary of this
  • Created more masked interactions, features and mechanics. Updated mask prices accordingly
  • Altered sanity deprecation values; flashlights, walkies and daylight is most helpful
  • Altered visual hallucination effect values
  • Readme updated
  • Known bugs updated

Added

Removed

1.1.9

  • Fixed rocket launcher and flare ammunition resetting on loading an old save

Updated

1.1.8

Updated

1.1.7

  • Updated Storehouse chance weights

Updated

1.1.6

Updated

1.1.5

  • Updated Symbiosis
  • Price 500 --> 600
  • Daytime enemy power count 6 --> 5
  • Nighttime enemy power count 14 --> 18
  • Nighttime Baboon Hawk spawns 25 --> 20
  • Nighttime Forest Giant spawns 20 --> 25
  • Nighttime Earth Leviathan spawns 2 --> 5
  • Inside Maggie spawns 0 --> 5
  • Nighttime Maggie spawns 5 --> 0
  • Nighttime RedWood Giant spawns 50 --> 67
  • Nighttime DriftWood Giant spawns 0 --> 42
  • Actually made TalkingHeads less visually aggressive
  • Fear status effect now gives temporary sprint boost, but decreases stamina regeneration
  • Updated readme

Added

Updated

1.1.4

  • Tweaked interior-specific spawnrates

1.1.3

  • Fixed peeper spawnrates (again)
  • Changed GhostCodes events to be tied to GhostGirl spawns only, rather than sanity
  • Added sanity mods for gradual sanity decrease over time and visual/auditory hallucinating
  • Added visual sanity bar (purple) that will decrease over time

Added

1.1.2

  • Switched random events mod from Hullbreaker to a mixture of other mods below
  • Malfunctions may have issues, though worked in single-player testing (continued testing needed)
  • GhostCodes creates events tied to sanity level (spoilers below!)
  • GhostCodes Spoilers
    • Insanity: As insanity increases, random "hauntings" will occur both inside and outside of the facility
    • Ghost Girl: If a GhostGirl is present, hauntings will be more common (increased by # spawns)
    • Counter Play: Emoting, Showering or using the Reboot Command on the terminal can decrease hauntings
    • Decrease Amounts: Emoting (moderate chance if Insanity High; zero chance if GhostGirl present), Showering (high chance), Terminal Reboot (high chance, limited uses)
  • ScrapsAllTheSame random chance for one-type-scrap days
  • New terminal command added: BreakerBox

Added

Removed

Updated

1.1.1

  • Updated Siabudabu
  • Switched random events mod from BrutalCompanyMinusExtra to HullbreakerCompanyAmbiguous
  • Made TalkingHeads less visually aggressive

Added

Removed

Updated

1.1.0

Updated

1.0.9

  • Further changes to BrutalCompany configs
  • Tweaks to event weights

Added

Updated

1.0.8

  • Changed "None" weather weight to be a little less unfavourable (weather is still very unforgiving!)

1.0.7

  • Fixed starting title
  • Deleted old leftover from ReservedItemSlot config
  • Added discord link

1.0.6

  • Tweaked interior-specific spawnrates
  • Added new interiors
  • Fixed (actually) weather scrap modifiers
  • Added new weather types
  • Added new title screen
  • Fixed peeper spawns
  • Changed keeping held items in teleporters to be non-scrap only
  • Altered scrap-related text to be more ambiguous(?) to account for bugged scrap-injection events (updated readme accordingly)

Added

Removed

Updated

1.0.5

  • Tweaked Shy guy behaviour (again)
  • Tweaked interior-specific spawnrates
  • Fixed (hopefully) weather scrap modifiers
  • Attempted to fix Weather desyncs by adding WeatherTweaks
  • Updated ExtraEnemyVariety config

Added

Updated

1.0.4

  • Fixed (almost) all per-moon entity spawn weights and added some new interactions
  • Slightly tweaked Spring and Shy guy behaviour
  • Made paid moon routes unlocked (free) permanently after purchase
  • Made the lost moon lost again
  • Slightly tweaked readme

Added

1.0.3

  • Reverted modded entity configs
  • I kinda broke things
  • Sorry

1.0.2

  • Updated LLL configs: Baykal, Halation
  • Complete overhaul of LLL spawn tables
  • Driftwood/Redwood Giants will now spawn closer to ForestKeepers/RadMechs for each moon
  • SmallDogs will now spawn closer to MouthDogs for each moon
  • Updated custom entities configs to not override LLL spawns (WIP, hopefully this works as intended)
  • Boomba spawn rates increased on included moons
  • Decreased overall NeedyCats spawn rates

Updated

1.0.1

  • Added another known bug in readme

1.0.0

  • Initial release